rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 So, with 4-2, if I need to change settings for whatever reason, will I need to delete the cache and let the first (long) load run again? I've been on the RAM limit for a while, and I'm constantly adjusting which mods are installed and such, and tweaking the ATM settings as needed. I like KSP, but I'd rather not wait an hour and change for it to load very often. no... textures *should* recache automatically, aside from those that had the size issue. Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted December 11, 2014 Share Posted December 11, 2014 Potentially daft but quick question; I have Win 7 64-bit, but usually run KSP off it's 32-bit mode (for stability). Which version of Aggressive should I be running? x64 or x86? Link to comment Share on other sites More sharing options...
Bobe Posted December 11, 2014 Share Posted December 11, 2014 (edited) I just installed v4.2 x86 Basic and the game runs at over 3.5GB with the following addons:000_ToolbarActiveTextureManagementAnimatedDecouplersBoulderCo (Astronomer's Visual Pack - Edge of Oblivion 512k clouds, no optionals)ChattererCrossFeedEnablerEditorExtensionsEnhancedNavBallEnvironmentalVisualEnhancementsFirespitter (plugin only)Hydrogen NTRsJSIKerbalJointReinforcementKWRocketryMechJeb2MechJeb2 Embedded by Dennis6492NavyFishNearFutureConstructionNearFutureElectricalNearFuturePropsNearFuturePropulsionNearFutureSolarNearFutureSpacecraftNothkeSerComNovaPunch2 (only one part)PlanetShineProceduralFairingsQuantumStrutsContinuedRealChuteSDHISelectRootShipManifestStationPartsExpansionTriggerTech (KerbalAlarmClock and KSPAlternateResourcePanel)ModuleManager.2.5.1Is there no spoiler tag?In previous versions I would be able to play for a bit, but normally a scene change would cause it to crash. However, now it basically crashes once I load the save game.Did I miss a step or do something wrong? I had no memory issues with a similar setup in 0.24.Running i5-2500k, 8GB RAM, Win 7 64-bit (launching game in 32 bit).If it helps any, my textureCache folder is roughly 720MB.I tried Aggressive, textureCache ~500MB, and it crashes consistently while assembling a modest rocket in the VAB. Similar memory usage. Edited December 11, 2014 by Bobe Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Potentially daft but quick question; I have Win 7 64-bit, but usually run KSP off it's 32-bit mode (for stability). Which version of Aggressive should I be running? x64 or x86?x86 : the version is based on your KSP install, not on your OSI just installed v4.2 x86 Basic and the game runs at over 3.5GB with the following addons:000_ToolbarActiveTextureManagementAnimatedDecouplersBoulderCo (Astronomer's Visual Pack - Edge of Oblivion 512k clouds, no optionals)ChattererCrossFeedEnablerEditorExtensionsEnhancedNavBallEnvironmentalVisualEnhancementsFirespitter (plugin only)Hydrogen NTRsJSIKerbalJointReinforcementKWRocketryMechJeb2MechJeb2 Embedded by Dennis6492NavyFishNearFutureConstructionNearFutureElectricalNearFuturePropsNearFuturePropulsionNearFutureSolarNearFutureSpacecraftNothkeSerComNovaPunch2 (only one part)PlanetShineProceduralFairingsQuantumStrutsContinuedRealChuteSDHISelectRootShipManifestStationPartsExpansionTriggerTech (KerbalAlarmClock and KSPAlternateResourcePanel)ModuleManager.2.5.1Is there no spoiler tag?In previous versions I would be able to play for a bit, but normally a scene change would cause it to crash. However, now it basically crashes once I load the save game.Did I miss a step or do something wrong? I had no memory issues with a similar setup in 0.24.Running i5-2500k, 8GB RAM, Win 7 64-bit (launching game in 32 bit).If it helps any, my textureCache folder is roughly 720MB.I tried Aggressive, textureCache ~500MB, and it crashes consistently while assembling a modest rocket in the VAB. Similar memory usage.That's because this versions does not compress everything. However, did you delete texture cache before changing release? Link to comment Share on other sites More sharing options...
