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[Collection] Silisko Industries - BACE 0.3(1) released! [April 28]


NovaSilisko

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I can\'t choose the solar panels, the deployable ones, it says there is 0 amount in stock. There is also no animation for it on the menu. ???

Because you\'re playing with the demo version. They\'ll only work in the full game.

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You mean the feature that currently has no documentation, and as a result, can\'t be used? Good luck with that.

We\'re working on it. Documentation for the really bare basics is done, but we\'re hashing out the posting rules.
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Bet you could hack up lander legs into a clamp, pending docs for a proper solution.

Aleheks on Something Awful has repurposed the landing legs as claws to clean up orbital debris in a prototype he calls SpaceJanitor One

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How many orbital passes did it take to pinpoint the landing site?

I decided on my first pass and landed there on the second to pinpoint a nice flat area. Scout mission was pre-0.14, so when I downloaded the experimental I had already planned the area and specific little flat ledge that I would assemble my base on.

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Cool. And you put each module into a low enough orbit to be able to see your previous ones, correct? That\'s also a pretty straight line you\'ve got going on, there.

I didn\'t need to, I knew the exact spot. Also as you can see at the start of the video you can see the landed parts in the map.

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Any estimate on the release date of SE 2.0?

Sometime between now and 0.15. That\'s the deadline I\'m setting myself.

I also want to make Probodobodyne completely functional - electricity, sun-tracking solar panels, functional space telescopes, remote input commands limited by the speed of light, the works.

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