leftler Posted December 13, 2014 Share Posted December 13, 2014 I was getting the same problems. Temporarily remove your other large mods and let KSP load and have ATM cache AVP files. Once it is loaded, add your other mods (depending on how many you have you may have to do a few at a time).My only large mod was B9 so I removed it and KSP loaded perfectly with AVP and ATM. Then I added it back and I'm sitting now at 2.7 GB RAM (I think I ended up using basic and I'm not running open GL).That is what I did, when I said I removed everything, I really did remove EVERYTHING, including the SQUAD folder and it still crashing with out of memory errors on load.Edit: Here is a copy of the logs again so people don't need to backtrack to my first post.output_log.txterror.log Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 That is what I did, when I said I removed everything, I really did remove EVERYTHING, including the SQUAD folder and it still crashing with out of memory errors on load.http://i.imgur.com/mFrKogL.pngEdit: Here is a copy of the logs again so people don't need to backtrack to my first post.output_log.txterror.logUmmm... Yeah you are going to have to run with Agressive then. Basic won't cut it on your machine with AVP. Link to comment Share on other sites More sharing options...
leftler Posted December 13, 2014 Share Posted December 13, 2014 (edited) Ummm... Yeah you are going to have to run with Agressive then. Basic won't cut it on your machine with AVP.I am running agresive, as I said in my first post Trying to figure this out I have gone so far to even remove everything out of my game data folder except for ActiveTextureManagement (Release 4-2 Agressive x86), Astronomer's Visual Pack - Interstellar (with features 2, 3, 5, 7, 8, 10, and 12 in BoulderCo\Clouds), and ModuleManager 2.5.3 and I am still getting out of memory errors while the game is loading.I have 12 GB of ram installed but I am using the x86 version because I have some mods that do not have 64 bit support. The entire GameData folder in my current "test" configuration is 921,386,353 bytes in size (218,960,143 bytes in size if I exclude the GameData\ActiveTextureManagement\textureCache folder). The only thing I can think of is this may be a side effect of the new multi-threading. If many large byte arrays are being created (Environment.ProcessorCount returns 8 for me) I may be running in to memory fragmentation issues.EDIT: But I am not sure that it is memory fragmentation either, the thing it fails on isDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 151388176B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:416 in Memory overview[ ALLOC_DEFAULT ] used: 394563854B | peak: 0B | reserved: 406504650B [ ALLOC_GFX ] used: 776046641B | peak: 0B | reserved: 796205272B [ ALLOC_CACHEOBJECTS ] used: 222792B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 53928B | peak: 0B | reserved: 8388608B It appears to me trying to allocate a 150MB object and that is what it is failing on, I don't have any resources anywhere near 150MB in size uncompressed. P.S.: I am a C# desktop developer but I have no experience with the kind of unmanaged memory/GFX work you guys are doing in the source. I know I am out of my element, but the kind of technical answer you would give to a Jr. Developer co-worker of what is going wrong would really be appreciated. I honestly don't care that much if I can get it "fixed" I can live without AVP installed, I am more curious about why it is going wrong.If it helps at all here is a copy of the entire crash folder, including the mini-crash dump. I can re-run and get you a full dump or a IntiliTrace log if it helps you track it down at all. Edited December 13, 2014 by leftler Link to comment Share on other sites More sharing options...
