Jump to content

Chaka Monkey - Closed Development Thread


YANFRET

Recommended Posts

Hi, I noticed that your Orion capsule holds only 3 kerbals. How can I put the nice Bobcat Orion IVA (simple but can hold 6 kerbals) in Chaka Orion instead of the ALCOR one that is provided in this pack? Nice work BTW, one of the most interesting on KSP

Link to comment
Share on other sites

Hi, I noticed that your Orion capsule holds only 3 kerbals. How can I put the nice Bobcat Orion IVA (simple but can hold 6 kerbals) in Chaka Orion instead of the ALCOR one that is provided in this pack? Nice work BTW, one of the most interesting on KSP

You can edit the cfg and if you have the AmericanPack install also open the cfg you see

PART
{
// --- general parameters ---
name = XOrionPodX
module = CommandPod
author = BobCat

// --- asset parameters ---
mesh = model.mu




MODEL
{
model = CMES/Pod/Orion_pod/model
scale = 1.1872, 1.1, 1.1872
}

scale = 1
rescaleFactor = 1


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -1.157, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.885, 0.0, 0.0, 1.0, 0.0, 1


// --- editor parameters ---
TechRequired = spaceExploration
entryCost = 10400
cost = 10000
category = Pods
subcategory = 0
title = CHAKA / Orion Command Pod
manufacturer = BobCat ind. / Modified by Chaka Monkey Exploration Systems, GmbH
description = Contains Monkey Snaxx

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 9
dragModelType = default
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 20
maxTemp = 3400
breakingForce = 66200
breakingTorque = 66200
vesselType = Ship

// --- internal setup ---
CrewCapacity = [COLOR="#FF0000"]3[/COLOR] // <-------- EDIT change this to 6 if you want 6 kerbals, I keep it at 3 because of life support.
MODULE
{
name = ModuleScienceContainer

reviewActionName = Review Data
storeActionName = Store Experiments
collectActionName = Take Data

evaOnlyStorage = True
storageRange = 2

allowRepeatedSubjects = True
}
MODULE
{
name = ModuleScienceLab

containerModuleIndex = 0
dataTransmissionBoost = 1.5
crewsRequired = 1

canResetConnectedModules = True
canResetNearbyModules = True
interactionRange = 5

RESOURCE_PROCESS
{
name = ElectricCharge
amount = 10
}
}
MODULE
{
name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report

useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True

xmitDataScalar = 1.0
}


MODULE
{
name = ModuleDataTransmitter

packetInterval = 0.3
packetSize = 2

packetResourceCost = 15.0
requiredResource = ElectricCharge

DeployFxModules = 0
}




INTERNAL
{
name = [COLOR="#FF0000"]OrionPod[/COLOR] // <----------- EDIT this line has you can see it's what, I use
}

MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 600
maxAmount = 600
}

RESOURCE
{
name = MonoPropellant
amount = 400
maxAmount = 400
}

MODULE
{
name = ModuleGenerator
isAlwaysActive = true
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 2
}
}
MODULE
{
name = ModuleReactionWheel

PitchTorque = 5
YawTorque = 5
RollTorque = 2

RESOURCE
{
name = ElectricCharge
rate = 0.1
}
}


MODULE
{
name = ModuleJettison
jettisonName = Orion_shroud
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 2
jettisonDirection = 0 1 0

}
MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleHeatShield
direction = 0, -1, 0 // bottom of pod
reflective = 0.05 // 5% of heat is ignored at correct angle
ablative = AblativeShielding
loss
{ // loss is based on the shockwave temperature (also based on density)
key = 650 0 0 0 // start ablating at 650 degrees C
key = 1000 1280 0 0 // peak ablation at 1000 degrees C
key = 3000 1600 0 0 // max ablation at 3000 degrees C
}
dissipation
{ // dissipation is based on the part's current temperature
key = 300 0 0 0 // begin ablating at 300 degrees C
key = 500 23 0 0 // maximum dissipation at 500 degrees C
}
}
RESOURCE
{
name = AblativeShielding
amount = 4000
maxAmount = 4000
}
}

// ----- DO NOT EDIT BELOW THIS POINT ------

}

And back in the post somewhere someone set all the RPMS to the stock one you might look at there some screenshot of it somewhere in the thread.

