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[Stock][light orbital]Introducing the HyperX!


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Introducing from Darkside Industries the HyperX light orbital rocket. Its defining features are:


  • [li] Reliability, using a combination of a good design along with an ASAS control unit along with a pair of slave SAS units and a number of control surfaces have allowed the HyperX to have a current 100% safety record, something unheard of by Kerbal standards![/li]
    [li] Reusability, all side boosters include parachutes that allow a majority of components to survive splashdown in a state suitable for future missions[/li]

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Bob approves this rocket, Bill is only worried that he might miss his favourite show and Jeb would be angry but he told the engineers he didn\'t know the meaning of reliability.

The HyperX:

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Demonstrating the first detachment phase:

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Final lifting phase undertaking orbital insertion:

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A typical mission result, as you can see from the uneventful mission log how well it flies:

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Early prototype, you can see it lacks the upper winglet later versions include:

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Stage I: t=0:0s - Whole Rocket

Upon launch, 4x SRBs and the 5x Liquid fuel rockets from stage II will fire. Initial thrust recommendation 0-25%

Stage II t=0:30s - recoverable

The 4x SRBS will finished firing, for re-usability it is recommended to detach them over water, the attached parachutes will ensure a safe landing. As the SRBs finish firing thrust is recommended to be >50% for the 5x Liquid fuel rockets to take over.

Stage III: t~4:00s -recoverable

As the two outer rockets are exhausted they should be ejected (again preferably over water), as they are ejected to the side there is no concern of the stage being scorched by the remaining rockets. Thrust adjusted as necessary for the remaining 3x active rockets.

Stage IV -recoverable

The next two outer rockets are exhausted and are ejected to the side (like previous sections, parachutes will ensure a safe landing), leaving 1x rocket either for final orbital insertion or to be saved for orbital manoeuvring dependant or hight or low orbit respectively.

Stage V

As the 1x rocket is exhausted it is ejected, wait for a safe distance to activate the final stage rocket.

Stage VI

As this is the final rocket, care should be taken to ensured that enough fuel remains to adjust the capsual into an orbit low enough for atmospheric breaking, <70,000m

Capsule

The craft should be rotated in the direction required and the explosive bolts fired for the final propulsion. With luck the capsule has a trajectory going kearthwards or low enough for aero-braking to bring it down. Ensure capsule parachute is deployed soon enough to reduce horizontal velocity, at 500m the parachute will fully open reducing the vertical velocity to a level safe for all but the roughest of surfaces.

Note: Modification of the HyperX or misuse of the ASAS module will void Darkside Industries lifetime warranty. Full flight manual will be provided shortly. Modified variants may be built under licence (i.e you are allowed to post modified versions of the craft if you credit Darkside industries as the creator of the original design).

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Thx a lot. My first orbit was with your ship :D

Welcome to the forums :) Glad that my ship helped you, I guess your next challenge is to make it to the mun. I\'m still working on a good design for a rocket that reach it (I have made it to the mun and back) but I don\'t have a reliable rocket that can carry my lander. I\'d recommend one of the designs on closette\'s post.

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Nice ship, Darkshadow, and thanks for the plug!

I remember how tough it was for me to get to my first orbit (not that long ago) and this would have made it much easier. Very robust, economic design and easy to maneuver around orbit, without the 'overhead' of a Mun lander dictating the configuration of the lower stages.

I\'ve been using it to try for the 'most circular orbit' challenge, and also to learn a bit about inclination changes and spot landings (I\'m aiming for some snow-covered terrain, or for a return to the Space Center).

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Nice ship, Darkshadow, and thanks for the plug!

I remember how tough it was for me to get to my first orbit (not that long ago) and this would have made it much easier. Very robust, economic design and easy to maneuver around orbit, without the 'overhead' of a Mun lander dictating the configuration of the lower stages.

I\'ve been using it to try for the 'most circular orbit' challenge, and also to learn a bit about inclination changes and spot landings (I\'m aiming for some snow-covered terrain, or for a return to the Space Center).

Oh thanks, I thought it wouldn\'t be the most ideal ship to manoeuvre in orbit as it lacks RCS, but I guess using exclusively SAS to rotate the ship is good as it is easy to use too much force with the thrusters. Also good ideas for some challenges.

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  • 4 months later...

this is an amazing craft and besides the fact its small i dont think its a light orbiter i got into a 150/110 km orbit and still had last two stages full of fuel.

i also love your other craft aswell keep up the good work

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