Jump to content

node_collider questions.


Recommended Posts

They can\'t be concave, so they can\'t be hollow. You can\'t have multiple colliders per part, and they can\'t overlap.

Can\'t have multiple, and can\'t overlap - is this a mistake or is there a way that a non-concave mesh could overlap with itself?

Link to comment
Share on other sites

Sorry if I was unclear, what I meant was that the colliders can\'t overlap from different parts.

A more clear way to put this: If two parts overlap, they are going to collide.

as far as code. if there anyway to make things that are touching not cause collision forces?

Multiple collider nodes would help alot with this thing :/ why was support removed?

Nope, no way to make two collider nodes not collide.

Support for multiple colliders wasn\'t implemented most likely because due to how the engine is currently built, it would involve having multiple nodes with the very same name in the same part. Which is likely to make them mix up. That\'s without mentioning that every extra object you have in a part is treated as such by the renderer, which increases the load, which ends up making everything slower, which is counterproductive to one of Harv\'s goals.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...