Raptor22 Posted December 13, 2014 Share Posted December 13, 2014 (edited) Is there any way to allocate even more ram? My game lags like crap, even with ActiveTextureManagement. I keep on crashing, and it's the same error every time.Unity Player [version: Unity 4.5.2f1_9abb1b59b47c]KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:00a760bf.Error occurred at 2014-12-12_205816.F:\Kerbal Space Program\KSP.exe, run by Moira & Chris.26% memory in use.0 MB physical memory [0 MB free].0 MB paging file [0 MB free].0 MB user address space [52 MB free].Write to location 00000008 caused an access violation.Context:EDI: 0x00000008 ESI: 0xd646d3c4 EAX: 0x00000008EBX: 0xd646d4bc ECX: 0xd646d3c4 EDX: 0xffffffffEIP: 0x00a760bf EBP: 0x008cec5c SegCs: 0x00000023EFlags: 0x00010202 ESP: 0x008cec5c SegSs: 0x0000002bBytes at CS:EIP:89 10 8b 49 04 89 48 04 5d c3 cc cc cc cc cc cc Stack:0x008cec5c: 008cec88 00bebc1b 00000008 d646d3c4 ..............F.0x008cec6c: 00000000 008ced08 00800000 008cec6c ............l...0x008cec7c: 008cfc58 012b9ba0 ffffffff 008cecac X.....+.........0x008cec8c: 00a77a06 d646d3c4 d646d4bc 00000008 .z....F...F.....0x008cec9c: 00100000 008ced08 0308edc4 00100000 ................0x008cecac: 008cecd4 00a7801c 00100000 00100000 ................0x008cecbc: 0308edc4 008ced08 00000000 00ea9d32 ............2...0x008ceccc: 00000000 00000000 008cecec 00a785af ................0x008cecdc: 0308edc4 00100000 0006cad2 0308edc4 ................0x008cecec: 008ced3c 00a790b9 0308edc4 00100000 <...............0x008cecfc: 0308edc4 d646d290 11ddaa00 00000002 ......F.........0x008ced0c: 00000000 00a70101 fffffffe 00000000 ................0x008ced1c: ffffffff 00000000 d646d3bc 00000020 ..........F. ...0x008ced2c: 00000000 00000006 00000010 00c51400 ................0x008ced3c: 008ced6c 00a79529 00000001 00000000 l...)...........0x008ced4c: d5a7b4c0 d5a7b4c0 008ced6c 00c523a6 ........l....#..0x008ced5c: 008ced6c 00c523c5 ffeb639a d646d290 l....#...c....F.0x008ced6c: 008ced7c 00c52b7e d646d290 d5a7b4c0 |...~+....F.....0x008ced7c: 008cedb0 00c5388f 00000004 00000027 .....8......'...0x008ced8c: 4d105cc0 11ddaa00 008ceda0 00a7b55d 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00000000 00000018 00000020 ............ ...0x008cee9c: 00000008 040ce16c 369e2a50 008ceee8 ....l...P*.6....0x008ceeac: 047905cb 040ce16c 00000008 00000000 ..y.l...........0x008ceebc: 00000000 00000000 00000000 00000000 ................0x008ceecc: 4239e220 008cf93c 0479e5e8 008cf7c8 .9B<.....y.....0x008ceedc: cce4194a 4d105cc0 00000000 00000018 J....\.M........0x008ceeec: 00000008 008cef08 1005dee0 0000001a ................0x008ceefc: fb7ba000 00000004 00000001 008cef18 ..{.............0x008cef0c: 10079695 03e54e70 00000004 008cef58 ....pN......X...0x008cef1c: 04791b18 00000004 004017a0 540be400 [email protected]0x008cef2c: 00000002 008cef58 008cef74 040108b0 ....X...t.......0x008cef3c: 00000001 04791b01 fb7ba000 00000004 ......y...{.....0x008cef4c: 00000001 008cef58 04791af4 008cef98 ....X.....y.....0x008cef5c: fb7ba010 00000004 ddcdda4c 008cef98 ..{.....L.......0x008cef6c: 047908ba ddcdda4c fb7ba010 00000008 ..y.L.....{.....0x008cef7c: 00000001 04791aa9 fb7ba000 00000004 ......y...{.....0x008cef8c: 00000001 00000004 fb7ba000 008cefd8 ..........