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'Bug'fix / Feature improvement related to maneuver nodes and thrust predictions.


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This isn't really a 'suggestion' in so much as it's a feature that's rather underdeveloped.

Simply put, it's frustrating as hell to have the maneuver node time predictions be nearly 100% completely bunk and unreliable.

Can we please get this 'feature' fixed to actually be somewhat plausible? Sometimes the burn time it gives you is totally wrong and I have no idea where it actually gets these times from.

As an example, I just did a TMI transfer. I used my engine to burn around Kerbin, and when I got to the Mun, I set up a maneuver node to circularize. The time it gave me said 1m and something seconds. However, when I started the burn the time rapidly dropped to 20-something seconds, simply because at the very end of my maneuver around Kerbin, I had throttled down the engine to make final adjustments. As such, the maneuver node around the Mun figured I was going to, I don't know, thrust at minimumal power to circularize.

This feature is nearly useless as-is since the times are completely unpredictable. There is no capability to adjust the times to consider 100% power without obviously altering your current orbit and wasting fuel (via throttling up and pressing X). I'd rather have *NO* consideration for less-than-100%-power-burns and have it totally reliable for 100% power, than I would to have it currently have very little practical use due to sheer uncertainty in the method of calculation.

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