Jump to content

Who uses Liquid Boosters, or Solid Boosters?


KittyProgram

Type of Boosters  

3 members have voted

  1. 1. Type of Boosters

    • Liquid
    • Solid
    • Both
    • I use boosters on my boosters, for maximum boost!
    • Boosters? What boosters?
    • Jets!
    • R.A.P.I.E.R
    • Other - Please post below


Recommended Posts

My main engines are always liquid fuel, but I will quite often reach for the Rockomax BACC. Why, I hear you asking? Why would I use a solid motor instead of a more efficient asparagus'd liquid booster?

Rule of Cool, my friends. Simple as that. Solid rocket boosters are much cooler than vegetables. Also on some vehicles I can actually save quite a bit of dV due to the solid motors having enough brute force to hit terminal velocity without the liquid engine's help.

Link to comment
Share on other sites

In my sandbox games I usually used only liquid. Some of my high-end designs can be labeled with "could use some SRBs for takeoff, but flies well without".

But in the new career mode I somehow found myself trowing a layer of SRBs on most launchers early and mid-game... maybe because when you don't have all the things you're accustomed to (and for heavy payloads that seems to be Mainsail) and have to redesign your launch vehicles every time (because you do get better parts) quickly throwing some solids in is much easier than carefully designing proper liquid rockets. Besides these large SRBs at least are semi-decent things, never really used the small ones much though.

But when I really design a good launch vehicle, I end up with no solids. Probably just some Russian style. As you might know, Korolyov designed only couple solid ICBMs (and never used anything of these for space), Yangel and Chelomey always went with hypergolics, and the guys who did work on solid missiles directly worked for military and military only (while the original long-range/ICBM/space design bureaus were under a separate ministry).

Link to comment
Share on other sites

I use solid boosters for when I need just a bit of thrust to help my first stage burn fuel until it's TWR improves to over 1. Generally I'd have an initial TWR of 0.7 boosted to 1.5 by SRBs from KW Rocketry. By the time the boosters fall off my first stage has burnt enough fuel to accelerate faster than gravity can accelerate the rocket

Link to comment
Share on other sites

i play with Nova-Punch, so i have a much wider range of SRBs to play with.

i use both, if i am building for maximum efficiency i'll use all liquid engines, but in career or if i just want something in orbit i'll use SRBs for the first stage. for instance, the launcher i used for my recent Duna mission used 8 of the long stock SRBs as the first stage, because it needed more dV to get to orbit and my lack of fuel pipes meant i couldn't just add asparagus staged liquid boosters onto the side.

Link to comment
Share on other sites

I tend to use a lot of solid boosters early on in career mode, but stop using them completely on manned flights as soon as I get fuel lines. I continue using them on light probes if I need a little boost but not a lot.

Link to comment
Share on other sites

"Ascension Islander" - that's a legit and meaningful name. :)

As folks have mentioned, the thrust limiting ability has really increased the usefulness of SRB's. Before the last release I hardly ever used them, but I use them much more now.

Link to comment
Share on other sites

I have literally put boosters on my boosters; SRBs burning in parallel with liquids to quickly get my heavy-lift vehicles off the pad and up to velocities where aerodynamics work to keep the ship stable, then drop off after the liquid boosters have burnt off enough fuel to ensure the right TWR.

I have also made all-solid ascent stages just to see if I could. When economics come into play in some future build, I expect to do that more to get cheap Science and/or Budget from missions.

-- Steve

Link to comment
Share on other sites

I use liquids for all my rockets, but launch is always assisted by radially mounted solids. I've also found my liquids to be more efficient (though sometimes less stable) if I have SRBs mounted beneath them at takeoff. It's more thrust at the start and puts me a few kilometers in the air before starting up the liquids.

Link to comment
Share on other sites

I tend to use liquid boosters more than anything because instead of mostly using solid boosters, I prefer to actually use something that I can control where it lands rather than missing the moon by a couple astronomical units :P other that I would probably use solid boosters to get me out of the atmosphere because that tends to be what they are used for in real life :D

Link to comment
Share on other sites

99% of the time I strictly use liquid fuel. However, for that remaining 1% I sometimes end up pushing a payload lifter to the edge and just a little beyond what it's rated for. It's not worth designing and rating an entirely new lifter so I just strap some SRBs on the side to get it out of the lower layers of the atmosphere just a little bit sooner. If you do it right you can get some pretty awesome delta-v savings out of a few SRBs early on in the design.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...