Jump to content

Return mission from Eve - GROUND LEVEL


technion

Recommended Posts

A return trip to Eve is one of the more interesting missions. The ultimate guide to this, in the form of Scott Manley's youtube series, established a highly efficient method of doing so. You'd have to be an idiot to go out of your way to take a LESS efficient path. Today, I am that idiot.

Lander design is, obviously, the major component of this. All my previous landers in Duna and Laythe were aerospike driven. That worked great- but by the time you've strapped enough aerospikes and fuel together to achieve orbit from Eve at any level, you've got a ridiculous craft. They say you can move anything with enough dv - but it's not totally true. If it's not practical limits about what you can land without having explode, it's limitations on what your CPU can handle.

Meanwhile, the inspiration from Scott's craft, featuring a series of small rockomax powered units was very appealing. How did it scale up though? Not great unfortunately. You reach a point where the outer stages run dry in two seconds.

The design was therefore, a hybrid. Featuring an outer shell of aerospikes, and an inner section of small tanks and rockomax engines. I intend on using this to achieve orbit.

Link to comment
Share on other sites

There have been several attempts here.

Lander one, after making the flight the whole way to Eve, came down on a 3km mountain (through sheer luck) and was incredibly close to orbiting from there.

For the second revision, no problem, more fuel should help. Instead of placing that fuel on the outer stage where I planned, it landed on the inner stage. The problem with this was, after losing some of the outer engines, the TWR dropped enough that, at about 10KM, the speed went to 0 and then we started falling back to ground. Not great.

Third revision aimed to fix that, and it almost did. From a height of 1800, it was able to build an appropriate Apopsis, kill the engine, and hang out two minutes until it got there. At which point, it was out of electricity and couldn't fire up to circularise. Yes, the deliberate decision that we wouldn't need the weight of a battery on the last stage had killed this revision.

The fourth time I prepared to haul a lander the whole way there, it looked like this.

2013-11-30_00001.jpg

Lifting this sucker into orbit takes quite an effort. I'm certainly not happy with the small engine -> large tank join, which would buckle under too much thrust.

2013-11-30_00002.jpg

Getting there.

2013-11-30_00003.jpg

This lifter violated one of my cardinal rules - I hate launching just to refuel. It was just so heavy that attempts to expand the lifter kept failing. Here you can see it circularising.

2013-11-30_00009.jpg

Link to comment
Share on other sites

This is my transport booster. It was built to provide extra thrust, but it serves to drop just under three grey tanks to a refuelling rocket.

2013-11-30_00011.jpg

Dumping the lifter.

2013-11-30_00013.jpg

Coming in to dock.

2013-11-30_00014.jpg

Detaching after transferring all its fuel to my lander. It's still over 2000 points down.

2013-11-30_00015.jpg

Link to comment
Share on other sites

Despite being called "laythe traveller", this transport has become a staple on many of my missions.

2013-12-02_00005.jpg

Once in orbit, we can kill the mainsails.

2013-12-02_00007.jpg

Total weight of the assembled craft, ready to inject to Eve.

2013-12-02_00009.jpg

How it looks.

2013-12-03_00001.jpg

When enough fuel is burned, you can undock the transport and finish the capture on the booster.

2013-12-03_00003.jpg

Approaching Eve

2013-12-03_00004.jpg

Coming in for landing. The booster will be destroyed here.

2013-12-03_00008.jpg

Parachutes leading the water landing.

2013-12-03_00009.jpg

Touchdown! My Eve ascender is sitting in water.

2013-12-03_00010.jpg

Link to comment
Share on other sites

Stupid indeed. This is one of those reasons SRBs exist. This rocket literally couldn't leave the water until I fired them. Roughly five seconds at full throttle and nothing moved until those SRBs started.

Here we see 12 aerospikes, 4 SRBs, and 20 of those radial rockomax engines getting us moving.

2013-12-03_00011.jpg

After alternating asparagus staging with droptanks, we get down to four aerospikes powering on.

2013-12-03_00012.jpg

One of the final stages.

2013-12-03_00013.jpg

Ready for our circularising burn. Just look at the dv required... it's amazing what a punch a tiny tank + engine can pack.

2013-12-03_00014.jpg

Whoa!

2013-12-03_00015.jpg

Through the magic of quicksave.. back in orbit to plan a ground landing for rendezvous with the team.

2013-12-03_00016.jpg

Link to comment
Share on other sites

In the interests of "doing it for real", here's where we ended up planning our ship (where a rover could get to it).