Edited by Mecripp2
Link to comment
Share on other sites

I noticed that you guys have an Ares V. What happened to the Ares I? (Also if you make the Ares I, adapters for making the Ares IV would be nice).

Actually we licensed and then adapted Bobcat's really nice Ares core to fill the role of SLS, so for all things Ares you should refer to the original Bobcat American Pack from whence it came. You won't find a IV, but I should point out that except for it's use of SSME, SLS is essentially Ares IV.

Link to comment
Share on other sites

I think the craft file is called DROP TANK? It's launched on the orange-tank MLS rocket, and has a docking port on either side.

Ill post a picture in a sec:

-- Edit --

Here is a picture of the completed DTV. The drop tank is the centre piece:

rECTQVG.png?1
Edited by Budgie
Link to comment
Share on other sites

YANFRET are you adding or changing any engines names in the next update ?

You mean the VAB names or the asset names? ( like are you worried I will break a craft?)

Which one is the center tank?

Budgie is correct as per usual :) That said in the next version I may balance the mass and RCS of the three pieces to make them even, making assembly more straightforward. Also the version of the MTV you guys have is way too powerful and we should tone it down a bit by shifting propellant mass to dead mass.

In other news, behind the scenes we're working on some exciting new stuff for you guys. The Orion stack gets a new stage adapter that takes the place of the SDHI fairing base which has always bugged me for not matching the prototype at all. It's coming along beautifully and also there will be a version of the fairings without the NASA logo.

Also, development of a brand new rocket is under way to replace EMLV II. That craft is not realistic because of it's engine, which behaves like a hydrocarbon system and not much like a H2 one which the tank insulation and volume suggest. The only hint I will give is that it will be previewed in the real world after April 13.

Hey Budgie nice screenshot!!

Edited by YANFRET
Link to comment
Share on other sites

asset name was thinking of playing around with the FX got any you like ?

Cool! Asset names are finalized, I like orange with blue center highlights! ( SSME Junkie )

PS: Also we have a brand new equipment basket courtesy of Aerojet Kerbodyne. It has three sizes to fit the various upper stage configs in Chaka, and brand new bespoke textures of course

a9tdXb.jpg

Edited by YANFRET
Link to comment
Share on other sites

Always happy to help, Yanfret. This is by far my favourite mod, well put together in every way!

Can't wait to see what new stuff is coming down the pipeline. I hope for inflatable ground habitats, but I think there are some issues that need to be tackled before that can be done to your standards, right?

Link to comment
Share on other sites

Always happy to help, Yanfret. This is by far my favourite mod, well put together in every way!

Can't wait to see what new stuff is coming down the pipeline. I hope for inflatable ground habitats, but I think there are some issues that need to be tackled before that can be done to your standards, right?

Those are in the plan for sure, and you're right they have been quite a challenge so far. This month we're focused on the 3.75 class systems, especially Orion and the EMLV II replacement.

Link to comment
Share on other sites

Sooooo this new rocket. Any chance its taking after the new ULA launch system? I haven't seen any renderings of it, so if this is what you're basing it on, I want to see your inspirational images and the like

Link to comment
Share on other sites

Sooooo this new rocket. Any chance its taking after the new ULA launch system? I haven't seen any renderings of it, so if this is what you're basing it on, I want to see your inspirational images and the like

Yes. Until we have more info from ULA later this month, we are planning it around this conceptual drawing made by Hyperion5 over at nasaspaceflight.com

H3W1VH.png

Link to comment
Share on other sites

Using modified KW Rocketry and Aerojet Kerbodyne parts we can get pretty close to a CH4 / O2 system with the dimensions that ULA will probably be presenting.

HHrYtq.jpg

Of course external fuel lines are not depicted here and we don't have any info on what the engine mount would look like, so it's just a guess really. Also to really launch Orion even to LEO it should probably have at least four GEM solids.

Edited by YANFRET
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...