enneract Posted July 19, 2014 Share Posted July 19, 2014 KAS doesn't really work for .24 yet. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 20, 2014 Author Share Posted July 20, 2014 Hey everyone, update. I've been silently working on the major update for this for the past while, and it's mostly feature complete. Of course, it's in dire, dire need of playtesting - so if anybody wants to try the probably unstable(!!!) release I'm working on, shoot me a PM.I've also tested it and it works great with 0.24, and I've even implemented CactEye contracts (again, untested). It also seems to work fine with 64-bit, but KAS is still broken of course. It should be backward compatible with 0.23.5 as well, for those of you who don't want to update yet.Don't misread this, though. The update's public release is still several days away. Link to comment Share on other sites More sharing options...
JeffreyCor Posted July 20, 2014 Share Posted July 20, 2014 Great news and sounds really exciting for the updates! Link to comment Share on other sites More sharing options...
DuoDex Posted July 20, 2014 Share Posted July 20, 2014 Woot! New stuff! Will DOE (distant object) be updated too? Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted July 21, 2014 Share Posted July 21, 2014 Hey everyone, update. I've been silently working on the major update for this for the past while, and it's mostly feature complete. Of course, it's in dire, dire need of playtesting - so if anybody wants to try the probably unstable(!!!) release I'm working on, shoot me a PM.I've also tested it and it works great with 0.24, and I've even implemented CactEye contracts (again, untested). It also seems to work fine with 64-bit, but KAS is still broken of course. It should be backward compatible with 0.23.5 as well, for those of you who don't want to update yet.Don't misread this, though. The update's public release is still several days away.Good to hear an update is on the way, and I have to say the concept of contracts for the telescope seems very interesting.Also wanted to mention that I love this thing, great work. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 21, 2014 Author Share Posted July 21, 2014 Woot! New stuff! Will DOE (distant object) be updated too?Given that I leave in a little over a week, I simply won't have time for a DOE update -- I'm barely getting this update out the door. And, unfortunately, this also leaves DOE somewhat incompatible with the new CactEye; every time you want to use the telescope you'll have to go into DOE's settings and disable the flares. It sucks, but there's just nothing that I can really do at this point. Link to comment Share on other sites More sharing options...
adalast Posted July 24, 2014 Share Posted July 24, 2014 Ok, interesting problem with the processor. it is saying that there isn't a processor and when i go to check on it, this is what I get. Also, there is no activate. This could make it kinda hard to play. Also, I was just getting the CoM error on it for a minute when I moved it to Munnar orbit. I do NOT have any parachutes on it, so it is not the realchute glitch. Link to comment Share on other sites More sharing options...
JeffreyCor Posted July 27, 2014 Share Posted July 27, 2014 Will the update remove the dependency of Hullcam by any chance? This is the only mod I use that requires it and would be great to have one less extra mod in the list Link to comment Share on other sites More sharing options...
Ravien Posted July 27, 2014 Share Posted July 27, 2014 I've got this strange artifacts when using Cacteye, with and without flares enabled.Anyone got suggestion how to deal with that? Could that be Hullcam or DOE issue?It suppose to be Jool and it's moons: Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 27, 2014 Author Share Posted July 27, 2014 (edited) Will the update remove the dependency of Hullcam by any chance? This is the only mod I use that requires it and would be great to have one less extra mod in the list The new update will remove all hard dependencies, and will no longer interact with Hullcam in any way. It now uses its own camera system.I've got this strange artifacts when using Cacteye, with and without flares enabled.Anyone got suggestion how to deal with that? Could that be Hullcam or DOE issue?It suppose to be Jool and it's moons:-snip-AFAIK, this is a problem with the game's imprecisions at extreme distances (the infamous floating point errors). When you consider the extreme distance being simulated between the two planets, I'm actually super surprised the result looks as good as it does. Do note that VisualEnhancements seems to worsen this effect as it's drawing another layer or two on top of the planet. Edited July 27, 2014 by Rubber Ducky Link to comment Share on other sites More sharing options...
sober667 Posted July 28, 2014 Share Posted July 28, 2014 The new update will remove all hard dependencies, and will no longer interact with Hullcam in any way. It now uses its own camera system.AFAIK, this is a problem with the game's imprecisions at extreme distances (the infamous floating point errors). When you consider the extreme distance being simulated between the two planets, I'm actually super surprised the result looks as good as it does. Do note that VisualEnhancements seems to worsen this effect as it's drawing another layer or two on top of the planet.So what about KAS? will it remove to or we need to wait to new wersion or hotfix? Link to comment Share on other sites More sharing options...
