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So day[9] plays ksp


briansun1

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Heh, just when i thought he was learning something, "Now I need some girders!"

I know he's known for other stuff, how many other times has he said "I give up, I'm going to do the tutorial after all."? I get why he wouldn't for a live stream, most people would find that boring, but it was necessary in this case.

Still cringing at his idea of a gravity turn. Started off with a 90 degree turn at 10k. This failed to get him into orbit, so he tried 20K. This failed by a larger margin, so he tried even higher. Eventually overcame the gravity turn inefficiency by overbuilding. A very kerbal solution :-)

Though yes, I was about evenly split between having fun watching him learn and wanting to shove him out of the way and yell "THIS is how you do a gravity turn!"

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The problem with being a skilled player is, watching internet personalities try to play KSP usually results in extreme frustration. The days when seeing everything fall apart on the launchpad or blow up less than halfway to space was funny passed a long time ago for me personally, and it's hard to get back into that mindset unless it's something that has proper focus (as seen in Danny2462's videos). It also tends to make me realize that most of the internet personalities out there have amazingly annoying little verbal tics that, while no doubt tolerable in an environment where I'm not particularly invested, become absolutely insufferable when set to their perpetual failure to grasp the fundamentals of orbital mechanics and rocket design. I am thankful that I am in the minority in feeling this way, because I hate to imagine how people who enjoy those shows would have that enjoyment destroyed if they had the same experience I do.

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I know he's known for other stuff, how many other times has he said "I give up, I'm going to do the tutorial after all."? I get why he wouldn't for a live stream, most people would find that boring, but it was necessary in this case.

Wait, wait, there's tutorials?? Hmmm I guess I should pay attention to what options are on the screen, but then again my first time playing I got into an orbit so I must have done something right. :sticktongue:

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It was enjoyable. I had to watch it post-production via youtube, but it was a fun show. I went to their channel later and showed them pictures.

link?

I missed everything. I saw a tweet from KSP that some big muck-i-muck famous game world person I'd never heard of was streaming the game and I was curious but could not at the time watch.

Incidentally I just checked KSPTV for it thinking it was on there... and apparently it wasn't... also no Devstream this week?

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Still cringing at his idea of a gravity turn. Started off with a 90 degree turn at 10k. This failed to get him into orbit, so he tried 20K. This failed by a larger margin, so he tried even higher. Eventually overcame the gravity turn inefficiency by overbuilding. A very kerbal solution :-)

Though yes, I was about evenly split between having fun watching him learn and wanting to shove him out of the way and yell "THIS is how you do a gravity turn!"

Yeah, I know I was a KSP noob once, but a little bit of me dies every time I see someone doing a sharp 45º or 90º turn either at 10km or 70km. Do you think we could persuade the devs to make any ship that does that auto-self-destruct, for the good of Kerbal-kind? Or maybe some sort of pilot's license before you get to play with the good stuff, where you're required to do something at least vaguely resembling a real gravity turn? :wink:

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Home :: Day[9]TV

day9.tv/‎

Famous StarCraft personality, caster, and progamer, creating videos to "help you become a better gamer"!

‎Archive - ‎Live - ‎Day[9]TV Dailies - ‎Forums

Thus saith the Google

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I believe the intent was to show the game, even if the person playing it wasn't that great at it. I didn't see the stream, nor do I have much interest in it to be honest, but I doubt it was done for people who have been playing the game for awhile. Now if Scott Manley, Harv from HOCGames, or others that are not on the top of my mind were to do one it would have more appeal to those who have been playing for awhile, but also be fun for the ones who have never play or new to the game. To be honest I do not watch a lot of the "big" Youtubers (Day9, that pewti person, Totalbiscuit, and others) most for my own personal reasons, but I understand why people watch them. To me it seems certain ones talk down to their audience rather than talking to them.

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Orbits are not intuitive to most people.

This game has the potential to change that.

But orbits were somewhat intuitive to me and this game has made them more so. I don't get very much enjoyment out of watching other people struggle and fail... especially when I want them and the people watching them to like the game and for them not to think it's impossibly difficult... A few first explosions are fine but after that it becomes so very frustrating to watch. I want to reach through the screen and tell/show them what to do.

