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The Versatility Marathon Challenge


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About mission 4...

Question:-

1) Above means..2 launches from Kerbin to Duna...in separate time frame, Am I correct?

2) Does re-entry back to Kerbin need heat shield?

3) Does lifting rover from Duna surface to Dun orbit need heat shield?

1. Yes, launch the rover out to Duna, then come back to Kerbin to refuel and get the recovery vehicle. The first trip to deliver the rover doesn't count for any points. Your just setting up the mission with the first launch. Everything after that is worth points.

2. Yes, the rovers data is highly valuable and needs to be protected from re-entry damage.

3. Technically no, since I don't think this will generate heat. Just keep the G forces under the red line.

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  • 2 weeks later...
Almost done with mission 2 now. 130 days waiting for transfer window and i am ready to go home.

Very nice, I'm just finishing up my Jool V challenge mission and then I'll draw up the new mission. Waiting to see your mission report since I still haven't fully executed Mission 2 myself ever since the Kraken attack.

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Challenge 2 done! Was a fun trip and i learned allot from it.

My first manned trip to another planet and after trying to build some hing for a manned landing on Eve i scrapped that part end did build a unmanned rover instead.

I assembled all parts at my space station. The trip to Eve was easy but i ended up in a very inclined orbit and wasted lots of deltaV to correct that. Something to plan better on next mission....

Eve Rover with science gear with a mass of 15.5t undocked from core ship and i did manage to land on the island. I used more fuel than planned to rover was down to 14.5t weight after landing it.

Getting close to Gilly was a challenge but close to Gilly i dropped the gilly lander and landed without problem. Gilly lander returned to core ship and then Core ship returned to low Eve orbit. Dropped Gilly lander into Eve ocean to avoid debris. Transfer stage was also dumped into Eve

Core ship parked in low Eve orbit to collect data from Eve rover. After 135 days of wait for transfer window to Kerbin we were ready to go home finally. During my burn for orbit to Kerbin a human error occurred :) We did have lots of fuel left so after circulating orbit at a high altitude we did a new transfer burn to Kerbin without problem.

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Score:

Mission complete option 1: 250 points

3. Littering the system - You left space junk floating around in space = -5 points per whole part (a fuel tank with other stuff on it is one whole part)

I have 1 stage used for refueling station/core ship still orbiting so i guess -5 points.

8. Eat your vegetables - Launch a craft or attachment into orbit without asparagus staging = +5 points

3 Launches. Gilly lander, Eve Rover and Transfer/fuel stage. All used my standard Vega launcher. It has support for asparagus staging but all 3 launches i configured staging without asparagus staging. 3*5 = 15 points.

12. Jet engines are for planes - Don't use jet engines to lift anything into space unless that jet engine is on an aircraft = +5 points

No jet engines used.

5 points:

13. Bring the Gang along for the ride - For each additional Kerbal brought on a mission and returned to Kerban Orbit after the mission is complete (All Kerbals must be in a pod, external command seats not allowed) = +10 points

I had 4 kerbals with me. Not use how that is scored for this mission. Possible 2*10 points?

My Eve rover was little to light at touchdown. Only 14.5t after using more fuel than expected. Some -points?

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Mission 3 Report - The Moho Seismic Actuator

Save file before anything is done. http://www./download/sua0pbk9005d5p7/persistent.sfs

Current Status: Core ship orbiting Kerbin at about 85x82km. Empty fuel, and 2 crews aboard.

Mission brief.

wRp2lGD.png

What I'm going to do...

Land both underweight maned science gear at target location.

And get the below score for basic mission completion score of 200.

Both Science Gear is under weight = -20
SA not according to weight = -10
200 -20 -10 = 170 points.

Science Gear B + Team B

http://www./download/y1ls3c0rszrkswd/CM03-Moho%20Rover.craft

d18eqPI.jpg

Return Module + Crew quarter for Team A & B.

http://www./download/1ttmeidbs185177/CM03-Moho%20Return%20Module.craft

UWautyv.jpg

Transfer Module

http://www./download/tzxx7mvdnxdo9bw/CM03-Moho%20Transfer%20Module.craft

7MdmEoj.jpg

Seismic Actuator Module + Science Gear A + Team A

http://www./download/z2l6kjzzag83da6/CM03-Moho%20SA%20Module.craft

wJHexLU.jpg

Side Booster (Mainsail injection burn!!! FAST AND EFFECTIVE, but tricky to setup.)

http://www./download/kd558kmpxo19dk5/CM03-Moho%20Side%20Booster.craft

Eliminate the 4x launch. Now V2 got 4 in 1. Much easier to setup.

http://www./download/rljqhnf3wxsk49i/CM03-Moho%20Side%20Booster%20V2.craft

WJ7Mtl4.jpg


To do...

1) Launch and attach everything to core-craft.

Status: Pending...due to...lazy bone strike.

Edited by Sirine
Add in...V2 for side booster.
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Mission 5 will be interesting......

I am at the moment on my way to Moho finally. My VERY long ship turns slowly but is very stable during the long burn. Halfway through a 45 min burn now...

screenshot255.png

Ny goal is to take whole ship without drop anything until Moho orbit....