JeffreyCor Posted July 28, 2014 Share Posted July 28, 2014 Whoo hoo!! This is sounding even more great!! On KAS, if it's like the current / old version KAS would be required if you want to upgrade / modify the telescope after launch but not for using the mod itself. So you could use it without KAS if you launch a new telescope to use higher tech parts. Link to comment Share on other sites More sharing options...
johnwayne1930 Posted July 28, 2014 Share Posted July 28, 2014 KAS is not essentially needed. You can still launch a new Telescope if the Processor explodes after pointing the optic to the Sun. But KAS makes the things more fun. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 28, 2014 Author Share Posted July 28, 2014 So what about KAS? will it remove to or we need to wait to new wersion or hotfix?I specifically made sure it wasn't required due to KAS's current instability on x64 and problems with 0.24. The new update is still backwards-compatible with 0.23.5, though, for those who are still waiting for other mods to update. You won't be able to swap out parts or anything without KAS installed, but without the weird structure restrictions you can get pretty creative with your servicing missions. For instance, for one of my upgrading missions while testing the mod sans-KAS, I just slapped some upgraded processors onto a truss and jerry-rigged it to the telescope with the ARM claw. You could even just put a 2.5m docking mode between the optics and cargo bay and just swap out the entire bay for a really slick service mission.Also, I aim to release the update later today, if everything goes well! Link to comment Share on other sites More sharing options...
tygoo7 Posted July 28, 2014 Share Posted July 28, 2014 I specifically made sure it wasn't required due to KAS's current instability on x64 and problems with 0.24. The new update is still backwards-compatible with 0.23.5, though, for those who are still waiting for other mods to update. You won't be able to swap out parts or anything without KAS installed, but without the weird structure restrictions you can get pretty creative with your servicing missions. For instance, for one of my upgrading missions while testing the mod sans-KAS, I just slapped some upgraded processors onto a truss and jerry-rigged it to the telescope with the ARM claw. You could even just put a 2.5m docking mode between the optics and cargo bay and just swap out the entire bay for a really slick service mission.Also, I aim to release the update later today, if everything goes well!Awesome can't wait! Are you planning to add contracts with this? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 28, 2014 Author Share Posted July 28, 2014 Awesome can't wait! Are you planning to add contracts with this? Yep! Basic contract support is added (test X part in Y orbit kinda deal). Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 29, 2014 Author Share Posted July 29, 2014 CactEye v1.0 released! See the new release thread here. Link to comment Share on other sites More sharing options...
Mtshaw113 Posted August 23, 2014 Share Posted August 23, 2014 So I recompiled CatEyeTelescope.dll with the newest version of Hullcam VDS.Here's a link: http://www./download/iuiq2cwx0sh3124/CactEyeTelescope.dllDon't have time to test it, only saw that the game could go all the way to the VAB.Please let me know if this fixes the problems.Where do we place the file exactly? Link to comment Share on other sites More sharing options...
Mtshaw113 Posted August 23, 2014 Share Posted August 23, 2014 I haven't tried it yet but the ModuleManager config to make those changes would look like:@PART[tele_mount]{ @node_stack_top = 0.0, -0.3, 0.0, 0.0, -1.0, 0.0, 0}@PART[tele_processor_*]{ @MODULE[KASModuleGrab]{ @evaPartDir = (0,-1,0) }}Edit: Yes this works fine. Should work as a stop-gap until the mod is updated.Edit: slight correction. It was late.Where exactly do we make this change? Link to comment Share on other sites More sharing options...
somnambulist Posted August 24, 2014 Share Posted August 24, 2014 Where exactly do we make this change?Both of these are outdated. See the release thread linked immediately above your posts. Link to comment Share on other sites More sharing options...
ahappydude Posted August 25, 2014 Share Posted August 25, 2014 I wonder if you can make a fisheye lens filter for this ... Link to comment Share on other sites More sharing options...
Riverey Posted September 22, 2014 Share Posted September 22, 2014 For some reason CactEye freezes the game loading on the high_tech_processor=( Do someone have any ideas, how to fix it? Maybe it's because of the new KAS or HullCam? Link to comment Share on other sites More sharing options...
johnwayne1930 Posted September 22, 2014 Share Posted September 22, 2014 This version is outdated, please use the newest one.CactEye Orbital Telescope Link to comment Share on other sites More sharing options...
Riverey Posted September 22, 2014 Share Posted September 22, 2014 (edited) johnwayne1930 , i use this, i just wrote it it wrong tread=/edit: no, everything works, thank you! Looks like i just downloaded wrong version while i was making a new install=) Edited September 22, 2014 by Riverey Link to comment Share on other sites More sharing options...
iCT Posted October 11, 2014 Share Posted October 11, 2014 working on .25 ??? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now