Sarge18 Posted December 27, 2013 Share Posted December 27, 2013 So, I'm relatively new to modeling, and I'm tinkering with making some small parts as practice, using Blender and GIMP. I've used GIMP for years, so no issue there, but what I'm running into is the unwrap is not coming out scaled. The height of a cylinder is stretched, which then skews text/etc added as part of the .PNG.Any ideas how to force Blender to keep the UV unwrap scaled relative to the part?Thanks,Jed Link to comment Share on other sites More sharing options...
Tiberion Posted December 27, 2013 Share Posted December 27, 2013 Most of the Unwrap methods have a "Correct Aspect" toggle once you select them, using that and the "fill" toggles determines how the unwrapped islands appear in the grid. If you start scaling things make sure you are scaling both axis at once Link to comment Share on other sites More sharing options...
Sarge18 Posted December 27, 2013 Author Share Posted December 27, 2013 Ah hah! Thank you, Tiberion. I knew there was some small nugget I was missing in this process. My frustration had been that my first attempt had unwrapped correctly, but had fallen prey to the differing orientation when brought into Unity, which I figured out and corrected. I log my steps, and although I'd repeated the same things, had come into the frustration of the unwrap.Again, thank you. Sometimes it's hard to see the forest for the trees, and that tidbit makes the difference.Jed Link to comment Share on other sites More sharing options...
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