{.....0x008cef9c: 047bb2bf ddcdda4c fb7ba010 102038c8 ..{.L.....{..8 .0x008cefac: 1021d5e0 ddcdd9e0 008cefd0 10109642 ..!.........B...0x008cefbc: 1021d5e0 00000020 00000018 1005ee38 ..!. .......8...0x008cefcc: ddcdd9e8 00000000 00000018 00000020 ............ ...0x008cefdc: 00000008 040ce16c 369e2a50 008cf028 ....l...P*.6(...0x008cefec: 047905cb 040ce16c 00000008 008cf028 ..y.l.......(...0x008ceffc: 04884c58 008cf028 04010908 040108b0 XL..(...........0x008cf00c: 008cf080 047905b1 369e2a50 00000008 ......y.P*.6....0x008cf01c: 008cf080 0000024b 0000060f 008cf058 ....K.......X...0x008cf02c: 047c5ecc 0000060f 00000008 102038d0 .^|..........8 .0x008cf03c: 1021d5e0 4ae91898 008cf060 10109642 ..!....J`...B...0x008cf04c: 1021d5e0 0000000b 00000028 04017584 ..!.....(....u..0x008cf05c: 008cf1e0 0000000d 008cf084 00a7748e .............t..0x008cf06c: 008cf1e0 008cf0a0 0000000d 5a9759f0 .............Y.Z0x008cf07c: 008cf1e0 00000000 008cf1bc 00b7525c ............\R..0x008cf08c: 008cf0a0 0000000d 008cf1e0 5a9759f0 .............Y.Z0x008cf09c: 00000000 61636f4c 6353206c 72656e65 ....Local Scener0x008cf0ac: 00000079 04791b01 fb7ba000 0000000b y.....y...{.....0x008cf0bc: 00000008 008cf0c8 04791af4 10203908 ..........y..9 .0x008cf0cc: 1021d5e0 33c71540 008cf0f0 10109642 [email protected]...0x008cf0dc: 1021d5e0 00000020 00000052 04017584 ..!. ...R....u..0x008cf0ec: 00000018 008cf108 1005dee0 00000052 ............R...0x008cf0fc: ddd18400 00000020 ddd18400 008cf118 .... ...........0x008cf10c: 10079695 03e54e70 00000020 008cf158 ....pN.. ...X...0x008cf11c: 04791b18 00000020 00000007 005997bf ..y. .........Y.0x008cf12c: fb7ba010 008cf158 008cf174 040108b0 ..{.X...t.......0x008cf13c: ddd18400 04791b01 ddd18400 00000020 ......y..... ...0x008cf14c: ddd18400 008cf158 04791af4 03e50018 ....X.....y.....0x008cf15c: 008cf170 1010a5ee 008cf170 00000000 p.......p.......0x008cf16c: 1010a5fe 00000000 00000000 00000000 ................0x008cf17c: 00000000 00000000 00000000 00000000 ................0x008cf18c: 00000000 00000000 00000000 00000000 ................0x008cf19c: 00000000 00000000 00000000 00000000 ................0x008cf1ac: 00000000 00000000 00000000 00000000 ................0x008cf1bc: 00000000 00000000 00000000 00000000 ................0x008cf1cc: 00000000 00000000 00000000 00000000 ................0x008cf1dc: 00000000 00000000 00000000 00000000 ................0x008cf1ec: 00000000 00000000 00000000 00000000 ................0x008cf1fc: 00000000 00000000 00000000 00000000 ................0x008cf20c: 00000000 00000000 00000000 00000000 ................0x008cf21c: 00000000 00000000 00000000 00000000 ................0x008cf22c: 00000000 00000000 00000000 008cf268 ............h...0x008cf23c: 0479810a 33cbec00 00000000 00000000 ..y....3........0x008cf24c: 00000000 00000000 00000000 00000000 ................0x008cf25c: 09da51b8 03e65c78 33cbec00 008cf288 .Q..x\.....3....0x008cf26c: 047980c7 33cbec00 00000000 008cf2a8 ..y....3........0x008cf27c: 0479810a 33cbec00 008cf448 008cf2d8 ..y....3H.......0x008cf28c: 04797f58 03e65c78 33cbec00 00000000 X.y.x\.....3....0x008cf29c: 09da51b8 03e65c78 33cbec00 008cf2c8 .Q..x\.....3....0x008cf2ac: 047980c7 33cbec00 09da51b8 0000006d ..y....3.Q..m...0x008cf2bc: 78ac7248 33cbec00 008cf448 008cf318 Hr.x...3H.......0x008cf2cc: 0479b810 03e65c78 33cbec00 008cf318 ..y.x\.....3....0x008cf2dc: 04797e88 01000038 33cbec00 0000006d .