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Terminate/Recover Vessel


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Right now we have to click on each vessel/debris to terminate it or recover it. My suggestion is to give like a marker option (Terminate All/Recover All) and a (Terminate selected/Recover selected) options which makes life a lot easier when disposing of a reasonable amount of debris. Selecting the flights can be done having a check box right next to them.

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Yes please. love this.

also in career mode there should be a cost to recover based on the distance from KSC. it would reward players who can splash down there pods/debris accurately.

Your idea sounds interesting, but maybe only when currency comes out on the stock game that it would have a real purpose, since rewarding science points for an accurate landing doesn't seem to be logical, as there is no science involved.

Edited by UnthinkableThinker
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Yes please. love this.

also in career mode there should be a cost to recover based on the distance from KSC. it would reward players who can splash down there pods/debris accurately.

Shouldn't recovering give you money, rather than cost it? If you recover a part, you can use it again

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There are costs involved in recovery too, since you need to have vehicles and a crew to get to wherever stuff landed then haul it back. I think he's suggesting that stuff that landed in remote/hard to reach areas should have a diminished value on account of higher recovery costs.

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Well, I'd think you'd have to run through the list and do a check to see whether the craft is recoverable, otherwise you'd end up accidentally recovering a craft on Duna that shouldn't be recoverable. I think a Terminate All option should be entirely separate, squirreled away somewhere so you don't accidentally press it. Hitting that one would just basically delete all the craft and debris in your save. Depending on how many craft there are, it might take a little while (depends how it's done), but the Terminate All option should be pretty simply doable.

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Well, I'd think you'd have to run through the list and do a check to see whether the craft is recoverable, otherwise you'd end up accidentally recovering a craft on Duna that shouldn't be recoverable. I think a Terminate All option should be entirely separate, squirreled away somewhere so you don't accidentally press it. Hitting that one would just basically delete all the craft and debris in your save. Depending on how many craft there are, it might take a little while (depends how it's done), but the Terminate All option should be pretty simply doable.

+1 to this. Any Terminate All option should be very well-hidden, so as not to be hit by accident. This goes back to the same idea as the old End Flight button, which turned hundred-hour space stations and moon bases into instant kraken food.

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There are costs involved in recovery too, since you need to have vehicles and a crew to get to wherever stuff landed then haul it back. I think he's suggesting that stuff that landed in remote/hard to reach areas should have a diminished value on account of higher recovery costs.

exactly! also it makes space planes really important. especially SSTO space planes. if you can bring the entire craft back and land on the run way your only really paying for fuel.

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The game already classifies all launched... structures? objects? entities? Not sure what the blanket term is for in the code that describes all the crap that the wee green ones have launched into space.

Anyway, you don't need a "terminate/recover ALL" option, because thats only going to cause trouble.

You need a "terminate/recover all debris" option. The check would be:

For all in x:

if entity_type (x)== "Debris"

then if can_recover == T, then recover (x)

else terminate(x)

where x is the master list of all entities that exist in the game.

Don't allow the "terminate/recover all" button to be used for anything BUT debris. I can't think of a time the game has automatically classified something useful as debris AND I wanted to clear all the useless crap from the list. Anything with a probe or a command module is already classified appropriately, unless the player goes in and changes it. And then its on them.

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Yes, but just like the game is now, the Recover All button should only be made available when the craft is on Kerbin, and the Terminate All on crafts that are outside of Kerbin's surface. Maybe instead of the Recover All/Terminate All option, we could just replace it with a Select All or just check box whatever you want, having then a Terminate Selected or Recover Selected option.

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Why not just hold shift select all the ones you want and click the terminate/recover button? also have a warning come up if you are terminating a recoverable "vehicle"?

We could have that option as an alternative to the check box idea, but I'm not sure if it will be clear for new players (they probably won't know about it right away) and having check boxes makes it pretty obvious for almost everyone.

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