2013-12-07_00003.jpg

Here's the rocket that will be doing the main Eve mission. The left side features an ion driven lander destined for Gilly (with an extra tank as counterweight). The right features my lander with rover. Is this what people call a skycrane?

2013-12-08_00001.jpg

There's some interesting views of the docking ports here during the high-thrust take off.

2013-12-08_00002.jpg

Circularising.

2013-12-08_00003.jpg

The same transport seen earlier, launching again.

2013-12-08_00004.jpg

Starting the ejection burn, amazed again at how effective it is when you still have some mainsail fuel to burn.

2013-12-08_00007.jpg

Link to comment
Share on other sites

The whole thing can be seen as it travelled like this. You can see here - though I didn't notice it until getting to Eve, the small liquid rocket booster we attached to the bottom of the Gilly unit has sheared off. I didn't expect it to be necessary, but now we'll have to find out the hard way.

2013-12-08_00008.jpg

Showing the statistics of all components.

2013-12-08_00009.jpg

The build of this rocket couldn't handle as much aerobraking as was necessary, so it took a small burn to get captured.

2013-12-08_00012.jpg

Tell me again why I contemplated requiring the transport booster? The orange tank at the bottom is completely full.

2013-12-08_00013.jpg

I put the mothership on a matching orbit with Gilly. It seemed to have enough fuel to want to take advantage of.

2013-12-08_00014.jpg

Link to comment
Share on other sites

Why do I do all the cool stuff in the dark? EVA sending a kerbal to the Gilly probe.

2013-12-08_00015.jpg

2013-12-08_00016.jpg

Detached. Wow that's tiny for something heading off to a moon landing.

2013-12-08_00017.jpg

Intercept.

2013-12-08_00018.jpg

Coming in. Note the navball still says "orbit". The fact I expected it to automatically change to "surface" led to several high impact crashes.

2013-12-08_00019.jpg

Incredibly slow waiting for gravity to pull us down.

2013-12-08_00020.jpg

Almost...

2013-12-09_00001.jpg

Protip: you can land at 0.6m/s and still watch a gigantor explode. Luckily I also packed generators on this flight and can fold these away.

2013-12-09_00002.jpg

Success kerbal!

2013-12-09_00003.jpg

Link to comment
Share on other sites

EVA into our lander.

2013-12-09_00004.jpg

Detached and preparing for landing.

2013-12-10_00001.jpg

There is more than enough dv to plan an appropriate landing.

2013-12-10_00004.jpg

The fiery ascent.

2013-12-10_00006.jpg

Coming in for landing. This vehicle doesn't actually need to rocket assist the landing. But if you got em, use em.

2013-12-10_00008.jpg

This lander was specially designed to solve one particular issue: Every lander I had seen involved some form of "drop it from a short height". On Eve, that invariably meant something exploding. Here you see the lander just held above ground by the landing struts, which are shaking and shivering under the weight.

2013-12-10_00017.jpg

Now all we do is activate those gears and lift the legs, for the slowest ever touchdown by a rover. Then we can decouple and lift the lander back up.

2013-12-10_00018.jpg

Taking a sudden turn will send the detached decoupler to the side.

2013-12-10_00019.jpg

And we're away.

2013-12-10_00020.jpg

Link to comment
Share on other sites

It's over a 59KM drive. Sure, I could have tried to land closer, but frankly, even if it took a few hours, that's not that much in the scheme of this mission. Eve.. it's a lonely place.

2013-12-10_00023.jpg

It ended up taking about 35 minutes. Here we are at our launch vehicle.

2013-12-10_00025.jpg

Repairing the legs. Turned out to be pointless, they broke immediately, before you could even retract them.

2013-12-11_00001.jpg

Lift off!

2013-12-11_00002.jpg

Two stages into the launch. Now we're at a height that sensible people launch from.

2013-12-11_00003.jpg

Four stages in. By 5km, the lifter is much smaller and this stage lasts a lot longer because there's no fuel being fed anywhere.

2013-12-11_00004.jpg

At about 10km, the internal section of the rocket takes over.

2013-12-11_00005.jpg

Second last stage. It's amazing how far we still have to go at this point.

2013-12-11_00006.jpg

Orbit done!

2013-12-11_00007.jpg

Our hero kerbal awaits a pickup - dangerously close to the atmosphere.

2013-12-11_00009.jpg

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...