~y.8......3m...0x008cf2ec: 09da51b8 00000047 09da51b8 008cf328 .Q..G....Q..(...0x008cf2fc: 0479810a 33cbec00 1021d5e0 eef762e0 ..y....3..!..b..0x008cf30c: 008cf328 10109642 1021d5e0 426262b4 (...B.....!..bbB0x008cf31c: 09da51b8 03e65c78 33cbec00 008cf348 .Q..x\.....3H...0x008cf32c: 047980c7 33cbec00 09da5130 008cf368 ..y....30Q..h...0x008cf33c: 0479810a 33cbec00 008cf508 008cf398 ..y....3........0x008cf34c: 04797f58 03e65c78 00000000 00000000 X.y.x\..........0x008cf35c: 00000000 00000000 00000000 00000000 ................0x008cf36c: 017980c7 00000000 00000000 00000000 ..y.............0x008cf37c: 00000000 00000000 00000000 00000000 ................0x008cf38c: 00000000 00000000 00000000 00000000 ................0x008cf39c: 00000000 00000000 00000000 00000000 ................0x008cf3ac: 09da51b8 00000047 09da51b8 0000006d .Q..G....Q..m...0x008cf3bc: 78ac7248 00000000 1021d5e0 eef762d0 Hr.x......!..b..0x008cf3cc: 00000000 00000000 00000000 00000000 ................0x008cf3dc: 00000000 00000000 00000000 00000000 ................0x008cf3ec: 00000000 00000000 00000000 00000000 ................0x008cf3fc: 00000000 00000000 00000000 00000000 ................0x008cf40c: 00000000 00000000 00000000 00000000 ................0x008cf41c: 00000000 00000000 00000000 00000000 ................0x008cf42c: 00000000 00000000 00000000 09da5130 ............0Q..0x008cf43c: e0b87310 00000000 e0b87300 008cf488 .s.......s......0x008cf44c: 0479895f e0b87300 00000000 00000000 _.y..s..........0x008cf45c: e0b87300 008cf488 04010908 040108b0 .s..............0x008cf46c: e0b87300 04798941 33cbec00 00000000 .s..A.y....3....0x008cf47c: e0b87300 008cf488 04798934 008cf4a8 .s......4.y.....0x008cf48c: 04798c80 e0b87300 00000000 00000009 ..y..s..........0x008cf49c: dcdb6578 4fe5d660 dcdb6578 008cf538 xe..`..Oxe..8...0x008cf4ac: 047bfc7d e0b87300 00000000 dcdb6578 }.{..s......xe..0x008cf4bc: 00000000 00ba5679 00000002 3fe06450 ....yV......Pd.?0x008cf4cc: 00000000 00000000 00000000 00000000 ................0x008cf4dc: 00000000 00000000 00000000 008cf528 ............(...0x008cf4ec: 00000000 00000000 0000f554 00000000 ........T.......0x008cf4fc: 00000000 008cf528 04010908 03e5ad50 ....(.......P...0x008cf50c: e0b87300 5dc24f30 00000000 4fe5d660 .s..0O.]....`..O0x008cf51c: 4239e860 008cf528 047d8bac 008cf548 `.9B(.....}.H...0x008cf52c: 4239e860 4fe5d660 00000000 008cf558 `.9B`..O....X...0x008cf53c: 047bfb86 33cbec00 dcdb6578 00000000 ..{....3xe......0x008cf54c: ccec887e 3fe06450 00000000 008cf718 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File Time: 2014-12-11_160512Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: MSCTF Server DLL FileVer: 6.3.9600.17484 ProdVer: 6.3.9600.17484Module 88F:\WINDOWS\SYSTEM32\ntdll.dllImage Base: 0x77d00000 Image Size: 0x0016e000File Size: 1499384 File Time: 2014-12-11_160512Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: NT Layer DLL FileVer: 6.3.9600.17476 ProdVer: 6.3.9600.17476== [end of error.log] == /\ |W.T.F is..... this.... |But seriously, how do I fix this without deleting all of my mods? Edited December 13, 2014 by Master Tao add [CODE] tags Link to comment Share on other sites More sharing options...