Bobe Posted December 11, 2014 Share Posted December 11, 2014 That's because this versions does not compress everything. However, did you delete texture cache before changing release?Yes, I delete it every time I update ATM. Link to comment Share on other sites More sharing options...
Elthy Posted December 11, 2014 Share Posted December 11, 2014 Wow, i didnt have such a long, extreme load on my CPU for months... I thought the "upwards of an hour" was just for potato PCs, but compressing Astronomers Interstellar pack seems to be a very big task, even for my i5 3570k@4,2Ghz... Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Ah, stupid exadecimal. Can't even try to edit the dll Link to comment Share on other sites More sharing options...
Las-pen Posted December 11, 2014 Share Posted December 11, 2014 How to get this to work with Astronomers Visual Pack?Or more like, how to get AVP to function correctly with this. Link to comment Share on other sites More sharing options...
J.Random Posted December 11, 2014 Share Posted December 11, 2014 So, starting with R4, it's like automated dds4ksp + ddsloader, only with normal maps being resized, right? Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted December 11, 2014 Share Posted December 11, 2014 Ok... now when I run the game, whenever the compressor tries to compress the Jool textures from Astronomers Vis Pack (I think its the cloud ones) my whole computer shuts itself down (with the monitor cutting off and the computer then dying down not long after). A reboot shows no problems at all....what the hell? Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Ok... now when I run the game, whenever the compressor tries to compress the Jool textures from Astronomers Vis Pack (I think its the cloud ones) my whole computer shuts itself down (with the monitor cutting off and the computer then dying down not long after). A reboot shows no problems at all....what the hell?Can't help you without knowing the whole pc configuration. Link to comment Share on other sites More sharing options...
Elthy Posted December 11, 2014 Share Posted December 11, 2014 Maybe your CPU is overheating, the load is very high compared to everyday tasks like browsing or gaming... Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted December 11, 2014 Share Posted December 11, 2014 Here you go:Win 7 64bitAMD Athlon X2 250 Dualcore (3ghz)8GB Physical RAM16GB Virtual RAM8GB Page File SpaceAMD Radeon HD 5850 (1GB)Corsair PSU (forget what wattage, but it's about roughly half a year old)All in all it's an old rig granted, but it should run KSP fine (and has). In fact, I managed to compress ALL the textures the other day with 4.1 and 4.2; yet all of a sudden it causes the computer to utterly crash now. What gives? Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Here you go:Win 7 64bitAMD Athlon X2 250 Dualcore (3ghz)8GB Physical RAM16GB Virtual RAM8GB Page File SpaceAMD Radeon HD 5850 (1GB)Corsair PSU (forget what wattage, but it's about roughly half a year old)All in all it's an old rig granted, but it should run KSP fine (and has). In fact, I managed to compress ALL the textures the other day with 4.1 and 4.2; yet all of a sudden it causes the computer to utterly crash now. What gives?Your CPU isn't the most suitable for a game like KSP, which likes intel cpus and very high ST performance. However, it's probably due to overheating, as stated before.Open your case, clean your pc and look at what exact PSU you've got. That's the second most probable cause of the shutdownsp.s.: it's a bit OT Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted December 11, 2014 Share Posted December 11, 2014 Your CPU isn't the most suitable for a game like KSP, which likes intel cpus and very high ST performance. However, it's probably due to overheating, as stated before.Open your case, clean your pc and look at what exact PSU you've got. That's the second most probable cause of the shutdownsp.s.: it's a bit OTOk, cleaned the PC interior, removed the outer casing (for air) and rejittered the cables going into the motherboard to make sure they fit. The thing compressed all the textures without a blink; I could even ALT/TAB out (wasn't possible before). Moreover, loading now is fast and without any hassle.What the hell x2? Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Ok, cleaned the PC interior, removed the outer casing (for air) and rejittered the cables going into the motherboard to make sure they fit. The thing compressed all the textures without a blink; I could even ALT/TAB out (wasn't possible before). Moreover, loading now is fast and without any hassle.What the hell x2?Yes, it probably was overheating. So, what's you exact PSU model? Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 I just installed v4.2 x86 Basic and the game runs at over 3.5GB with the following addons:000_ToolbarActiveTextureManagementAnimatedDecouplersBoulderCo (Astronomer's Visual Pack - Edge of Oblivion 512k clouds, no optionals)ChattererCrossFeedEnablerEditorExtensionsEnhancedNavBallEnvironmentalVisualEnhancementsFirespitter (plugin only)Hydrogen NTRsJSIKerbalJointReinforcementKWRocketryMechJeb2MechJeb2 Embedded by Dennis6492NavyFishNearFutureConstructionNearFutureElectricalNearFuturePropsNearFuturePropulsionNearFutureSolarNearFutureSpacecraftNothkeSerComNovaPunch2 (only one part)PlanetShineProceduralFairingsQuantumStrutsContinuedRealChuteSDHISelectRootShipManifestStationPartsExpansionTriggerTech (KerbalAlarmClock and KSPAlternateResourcePanel)ModuleManager.2.5.1Is there no spoiler tag?In previous versions I would be able to play for a bit, but normally a scene change would cause it to crash. However, now it basically crashes once I load the save game.Did I miss a step or do something wrong? I had no memory issues with a similar setup in 0.24.Running i5-2500k, 8GB RAM, Win 7 64-bit (launching game in 32 bit).If it helps any, my textureCache folder is roughly 720MB.I tried Aggressive, textureCache ~500MB, and it crashes consistently while assembling a modest rocket in the VAB. Similar memory usage.Sorry, but this doesn't really tell me anything. I need your output_log.txt file to be able to do any sort of diagnosis.So, starting with R4, it's like automated dds4ksp + ddsloader, only with normal maps being resized, right?Pretty much, though the normal map resize is the basic config. Aggressive will half all textures.Ok... now when I run the game, whenever the compressor tries to compress the Jool textures from Astronomers Vis Pack (I think its the cloud ones) my whole computer shuts itself down (with the monitor cutting off and the computer then dying down not long after). A reboot shows no problems at all....what the hell?CPU is either overheating or PSU can't supply enough power. 4-2 loads the cores up to 100%, so your computer needs to be stable at max usage. Link to comment Share on other sites More sharing options...
Hodo Posted December 11, 2014 Share Posted December 11, 2014 Odd I tried the latest ATM basic and my KSP crashes about 1/4 of the way through loading. I reverted back to the previous version of ATM basic and no problems. I am running X86 version, because I am not running KSP in 64bit. I will post the output.log later when I get home near my computer. Link to comment Share on other sites More sharing options...
Diddly Feelerino Posted December 11, 2014 Share Posted December 11, 2014 Yes, it probably was overheating. So, what's you exact PSU model?Corsair CX600; got it half a year ago. Link to comment Share on other sites More sharing options...
Liarra Sniffles Posted December 11, 2014 Share Posted December 11, 2014 Thought I would add a note: It DOES NOT like the Near Future parts to do with 2 of the current cockpits, possibly due to the internal views. No matter what I tried, it couldn't get past them and crashed far more times than for anything else, I ended up deleting the 2 cockpits instead. The first one of the three in that folder loaded fine. Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Corsair CX600; got it half a year ago.Not exactly the best PSU out there, but it's more than enough for you PC. It was definitely overheating.However, my beloved rbray89 ( no homo ): what about that whole decide-what-to-compress cfg? Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 Not exactly the best PSU out there, but it's more than enough for you PC. It was definitely overheating.However, my beloved rbray89 ( no homo ): what about that whole decide-what-to-compress cfg? Well... TBH, it shouldn't save that much memory. The only difference would be that normal maps would not be compressed. Everything else should be. Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Well... TBH, it shouldn't save that much memory. The only difference would be that normal maps would not be compressed. Everything else should be.In my case the total saved memory difference was about 400MB... Without any noticeable quality lossCan I do it by adding "compress=true" to every cfg file? Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 In my case the total saved memory difference was about 400MB... Without any noticeable quality lossCan I do it by adding "compress=true" to every cfg file?No... you would have to create a folder entry for every folder in GameData that doesn't already have a config. Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 No... you would have to create a folder entry for every folder in GameData that doesn't already have a config.Wait... and the ones that already have a cfg file? Like... all my mods? I'm starting to think that those 400 MB less camefrom black magic. Link to comment Share on other sites More sharing options...
Recommended Posts