Edited by Finwen
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Mission 5 will be interesting......

I am at the moment on my way to Moho finally. My VERY long ship turns slowly but is very stable during the long burn. Halfway through a 45 min burn now...

http://robert.astronet.se/ksp/VMC/screenshot255.png

Ny goal is to take whole ship without drop anything until Moho orbit....

You're in teh same boat I am. I was rebuilding a grand tour ship from several versions ago for this. Now how does one land a grand tour ship on Duna? Oh that's right, you don't! There's a reason grand tour ships carry landers, though, I think I have an interesting design idea which, while stretching the limits of the challenge a bit, can pull it off.

EDIT: Here's what I'm working on. It's a technique I've only ever used once before. The plan is for the 'main' craft to be a craft capable of Duna landing and return, as well as the Munar orbit requirement, and to serve as the command center for the craft. It has a special docking adapter that convert's its rear docking port to a Sr. port, which is my standard for grand tour ships. IMAGE!!!:

e6r0.png

Right now, it's having dV issues. I was only able to make the Munar trip one way. It did not have the fuel for the ejection burn, and FYI, the service compartment does have additional fuel in it. I think what I'll do is lose the hitchhiker (and possibly trade it out for a lander can) and use my four man command pod. Then I'll add more fuel with less dead weight, and probably only 6 engines.

Edited by Captain Sierra
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My once approved core design seems to be unusable. The weak link between fuel tanks and capsules caused in an initial test to wobble excessively, the double-docking ports for additional engines were not reliable and one LV-N is not enough.

So I want to forefit my total points (0) ;-) and start new with my new core (MechJeb, TacFuelBalancer, EnhancedNavBall, KerbalAlarmClock).

- much sturdier, but also heavier

- increased TWR

- more senjor docking ports

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As you can see I already did the first mission in the hope that the design gets approved.

And here is my calculation of the score. Hopefully my interpretation fits, please adjust it otherwise.

Mission complete: 150

Minmus polar & equtorial satellite orbit: 10

Mun polar & equtorial satellite orbit: 10

Additional satellites: 20

Additional Kerbals on Minmus: 35

Additional Kerbals on Mun: 35

Minmus landing at both poles and equator: 10

Tested rover on both planets: 20

Littering the system: -0

I know what I need +25

Bring the Gang along for the ride: 80 (in pod except during moon-landings)

Back to the drawing board: -0

Home Sweet Home: 40

Sum: 435

Edited by mhoram
Updated Gallery Link
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I made a very long ship for my Moho mission. It was surprisingly stable but was VERY slow to turn......

My core ship has only 2 LV-N engines so i added en engine module with 4 more LV-N motors. After some testburn around Kerbin i realized that transfer burn to Moho would take a very long time so i added one more Engine module with 5 large fuel tanks and 4*LV-T45 engines for more thrust. Total weight at launch 629 tons...

Took some tries to launch the seismic actuator into a stable orbit to...

I also did build a new lander for Moho with science gear for the mission. Not a very good design. Badly placed RCS thruster so i had to rotate the ship allot during docking.... And it was little back heavy so it was tricky to land...

I did a transfer burn to Moho but interrupted it early after my 5 year old son interfered :) So after leaving Kerbin i tried to match the plane of Moho orbit and after that i did a Homan transfer to Moho. Took some extra traveltime but it worked fine. It was a very long burn to get into Moho orbit. My engines with LV-T45 only had little fuel left. So i used that first. And then dumped the engines/motors. And after that i had a 45 min burn with my 4 LV-N engines (that took 2+ hours of real time)

I undocked the seismic actuator after i achieved a low orbit around Moho. I landed it in the big crater and one of the landing engine broke at touchdown.. Jebediah took the first lander (Science team A) and touched down 2.2 km away from the SA. Close for some good reading but a safe distance from the explosion. The second team B landed on opposite side of Moho in the dark. Next lander design will be more balanced and have more lights....

Both team was ready and data coms from the SA was established. The SA worked as advertized and science team A and B got some nice reading. I returned with both landers to the core ship.The plan from the start was that only the core ship should return to Kerbin and the 2 landers should be deorbited down to Moho. But one extra Kerbals had sneaked in onto the core ship. I now had 6 kerbals and only 5 pod seats.... A quick fuel calculation said that the core ship should be able to go home with one lander attached. Trip home was fast and we did go for aerobraking at Kerbal. I had allot of fuel left at my core ship at arrival at the space station. About 1800dV i think.

Potential score:

Option 1 mission complete: 300

Eat your vegetables + 5 I didnt use asparagus staging on any launch to orbit.

Jet engines are for planes +5

Bring the Gang along for the ride +20 2 extra Kerbals for the trip.

Littering the system -5*3

Edited by Finwen
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My once approved core design seems to be unusable. The weak link between fuel tanks and capsules caused in an initial test to wobble excessively, the double-docking ports for additional engines were not reliable and one LV-N is not enough.

So I want to forefit my total points (0) ;-) and start new with my new core (MechJeb, TacFuelBalancer, EnhancedNavBall, KerbalAlarmClock).

- much sturdier, but also heavier

- increased TWR

- more senjor docking ports

It says the Imgur album is empty...

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