The Fleet Master Posted December 6, 2013 Share Posted December 6, 2013 (edited) Kerbal Nations WebsiteKerbal Nations is a Real Time Board game based on Kerbin and soon other Celestial bodies. To start off you land a Command Center on an unclaimed hex and you claim that hex for your nation. To Expand you land more command centers in surrounding hexes. All the rules in the forum itself and remember, Everyone is welcome to join.Perfect for fans of Civ. Edited December 6, 2013 by The Fleet Master Link to comment Share on other sites More sharing options...
Spartwo Posted December 6, 2013 Share Posted December 6, 2013 A couple of people haven't done anything.Play it!!!,I want war to happen(but not to me ) Link to comment Share on other sites More sharing options...
The Fleet Master Posted December 6, 2013 Author Share Posted December 6, 2013 I know, Hopefully we can get some active people out of this. Link to comment Share on other sites More sharing options...
Spartwo Posted December 6, 2013 Share Posted December 6, 2013 Perfect for fans of Civ. Link to comment Share on other sites More sharing options...
The Fleet Master Posted December 6, 2013 Author Share Posted December 6, 2013 Perfect for fans of Civ.Quote from a player Link to comment Share on other sites More sharing options...
Spartwo Posted December 6, 2013 Share Posted December 6, 2013 I made a you should live here map. Link to comment Share on other sites More sharing options...
camulus777 Posted February 3, 2014 Share Posted February 3, 2014 lol or you can just come and play some KSP tank, naval and space battles as mercs Link to comment Share on other sites More sharing options...
Guest Brody_Peffley Posted February 3, 2014 Share Posted February 3, 2014 lol or you can just come and play some KSP tank, naval and space battles as mercs 0.23 has provided to much lag for me Link to comment Share on other sites More sharing options...
Henry01 Posted February 3, 2014 Share Posted February 3, 2014 Would be a 10/10 Civ V mod, but also an awesome standalone thing. Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 3, 2014 Share Posted February 3, 2014 Sounds like an old game I played called Divide & Conquer II, except you built your armies out of LEGO (yeah, awesome right?).I absolutely owned people at that so time to jump in. Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 ill have the map set up for all those that want to join in and dont worry about the amount of hexes some have more hexes does not mean more powerful. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 4, 2014 Share Posted February 4, 2014 If my stuff is there you can delete it. I find I can't focus on stock KSP for very long, even when this came along. I just prefer mods. (I may have also lost my save in the update.) Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 sok what mods do you use? Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 4, 2014 Share Posted February 4, 2014 Dunno about Deathsoul, but for parts mods, I use RLA Stockalike, Kethane, KSPX, NFP, and Mobius Rocketworks. Everything else I can hypothetically do without. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 4, 2014 Share Posted February 4, 2014 Depends on the install, of which I have *at least* 5. Sometimes I feel like doing something IRL, so i use Realism Overhaul, or I feel like going into military, so I go on my military save with firespitter, B9, Lazor, RLA, AKST Weapons, GAU19, and a hell of a lot more. Then there is my carreer install, which has even more mods. The closest thing to stock I have right now is my KSP K3 install, which has kethane, VOID, Texture replacer and possibly soon to be RLA. Then I have a duplicate of that install, which I have LLL installed as well, so that I have some pretty awesome and ridiculous designs. Then there is the test Install I have for trying my own modded parts before release, which somehow ended up with Ubio-Zur Welding, American Pack and another which I cant remember. I have a mods folder on my desktop which is several hundred MB, possibly even a couple of GB, and all of the mods are unzipped. So yeah. LOTS. Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 I was considering using some mods for the game but wanted to keep stock parts because some of the modded parts are rather op but i am open depending on the parts. weapons mods are still out of the question because they take the fun out of the weapon divelopment. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 4, 2014 Share Posted February 4, 2014 (edited) I find that having to develop weapons stock kills the fun for me, because the part count for any decent weapons or decent amount of weaponry becomes unplayable. That is why I like the AKST weaponry. They arent very powerful, especially compared to the GAU19. The smallest one can even have trouble punching through wings, while the heaviest can rip a plane or lightly armoured craft apart, but has a really low ROF, and a metric ****ton of recoil, along with massing a metric tonne. Plus, actually using bullets seems a bit more realistic than just rocket powered railguns and tanks. It also comes with a small unguided missile, which isnt incredibly powerful and only has a 5m blast radius. You still have to manage weapons, and their wieght, but it brings part count down to fun and playable levels, especially considering that you shed not only the parts used to make the weapon, but also the parts used to mount it as well. Edited February 4, 2014 by Deathsoul097 Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 depends on the weapon i use missiles that have 8 parts on some of my low part count rovers they are still under 120 parts fully armed. and they are better than most other larger missiles with more parts. not to mention that the missils in the laser mod are auto hit so its very difficult to judge a turn based battle and the RT multi player mods are quite glitchy. the only mod i have considered for weapons is the cannon mod but the shells do very little damage. the other was the gatling cannon but it is way to powerfun and has no ammo limitations. Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 not to mention that most of the mods dont even work right. Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 i considered the B9 mod too but im worried that and update will ruin the craft. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 4, 2014 Share Posted February 4, 2014 (edited) Yeah. The AKST guy is on about making his weapons using ammo in the future, and the guns are nowhere near as OP as the GAU19. See, even on my installs with texture replacer, 120 parts still gets me into the yellow on the surface of kerbin. I consider it actually harder to use the AKST weapons, as you have much less control over it's missiles and guns than the stock weapons that we make, that have to be manually controlled for a decent chance of hitting anything. I dont think any other mods would be nessecary, certainly not B9, except maybe the tracks and LLL. Thos can make some really nice tanks, that look like actual tanks without being 100+ parts. (Sometimes less than 20 parts for a decent tank using the AKST, LLL and RBI.)I would be happy to join back even if we just use AKST, my laptop just has problems with high part count. Edited February 4, 2014 by Deathsoul097 Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 4, 2014 Share Posted February 4, 2014 i considered the B9 mod too but im worried that and update will ruin the craft.B9 is so buggy and unreliable right now.I think if you're going to allow mods on crafts, it should at least be Kethane. Kethane offers so much to sim games like this. Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 ill check them out, as well as infernal robotics or whatever its called now. the turrets and robot arms should be stock anyway. Kethain will be used in the game though. I guess ive never had a problem with anything under 500 parts on the surface of kerbin. and as far as guided missiles go i pilot mine manualy and can hit 8 of 10 targets with them but i have a lot of practice. if you want we can scype about it and see what mods would be best suited for our game. we have moved passed the basic play phase and now we should be putting in extra stuff to make it more interesting. your vary right about the GAU19 lol its a crazy op weapon. ill check out the other weapons that people are putting out as well. Link to comment Share on other sites More sharing options...
camulus777 Posted February 4, 2014 Share Posted February 4, 2014 ya Kethane is going to be in Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 4, 2014 Share Posted February 4, 2014 I will send Skype details when I get home then, and we can talk properly over this. I feel that at least it should be AKST and Kethane if we do introduce mods. Link to comment Share on other sites More sharing options...
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