But who the heck puts a rocket engine on a pod with no fuel and then puts the fuel where the fire comes out and expects it to work? Also I'm disappointed things below engine exhaust don't explode immediately... There are certain things I expect to be common knowledge... such as rocket engines are supposed to be on the bottom of the rocket...

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Orbits are not intuitive to most people.

This game has the potential to change that.

But orbits were somewhat intuitive to me and this game has made them more so. I don't get very much enjoyment out of watching other people struggle and fail... especially when I want them and the people watching them to like the game and for them not to think it's impossibly difficult... A few first explosions are fine but after that it becomes so very frustrating to watch. I want to reach through the screen and tell/show them what to do.

Yeah, long term KSP really needs some better and more advanced in-game tutorials. Something which does all of: show you how to do it, talk you through doing it yourself, providing feedback on how well you did it.

But who the heck puts a rocket engine on a pod with no fuel and then puts the fuel where the fire comes out and expects it to work? Also I'm disappointed things below engine exhaust don't explode immediately... There are certain things I expect to be common knowledge... such as rocket engines are supposed to be on the bottom of the rocket...

Probably the same people who check whether a gun is empty by looking down the barrel…

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But who the heck puts a rocket engine on a pod with no fuel and then puts the fuel where the fire comes out and expects it to work? Also I'm disappointed things below engine exhaust don't explode immediately... There are certain things I expect to be common knowledge... such as rocket engines are supposed to be on the bottom of the rocket...

There are a lot of things we take for granted, things which seem like they should be obvious yet rarely are. This seems hard to justify that declaration on, admittedly... Maybe he thought rockets auto-decouple, and thus it was fine to stick fuel beneath the engine for a lower stage without any sort of way to drop off the tank below save by explosion?

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Yeah, I know I was a KSP noob once, but a little bit of me dies every time I see someone doing a sharp 45º or 90º turn either at 10km or 70km. Do you think we could persuade the devs to make any ship that does that auto-self-destruct, for the good of Kerbal-kind? Or maybe some sort of pilot's license before you get to play with the good stuff, where you're required to do something at least vaguely resembling a real gravity turn? :wink:

But that is what you do in KSP! There isn't another way to do it!

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Now that I've actually watched the first video, I see what the main issue is: he's one of the "Old World" thinkers who went into it without any understanding of even the most fundamental components of orbital mechanics. He seriously believed that getting out of the atmosphere would somehow cause gravity to cease functioning. His lack of understanding of rocket design is actually pretty understandable; most people who look at those behemoths on the pad just see a big phallic tower that shoots fire out the bottom, and they never see what goes on once it's up high enough to start staging components.

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Ohhh man ... finding Day[9] on a kerbal forum, what a crazy Day :P

<3<3<3 his original work on Starcraft, thanks for sharing! (I guess i need to pop up in SC2 forums on TL.net from time to time to find more of such gems hehe.)

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Now that I've actually watched the first video, I see what the main issue is: he's one of the "Old World" thinkers who went into it without any understanding of even the most fundamental components of orbital mechanics. He seriously believed that getting out of the atmosphere would somehow cause gravity to cease functioning. His lack of understanding of rocket design is actually pretty understandable; most people who look at those behemoths on the pad just see a big phallic tower that shoots fire out the bottom, and they never see what goes on once it's up high enough to start staging components.

And why would he? That's, unless you got decent physics classes at school (and running into new hires with an MBA who don't know how to calculate percentages, my hopes are not high) not really the "world model" people grow up with, especially when he's a big time EVE player.

What I do see is somebody who's pretty amazing in figuring out how things work, with no prior experience, no tutorials and only a few cues from him webcast audience when he asks for it.

I had a great time watching it, I thought it was pretty entertaining. If he sticks to it I can see him have a great KSP channel on youtube.

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He did fare marginally better than a lot of the internet celebrities do with KSP, I'll give you that. Though I do find it highly disappointing that the understanding of what "orbital" means remains a rare thing. The word itself gives away that it involves circular motion, and last I checked, Isaac Newton proposed the fundamental concept behind orbital insertion with his cannonball thought experiment back in 1728. Ah well, no need to turn this into a discussion of the shortcomings of modern education.

I just hope he doesn't end up being another KurtJMac, ie. hitting a disappointingly low plateau of skill and just staying there forever.

Edited by SkyRender
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