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Why do YOU like KSP


montyben101

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I like the aspect of building things to fly into space, and the exploring aspect as well. It is so fun to come up with crazy ideas and then try to get them to work, but most end up blowing up....and that is fun too!

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Asspect of building my own rocket to then explore the great beyond called outter space. And to the OP. They don't need guns they have 100 ton + rockets to kill the Kerbals off as well as several mods that adds lasers to it and the all powerful space Kraken...

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The fact that the devs made a whole new world, and only YOU can explore it. It adds a sense of wonder and mystery, and the world is so huge that if you look hard enough, you may just find something no one has ever seen before. How do you think the Easter eggs were found? Just think, everyone thought there were no Easter eggs on Ike until someone slammed into the Magic Boulder. How must it have felt to discover something truly new?

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As I start to dislike being destructive in games, I'm starting to get more into the rare few that actually encourage constructive gameplay. So far I have Simcity 4, Swat 4 (where you prevent destruction), and this.

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It is a fun rocketry game that actually shows you the basics and some of the medians of ballistics and gravity theory beyond 'things fall down.' Granted it isn't perfect or extremely detailed into it, but it isn't meant to be. If I encountered this game at a much younger age, it might very well have inspired me to pursue physics and engineering more. I actually am, now, but I won't be becoming a PhD in it.

It also has explosions, too. That's a big plus.

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I've always been a fan of spaceflight and science fiction, and I've always thought it would be cool to design and pilot my own rockets and send them to different planets. KSP is the sort of game that I've (almost literally) dreamed about playing ever since I was very young.

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The freedom of the game. Most games will limit you to invisible walls or have some ocean go on further than you can see. In KSP, you can think "See that spec right there? That's another planet, i'm going to walk on its surface." To me, I feel like a brave pioneer in an unexplored world, and it is just waiting for me to explore it. I remember the first time I saw Jool in all its might- "I LOVE THIS GAME!". Getting to another planet is one of the best feelings ever. When I was descending to the Mün for my first landing in 0.18.4, my wrist and hand went numb from anxiety (I actually had to pause for about 5 minutes to take a breather). You can actually put yourself in the Kerbal's suit and feel like you are actually there and feel like you are in the game. I have learned so much from this game, I typically annoy people with my small knowledge of orbital mechanics. In fact, earlier today I was talking with my principal (nothing bad...). He asked me "You are interested in aerospace engineering, right". "Yeah" i replied, he then reached into his desk and took out a picture of a young kid on a cloudless day. He continued "That's me when I was 8, See that glowing dot in the sky?", I said "Yes". "That's Apollo 11" (Sorry for OT, i just wanted to share that). I love this game in just about every way, by far the best money I ever spent.

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It's an incredibly rewarding game where the complexity doesn't come from a bunch of random bad guy encounters and crit rolls. Every failure in the game is based off of some principle that can be accounted for instead of a roll of the dice

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I enjoy the game because of the learning curve. When I first got the game I couldn't get a rocket into orbit. I just strapped a Kerbal onto a makeshift rocket and saw how far I could get him into the air.

Slowly, I started getting things into orbit. I then starting gettings thing back to the surface from orbit. I then managed to get a rocket to do a free-return around the Mun.

Eventually, I successfully got a Mun landing AND got them back to Kerbin.

I've been having a blast working through career mode collecting science. I'm not efficient at it, as I try to create somewhat plausable rockets (no ungodly wide rocket designs). My current masterpiece is a rocket with a small lander than can get a Kerbal to the Mun and Minmus and back. I've also gotten the same design to do an orbit of Duna and Eve with enough fuel to return safely.

My first ever orbit of Duna, I royally screwed up the return window. I waited in orbit for the planets to align for a proper return window. I set up the return burn and realized I was orbiting Duna the wrong direction. Rather than try to fudge the return burn on the opposite side of Duna, I thought I'd get cute and transfer to Duna's moon THEN do the return burn at the proper angle. I screwed up the time acceleration and ended up slingshotting myself out of Duna's encounter before doing the proper return burn.

Orbiting the with little fuel reserve, I waited until I hit my apoapsis and lowered my periapsis to just below Kerbin's orbit. In a stroke of luck, I wasn't too far away from a Kerbin encounter on the first pass. I fudged my trajectory a number of times until I was able to get a Kerbin flyby at 42k. Using the aerobrake and the last of my fuel, I was just able to enter an orbit around Kerbin as my fuel ran out. From there, it was just letting the repeated aerobrakes bring Jebediah home a little more than a year after he left.

Right now, I'm trying to build a lander that can redock with the rocket to allow a Duna moon landing. The increase in weight has rendered my previous rocket design obsolete, so now I'm trying to either build a heavy lifter, or try to find out how to build a spacestation that I can lift the rocket and lander to so I can launch fully fueled from there.

I'm a long way from not even getting out of the atmosphere. The game sort of reminds me of when I'd play with legos as a kid. Just take a bunch of random parts and see if you can make something cool with it. In this case, the something cool is an interplanetary rocket.

Edited by Munshot
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KSP requires analytical thinking, an understanding of orbital mechanics, feeds the engineer in you and features lots of explosions. What's not to like? :cool:

Mostly, though, the community here is one of the best I've ever seen, at least when it comes to games.

In all seriousness.

I like flight sims as well, but instead of jaded by-the-bookers with a metaphorical stick up their collective *** and an abysmal sense of humour that apparently seem to make up about 70% of every FSX forum userbase ever, people here are actually interested in the science behind it all, extremely creative and a lot of times even visionary.

You lot are awesome!:)

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