taniwha Posted May 15, 2016 Author Share Posted May 15, 2016 (edited) MFT 5.7.6 is out with a nice mess of fixes, including a much more visible UI style thanks to jwvanderbec. Edited May 15, 2016 by taniwha Quote Link to comment Share on other sites More sharing options...
SteveD80 Posted May 15, 2016 Share Posted May 15, 2016 Feature request: I am running Connect Living Spaces and would like the option to send up a "fuel tank" that has no tanks as a structural piece that allows crew transfer. Is this a reasonable and appealing request? Quote Link to comment Share on other sites More sharing options...
Cerberus738 Posted May 23, 2016 Share Posted May 23, 2016 (edited) So i found an error with the NCS adapter. In the editor you set the LFO tanks 45% and 55% and all looks good. Then at launch it goes back to the original 80 units of liquid fuel which is supposed to be the max for the whole piece as well as having oxidizer tank too. PICTURES: Spoiler Spoiler Edited May 23, 2016 by Cerberus738 Pictures in spoiler tags Quote Link to comment Share on other sites More sharing options...
larkvi Posted May 31, 2016 Share Posted May 31, 2016 Can MFT handle a module with a scaling value that is equal to a resource? I would like to have procedural KIS tanks, but tank definitions are a resource and KIS is a module, even though the capacity should be easy to scale. I assume this is not possible with MM? Quote Link to comment Share on other sites More sharing options...
ibanix Posted June 5, 2016 Share Posted June 5, 2016 Cross mod bug report: The X7200 Fuel Tank from Kerbal Planetary Base Systems is not configurable, and when empty seems to have anti-gravity; it just floats up up and away... Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 5, 2016 Share Posted June 5, 2016 I have cross mod bug report too: (moved post from B9 thread) Apparently with latest tweak scale and module manager some downscaled HX parts have negative mass. Probably Modular Fuel Tanks messes up them, as removing fuel tanks from parts lower its mass below 0 when downscaled to 2.5m or lower. This happens to HX2-A-HX1-B and HX1-A-SD structural modules. - parts from B9 HX mod. Here is mod list: Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 5, 2016 Author Share Posted June 5, 2016 B9 provides its own MFT configs (really, as all parts mods should). As for the X7200, I seem to have no configs for it (in MFT's repo), so I guess KPBS provides its own configs too. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 6, 2016 Share Posted June 6, 2016 10 hours ago, taniwha said: B9 provides its own MFT configs (really, as all parts mods should). As for the X7200, I seem to have no configs for it (in MFT's repo), so I guess KPBS provides its own configs too. I already reported it in B9 thread, but someone said I should report it here >.> Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 6, 2016 Author Share Posted June 6, 2016 B9 has had its own configs since KSP 0.24 or 0.25 (I don't remember exactly when), but remember Tavarius doing them. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 6, 2016 Share Posted June 6, 2016 5 hours ago, taniwha said: B9 has had its own configs since KSP 0.24 or 0.25 (I don't remember exactly when), but remember Tavarius doing them. Hmm so these could be outdated by now - bug shows, when parts are downscaled. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 6, 2016 Share Posted June 6, 2016 6 hours ago, taniwha said: B9 has had its own configs since KSP 0.24 or 0.25 (I don't remember exactly when), but remember Tavarius doing them. B9 has its own configs, yes (which I have been keeping up to date). But I don't see anything on B9's end that could be causing negative mass (fuel switchers are removed when MFT/RF are present, and even if they were present they only ever add mass in B9). It may have slipped through @raxo2222's post that Tweakscale is involved here ... should the current version of MFT be considered compatible with Tweakscale? Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 6, 2016 Author Share Posted June 6, 2016 I believe it's fully TS compatible. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 6, 2016 Share Posted June 6, 2016 @raxo2222 I just had a chat with NathanKell, and it appears that there are currently compatibility issues between MFT/RF and Tweakscale which can cause negative mass. My impression is that this has to be fixed in Tweakscale, but I'm not super familiar with the issue. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 7, 2016 Share Posted June 7, 2016 6 hours ago, blowfish said: @raxo2222 I just had a chat with NathanKell, and it appears that there are currently compatibility issues between MFT/RF and Tweakscale which can cause negative mass. My impression is that this has to be fixed in Tweakscale, but I'm not super familiar with the issue. So its tweak scale issue then. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 8, 2016 Share Posted June 8, 2016 (edited) Apparently KSPI resources - Aluminum, Alumina (Al2O3) Helium 3, and stock Ore are missing in MFT menu (procedural tank part): In this screenshot I'm making ISRU buffer, hence this part is so tiny. (ISRU in this pic is 2.5m big) Edited June 8, 2016 by raxo2222 Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 8, 2016 Author Share Posted June 8, 2016 Considering you have a huge pile of resources and MFT knows about only the stock resources, I'd say KSPI needs to add some module manager patches to get the resources into the appropriate tank type. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 8, 2016 Share Posted June 8, 2016 (edited) 13 minutes ago, taniwha said: Considering you have a huge pile of resources and MFT knows about only the stock resources, I'd say KSPI needs to add some module manager patches to get the resources into the appropriate tank type. Well then it leaves stock Ore resource. And this huge pile is from KSPI Edited June 8, 2016 by raxo2222 Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 8, 2016 Author Share Posted June 8, 2016 I haven't decided what to do with stock Ore yet (also, I had forgotten about it). Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 8, 2016 Share Posted June 8, 2016 4 minutes ago, taniwha said: I haven't decided what to do with stock Ore yet (also, I had forgotten about it). Add it like another resource - stock has ore tank Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 8, 2016 Author Share Posted June 8, 2016 Stock has electric charge tanks, too, but you can't add EC to normal tanks Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted June 8, 2016 Share Posted June 8, 2016 (edited) 8 hours ago, taniwha said: Stock has electric charge tanks, too, but you can't add EC to normal tanks Oh well, I'm fine with adding one more part Edited June 8, 2016 by raxo2222 Quote Link to comment Share on other sites More sharing options...
Cairol Posted June 26, 2016 Share Posted June 26, 2016 Possible improvement: The "Show UI" button is not so obvious from which mod it comes. I certainly missed this button for ages until I got curious why there is no fuel switching available on the Fuel Tanks Plus that claim to have MFT support. Better call it "Show Fuel Loadout" or something like that. Another improvement: Could you add a button to distribute LF and O2 fuel values to become the typical ratio for LFO engines? Like when I reduce the LF in a tank from 500 to 400, I can with a press of a button reduce the O2 amount according to that 1:1.22 ratio? Would be a nice quality of life feature. Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 26, 2016 Author Share Posted June 26, 2016 Agreed that "show ui" is rather... under-informative. It likely was not obvious, but you can edit tanks via the action group panel (select panel, then click on tank to edit). As for LFO mix: already there. Have an LFO engine attached to the ship and you will get a button to set the available volume to 45/55 LF/O, and/or a button for 100% LF if either a jet engine or an LV-N is attached. I believe similar for monoprop and related engines. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted July 7, 2016 Share Posted July 7, 2016 (edited) IDK if I should post there, but support for SMURFF would be nice. It changes mass ratios of stock resources to be realistic. I play with RSS, so mod like SMURFF is a must. Edited July 7, 2016 by raxo2222 Quote Link to comment Share on other sites More sharing options...
helcustom Posted July 7, 2016 Share Posted July 7, 2016 (edited) Is there a way to have MFT use aerozine ntr50 and hydrolox since I have sstu installed along with this mod? Edited July 7, 2016 by helcustom Quote Link to comment Share on other sites More sharing options...
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