Boamere Posted January 12, 2014 Share Posted January 12, 2014 Nazari1382 said: http://i.imgur.com/Prn1E6t.pngWait, are those shock diamonds in this mod? Link to comment Share on other sites More sharing options...
kujuman Posted January 12, 2014 Share Posted January 12, 2014 Finally a good reason to use the poodle!I'm also glad people are working on new SRB effects, they look great. deadshot462 said: Request:Can you make "dust effects" when landing on places like the Mun? Somehow activating a dust particle FX when you reach a certain low altitude with the engine on?Obviously I'm not developing these, but I think that would require a custom plugin. However, I don't think it would be "particle"-ly difficult to write But it would require having different effects for each body, and some other things. Link to comment Share on other sites More sharing options...
Motokid600 Posted January 12, 2014 Share Posted January 12, 2014 How about making the particle effects larger as the atmosphere thins? With FAR particularly.. Other then that I was thinking about some like this last night. LOVE the SRB effects. Another question.. Is it possible to lower the speed at which the condensation cloud forms? Over powered rocket the other day just looked.. right. Until it caught on fire. Link to comment Share on other sites More sharing options...
nothke Posted January 12, 2014 Share Posted January 12, 2014 deadshot462 said: Request:Can you make "dust effects" when landing on places like the Mun? Somehow activating a dust particle FX when you reach a certain low altitude with the engine on?An example can be found on this video: (Around 6:00 min)I am planning to do these as soon as someone with plugin making skills joins. And not only this but also expanding exhaust according to pressure, condensation between multiple engines, proper condensation on engines in high altitude (not anymore near the ground), ground and water billowing effects, launch pad side exhausts, reentry long duration trails and maybe more.. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted January 12, 2014 Share Posted January 12, 2014 I will get this when there are shock diamonds and air pressure-specific fx. The new fx look a bit more dirty. Link to comment Share on other sites More sharing options...
kujuman Posted January 12, 2014 Share Posted January 12, 2014 nothke said: I am planning to do these as soon as someone with plugin making skills joins. And not only this but also expanding exhaust according to pressure, condensation between multiple engines, proper condensation on engines in high altitude (not anymore near the ground), ground and water billowing effects, launch pad side exhausts, reentry long duration trails and maybe more..I'd be willing to hop on, at least to get you started (there are better plugin writers than myself). I think the launch pad side exhausts and the dust would be possible and within my abilities, I don't know about the rest. In any case, I'm working on a proof of concept dust kickup plugin at the moment. Link to comment Share on other sites More sharing options...
Guest Posted January 12, 2014 Share Posted January 12, 2014 I love those FX! I have a question, though. Could you make at least one more set for hypergolic rockets? There are none in the stock game, but FASA has plenty of good examples, for instance.Also, did you see RealFuels mod? A collaboration would be really awesome, especially if the engine FX would change with the engine type. Your NERVA exhaust does a good job of looking like hydrolox exhaust of Delta IV, while Mainsail resembles most kerolox rockets. Solids are spot-on, too. Poodle looks kerolox, too, albeit a bit less realistic. You could make a Space Shuttle-style exhaust (faint, blue-ish hydrolox, it burned hotter than Delta IV), and a hypergolic-type one (see Proton and Titan, despite different fuels, flames looked similar). Perhaps also a clear, stron blue one, for methane ( ) and related fuels. There's a huge amount of fuels and their combinations in RSS, so additional effects would greatly enhance the mod. Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 12, 2014 Author Share Posted January 12, 2014 Tweaks for speed are coming today, along with this Link to comment Share on other sites More sharing options...
YANFRET Posted January 12, 2014 Share Posted January 12, 2014 I wonder if this work could be adapted to put dust trails behind my rovers. Link to comment Share on other sites More sharing options...
nothke Posted January 12, 2014 Share Posted January 12, 2014 This is no ordinary launch Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 12, 2014 Share Posted January 12, 2014 nothke said: This is no ordinary launch~snip~OMG I want it now xD Link to comment Share on other sites More sharing options...
tygoo7 Posted January 12, 2014 Share Posted January 12, 2014 nothke said: This is no ordinary launchhttp://i.imgur.com/40bGScU.gifShut up and take my money!!! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 12, 2014 Share Posted January 12, 2014 Yeah that was my first thought too I will now spend the next few minutes watching it over and over again, dreaming of having it myself xD Link to comment Share on other sites More sharing options...
ddavis425 Posted January 12, 2014 Share Posted January 12, 2014 This is a nice looking mod but I think the particles should move much faster as they seem like they are in slow motion. If you cut the engine and move the spacecraft, what is left of the exhaust trail also moves with the spacecraft. Speeding it up would make it less noticeable. Link to comment Share on other sites More sharing options...
rasheed Posted January 12, 2014 Share Posted January 12, 2014 TELL US OUR SECRET XD.Dammit Nothke your kerbin cities amazes me already, SMOKES COMING OUT O_O.What has the modders done! Link to comment Share on other sites More sharing options...
nothke Posted January 12, 2014 Share Posted January 12, 2014 Different angle: Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 12, 2014 Author Share Posted January 12, 2014 Aerospace is in! It'll be ready to download very soon. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 12, 2014 Share Posted January 12, 2014 Are you planning to add support for other mods? Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 12, 2014 Author Share Posted January 12, 2014 (edited) tygoo7 said: Are you planning to add support for other mods?The FX support other mods, if a mod author or user edits their cfg files to point to my fx.Edit: just uploaded the new version to Spaceport Edited January 12, 2014 by Nazari1382 Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 12, 2014 Share Posted January 12, 2014 (edited) This looks so awesome A version number and a changelog on the OP would be nice But one thing that bugs me atm is that it edits the Squad Folder so much (Easy reomval of mods is what I like to preserve)... Isn't it possible via ModuleManager?@Nothke nothke said: Different angle:http://i.imgur.com/migw2w8.gifThis looks so nice I hope it will be available soon Edited January 12, 2014 by DasBananenbrot Link to comment Share on other sites More sharing options...
Captain_Party Posted January 13, 2014 Share Posted January 13, 2014 nothke said: This is no ordinary launchhttp://i.imgur.com/40bGScU.gifYou shut up. I am going to kill for this.Is there any noticable lag? Or dip in framerate? Any idea how intensive it will be? Link to comment Share on other sites More sharing options...
CaptRobau Posted January 13, 2014 Share Posted January 13, 2014 I'm drooling right now. The rest of the game looks so ugly compared to this state-of-the-art particle effects. Link to comment Share on other sites More sharing options...
pizzaoverhead Posted January 13, 2014 Share Posted January 13, 2014 deadshot462 said: Request:Can you make "dust effects" when landing on places like the Mun? Somehow activating a dust particle FX when you reach a certain low altitude with the engine on?An example can be found on this video: (Around 6:00 min)Those particular dust effects are inaccurate: The lack of atmosphere on the Moon means no gases for the dust to interact with to form clouds. Instead, when it is blasted away, the particles travel in a parabolic arc, similar to the way heavier particles like sand or gravel fly here on Earth. Link to comment Share on other sites More sharing options...
Captain Sierra Posted January 13, 2014 Share Posted January 13, 2014 nothke said: Different angle:http://i.imgur.com/migw2w8.gifGIVE IT TO ME NOW! Link to comment Share on other sites More sharing options...
tygoo7 Posted January 13, 2014 Share Posted January 13, 2014 Alright I figured out how to add these to mod engines. The only problem I have is that they are kind of slow. If you could speed them up a bit that would be nice. Link to comment Share on other sites More sharing options...
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