BrianMcNett Posted December 13, 2014 Share Posted December 13, 2014 I'm seeing the following in my log.[ERR 18:07:15.214] GameDatabase: Texture 'Squad/Parts/FuelTank/RCSFuelTankR1/model001' requested as normal map but texture is not a normal map and is not readableAnd the associated RCS tank's textures appear abnormal. There are additional visible artifacts, but I've yet to track down the source of them.Full log file below.https://www.dropbox.com/s/01duvq9z10lkuyd/KSP.log?dl=0 Link to comment Share on other sites More sharing options...
Master Tao Posted December 13, 2014 Share Posted December 13, 2014 @Raptor22:Yes and no. Not on Windows (or Mac OS X) – the 64-bit version seems to have the same memory limit as the 32-bit version, in addition to more bugs.You can allocate more memory by switching to Linux. That 64-bit version works well.Options for reducing the amount of memory KSP uses include:Increasing the scale settting in KSP\GameData\ActiveTextureManagement\settings.cfg. Removing mods or parts of mods. Using the -force-opengl option when launching KSP. Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 I am running agresive, as I said in my first postI have 12 GB of ram installed but I am using the x86 version because I have some mods that do not have 64 bit support. The entire GameData folder in my current "test" configuration is 921,386,353 bytes in size. The only thing I can think of is this may be a side effect of the new multi-threading. If many large byte arrays are being created (Environment.ProcessorCount returns 8 for me) I may be running in to memory fragmentation issues.EDIT: But I am not sure that it is memory fragmentation either, the thing it fails on isDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 151388176B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:416 in Memory overview[ ALLOC_DEFAULT ] used: 394563854B | peak: 0B | reserved: 406504650B [ ALLOC_GFX ] used: 776046641B | peak: 0B | reserved: 796205272B [ ALLOC_CACHEOBJECTS ] used: 222792B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 53928B | peak: 0B | reserved: 8388608B It appears to me trying to allocate a 150MB object and that is what it is failing on, I don't have any resources anywhere near 150MB in size uncompressed.No large arrays are being created due to multithreading. Not sure what is going on with your KSP install. Shouldn't have issues with just the BoulderCo and ATM folders. I know I don't when I test with my two mods... did you try cleaning out the cache in ActiveTextureManagement after you moved to 4.2? Link to comment Share on other sites More sharing options...
theersink Posted December 13, 2014 Share Posted December 13, 2014 I am running agresive, as I said in my first postI have 12 GB of ram installed but I am using the x86 version because I have some mods that do not have 64 bit support. The entire GameData folder in my current "test" configuration is 921,386,353 bytes in size (218,960,143 bytes in size if I exclude the GameData\ActiveTextureManagement\textureCache folder). The only thing I can think of is this may be a side effect of the new multi-threading. If many large byte arrays are being created (Environment.ProcessorCount returns 8 for me) I may be running in to memory fragmentation issues.EDIT: But I am not sure that it is memory fragmentation either, the thing it fails on isDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 151388176B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:416 in Memory overview[ ALLOC_DEFAULT ] used: 394563854B | peak: 0B | reserved: 406504650B [ ALLOC_GFX ] used: 776046641B | peak: 0B | reserved: 796205272B [ ALLOC_CACHEOBJECTS ] used: 222792B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 53928B | peak: 0B | reserved: 8388608B It appears to me trying to allocate a 150MB object and that is what it is failing on, I don't have any resources anywhere near 150MB in size uncompressed. P.S.: I am a C# desktop developer but I have no experience with the kind of unmanaged memory/GFX work you guys are doing in the source. I know I am out of my element, but the kind of technical answer you would give to a Jr. Developer co-worker of what is going wrong would really be appreciated. I honestly don't care that much if I can get it "fixed" I can live without AVP installed, I am more curious about why it is going wrong.If it helps at all here is a copy of the entire crash folder, including the mini-crash dump. I can re-run and get you a full dump or a IntiliTrace log if it helps you track it down at all.What is your Graphics card? Link to comment Share on other sites More sharing options...
