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Problems Exporting to Unity from Blender


Crozius

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Hi there! When I import this blend to unity, it does not show up. it clearly imports all the meshes (the names of colliders and meshes are in the tree) but they are not visible (except for like 2 collision meshes).

I suspect the problem is related to internal faces or just the generally terrible topology, but any insight would be appreciated!

Here is the .blend:

https://drive.google.com/file/d/0B3O74UpTgGLkLWktbjJ6VlQ1QkU/edit?usp=sharing

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Hi there! When I import this blend to unity, it does not show up. it clearly imports all the meshes (the names of colliders and meshes are in the tree) but they are not visible (except for like 2 collision meshes).

I suspect the problem is related to internal faces or just the generally terrible topology, but any insight would be appreciated!

Here is the .blend:

https://drive.google.com/file/d/0B3O74UpTgGLkLWktbjJ6VlQ1QkU/edit?usp=sharing

You don't send over the blend file. Export it as a COLLADA dae file and then import that into Unity.

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