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Parachutes deploying sideways


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I\'ve walked into a weird problem.

When I import the default parachute .DAE into blender, I get the correct base, mesh, etc etc, turned -90 degrees.

Since i\'m working on a shrunk version of almost all stock parts, I shrink everything ( by the same factor ), then turn them upright, export.

Everything works fine; it looks good, it attaches correctly.

However, on deploying...

TzzmO.jpg

Az5Vg.jpg

Weird, huh?

As you can see it deploys weirdly - semideployed only has one scale factor applied; the other one is the default scale, even though all meshes are changed.

After the semideply it correctly deploys at 500 meters, but sideways. Whelp.

My first thought was simply not to change the degrees in blender; let it stay there sideways.

But when I do this, the part still has the same behavior.

Not changing the scale doesn\'t fix this;

as soon as I open blender, it just flips it, and after that, I can\'t seem to get it straight.

Anybody got any ideas on how this can be fixed?

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Forum search totally works. When I\'ve been having similar parachute direction problems I\'ve easily found this post: http://kerbalspaceprogram.com/forum/index.php?topic=4538.msg52205#msg52205

Probably you\'ll also need also the one concerning semi-deployed parachute size: http://kerbalspaceprogram.com/forum/index.php?topic=5465.msg68671#msg68671

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Right, I guess I need to update my forumsearch-fu.

Thanks for the pointer in the right directions; should have fiddled a bit longer before making a post.

You\'re welcome)

I think these parachute problems need to be sticked somewhere. You\'re not the first to walk into it and probably not the last. Gonna do this after havin\' some meal...

Oh BTW if you need an example of correctly working \'chute created with Blender you may refer to my Gemini pack. See signature.

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