leftler Posted December 13, 2014 Share Posted December 13, 2014 What is your Graphics card?Here is a link to my DxDiag, however to answer your question directly I have a GeForce GTX 770. Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 I'm seeing the following in my log.[ERR 18:07:15.214] GameDatabase: Texture 'Squad/Parts/FuelTank/RCSFuelTankR1/model001' requested as normal map but texture is not a normal map and is not readableAnd the associated RCS tank's textures appear abnormal. There are additional visible artifacts, but I've yet to track down the source of them.Full log file below.https://www.dropbox.com/s/01duvq9z10lkuyd/KSP.log?dl=0what version of KSP are you using? because that does not look like .25 Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 I am running agresive, as I said in my first postI have 12 GB of ram installed but I am using the x86 version because I have some mods that do not have 64 bit support. The entire GameData folder in my current "test" configuration is 921,386,353 bytes in size (218,960,143 bytes in size if I exclude the GameData\ActiveTextureManagement\textureCache folder). The only thing I can think of is this may be a side effect of the new multi-threading. If many large byte arrays are being created (Environment.ProcessorCount returns 8 for me) I may be running in to memory fragmentation issues.EDIT: But I am not sure that it is memory fragmentation either, the thing it fails on isDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 151388176B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:416 in Memory overview[ ALLOC_DEFAULT ] used: 394563854B | peak: 0B | reserved: 406504650B [ ALLOC_GFX ] used: 776046641B | peak: 0B | reserved: 796205272B [ ALLOC_CACHEOBJECTS ] used: 222792B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 53928B | peak: 0B | reserved: 8388608B It appears to me trying to allocate a 150MB object and that is what it is failing on, I don't have any resources anywhere near 150MB in size uncompressed. P.S.: I am a C# desktop developer but I have no experience with the kind of unmanaged memory/GFX work you guys are doing in the source. I know I am out of my element, but the kind of technical answer you would give to a Jr. Developer co-worker of what is going wrong would really be appreciated. I honestly don't care that much if I can get it "fixed" I can live without AVP installed, I am more curious about why it is going wrong.If it helps at all here is a copy of the entire crash folder, including the mini-crash dump. I can re-run and get you a full dump or a IntiliTrace log if it helps you track it down at all.Well, actually it is all very much basic C#. We use "fixed" occasionaly to pin the byte arrays down in the lib squish port, but that was more for optimization and ease of conversion than anything else.These allocation problems usually stem from the deeper layers of unity/mono. Given that you have so much memory allocated, WAY beyond what you should be able to get to with just the textures in BoulderCo, my guess is that there is a memory leak in KSP for some other unidentified reason.I would honestly start fresh, Clean KSP install either from Steam or the zip file, and add just the ATM and EVE/AVP mod, try running that, and see where you get. Link to comment Share on other sites More sharing options...
NumberNegative Posted December 13, 2014 Share Posted December 13, 2014 Still getting a CTD while loading with aggressive. Sometimes at the end of loading, sometimes right as it starting loading ModManager, sometimes earlier.Output: https://drive.google.com/file/d/0B0BZCbirvqywTGJPejV3UG1JX28/view?usp=sharingError: https://drive.google.com/file/d/0B0BZCbirvqyweWxudUQxRGJjQjQ/view?usp=sharing Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 you sure modulemanager is up-to-date? I know some older versions have had issues in the past with crashes. Link to comment Share on other sites More sharing options...
