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The PlanetBuster 9000


KCreator

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So, I was bored one day... And thought: There are going to be a few planet mods released, or even new stock ones... Why don't I make a planet deleter...

So I present you: The PlanetBuster 9000!

A bomb capable of destroying celestial bodies.

DOWNLOAD:

https://dl.dropboxusercontent.com/u/80556647/PlanetBuster.zip

Fixed for now... Bomb will not work, and the plugin in general is a bit odd

HEAVY BETA, I am not responsible for lost save files, "warranty" void if used on kerbin or kerbol.

Update: Added basic SFX, nothing too fancy, Fixed planet deletion a bit.

Update2: Re-added download, but the bomb doesn't work anymore, planet .cfg deletion works, I guess...

I have created the basic code, and the part itself.

Screenshots:

188AA75420884A01170886EF0BBDAEE787D4D4A4

379A358797516CF32F054149BA9C7A29C751417D

0EAC16F90C8F92F8BDAD64ED925070211B4EE848

F50EADA3F91857179B1C576380BC899E83094901

9C47F5A419CCEF4F2CE620E89FDFD0ECF48CEF7D

Wish spoilers worked... sorry about wall of images

So far, My plans are:

Delete planets using a configuration file -Done

Have bomb deleted planets added to the cfg - Done

Have CFG's delete planets based on savegames - Done

Relocate orphaned moons

SFX! - Reverted changes, seems to fail

And a model for the bomb...

Includes source code.

license: Do whatever you want with it, but it would be nice for some credit :D

Edited by KCreator
Formatting+updates
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Unlike Danny's planetbuster, this will fully destroy a planet, including its atmo fx... And it will be permanent as long as the mod is installed. (And configurable via a file, for deleting planets without the part), and I could add some SFX

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It should... just ram the thing all the way in, otherwise, edit the config... I will need to improve the config system, though, uses a hard to read XML. Also, beware that orphaned moon's may cause problems, so be careful where you explode!

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