NumberNegative Posted December 13, 2014 Share Posted December 13, 2014 I have MM 2.5.1. That should be the latest. Link to comment Share on other sites More sharing options...
NumberNegative Posted December 13, 2014 Share Posted December 13, 2014 Here's logs from where it crashed right at the end of loading, ModManager patches applied and all:Output: https://drive.google.com/file/d/0B0BZCbirvqywNWNhOHRSRFlnOWc/view?usp=sharingError: https://drive.google.com/file/d/0B0BZCbirvqywbHl6ODE4QUdSdzQ/view?usp=sharing Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 Here's logs from where it crashed right at the end of loading, ModManager patches applied and all:Output: https://drive.google.com/file/d/0B0BZCbirvqywNWNhOHRSRFlnOWc/view?usp=sharingError: https://drive.google.com/file/d/0B0BZCbirvqywbHl6ODE4QUdSdzQ/view?usp=sharingIt is looking like I can't support KSP x64 with this mod officially anymore. Lots of crashes, and nothing I can do about it it seems. Link to comment Share on other sites More sharing options...
theersink Posted December 13, 2014 Share Posted December 13, 2014 I have MM 2.5.1. That should be the latest.Negative, they released a new version 2.5.3. Link to comment Share on other sites More sharing options...
NumberNegative Posted December 13, 2014 Share Posted December 13, 2014 It is looking like I can't support KSP x64 with this mod officially anymore. Lots of crashes, and nothing I can do about it it seems.Damn, guess I'm going back to my 45 minute load times. Link to comment Share on other sites More sharing options...
vortexHD Posted December 13, 2014 Share Posted December 13, 2014 (edited) Hmmm..... https://www.youtube.com/watch?v=6XN3CAJdhBE output_log Edited December 13, 2014 by vortexHD Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 Hmmm..... https://www.youtube.com/watch?v=6XN3CAJdhBE output_logNot sure what is wrong... You didn't say what the problem is. Link to comment Share on other sites More sharing options...
Agost Posted December 13, 2014 Share Posted December 13, 2014 No. Volumetric clouds won't work then (I'm planning on changing this in the future though).Tried to tweak a bit, but even with stock Aggressive RAM usage is ~3 GB at startup... Link to comment Share on other sites More sharing options...
vortexHD Posted December 13, 2014 Share Posted December 13, 2014 1 - no city lights2 - why clouds blinking? Link to comment Share on other sites More sharing options...
leftler Posted December 13, 2014 Share Posted December 13, 2014 Well, actually it is all very much basic C#. We use "fixed" occasionaly to pin the byte arrays down in the lib squish port, but that was more for optimization and ease of conversion than anything else.These allocation problems usually stem from the deeper layers of unity/mono. Given that you have so much memory allocated, WAY beyond what you should be able to get to with just the textures in BoulderCo, my guess is that there is a memory leak in KSP for some other unidentified reason.I would honestly start fresh, Clean KSP install either from Steam or the zip file, and add just the ATM and EVE/AVP mod, try running that, and see where you get.I ended up doing you one better, I had been meaning to do it anyway lately so I re-installed windows as a clean install. It is working fine now. Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 1 - no city lights2 - why clouds blinking?This is not due to ATM. If you go to the EVE/AVP forum thread, you will see it is an issue with looking at the map view without loading a vessel first.- - - Updated - - -I ended up doing you one better, I had been meaning to do it anyway lately so I re-installed windows as a clean install. It is working fine now.Nice! In that case, it may have even been a graphics driver issue. Glad to hear it is working then Link to comment Share on other sites More sharing options...
rbray89 Posted December 13, 2014 Author Share Posted December 13, 2014 Tried to tweak a bit, but even with stock Aggressive RAM usage is ~3 GB at startup...Well... if you can wait for the upcoming release, it should save you a couple of MB, but that is about all I can promise without adding configs for the mods you have that don't have ATM config files. Link to comment Share on other sites More sharing options...
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