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I need help getting this into space.


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Alright so I've managed to get alright at getting stuff (capsules, rovers, etc) into an orbit, and am still working on landing, I've landed tree times on the second moon, one probe, one guy and a rover, I still need practice though.

Now I want to get a science lab there, but I'm having a hell of a lot of trouble getting into orbit, I've tried almost everything I can think of, maybe you guys can help.

The idea is this while section is what ends up in orbit, to them maneuver to get to the moon.

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here's my tech tree so you know what I have,

rhvcza.jpg

I have a feeling people that do this use the nuclear engine.

Edited by XOIIO
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nuclear sure help by the way of traveling and maybe if u have to landing, but not for leaving Kerbin so if the problem is to get the lab into orbit.

I think u have to unlock the Skipper engine first, that is the reaserch on top called Heavier rocketry (u should also unlock the Fuel system that is a prerequisite for that). After that, u should have the power needed to move that ship into orbit easy, otherwise, u'll need a fragile big ass tall tower of LV-T 30... the infrastructure and the complessity to build that rocket monster isn't worth.

7 Skippers in Asparagus configuration will be enough, and probably will give u fuel spare move to the Mun or even Minmus which is easier to land.

But i'm new to the game as well, so this is just my advice, by my experience. ^^

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I'm in similar stage of 0.23 carrier and have quite reliable simple lifter for up to 10t.

Using 2x4 symmetry asparagus of:

- FL-T400+T800

- LV-T30

- TT-70 Radial Decoupler

- Winglet for outer/Inline Reaction Wheel for core

9 columns in total. Sorry no pictures at work.

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I'm in similar stage of 0.23 carrier and have quite reliable simple lifter for up to 10t.

Using 2x4 symmetry asparagus of:

- FL-T400+T800

- LV-T30

- TT-70 Radial Decoupler

- Winglet for outer/Inline Reaction Wheel for core

9 columns in total. Sorry no pictures at work.

OP does not have fuel line yet....

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WAY tooo much mass for a lil LV-909.

I believe you are referring to the OP rocket.

Yes. But lets give OP the chances to learn, or find out how to design a better version. (However I think OP will ask the next question...)

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WAY tooo much mass for a lil LV-909.

This is the payload. However, most of the batteries can be dumped as solar panels are available on his tree. There may be a problem landing that lab.

With clusters of SRBs and Lv-30 and LV-45, should be no problem getting that to Mun or Minmus. Fuel lines should be unlocked already unless I missed something on his tech tree.

eKQOxWV.jpg

3ShcRQU.jpg

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I reckon for Munar gravity that will be a fine choice of engine from the choice available. Getting to orbit should be doable with your current tech and you don't need the nukes for travel in the Kerbin system. The nukes are great at interplanetary stuff but a waste of mass for inside Kerbin's SOI really, unless you plan on hopping form biome to biome, then they're very useful.

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Well you guys sure use a lot more rockets that I was trying.

I've made a fairly reliable satellite launcher, I'm going to send a probe and sat to orbit around a planet and land (it will be easier to land where there is some atmosphere for the chute) and the science for that should get me fuel lines.

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Well, his rocket didn't load, so I made one and it worked, it was a similar design to this. I sent some data back, and then Iw anted to get my kerbonauts back for the juicy science they would bring, so I made this baby, and it worked freaking flawlessly! It landed on duna perfectly, RCS is amazingly useful and gravity there is low enough I can move it with just the gyro. I just wish I had known that the kerbonauts RCS was so fast there, I brought a slow rover for nothing except the temperature lol.

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The only problem I had was getting back, I probably needed 50-60% more fuel, I ran out too soon, so used alt+f12 to get them back, there was just no way otherwise, but now I know for next time.

I'm close to unlocking the atomic engine, 2 more for the rocketry that it needs then however much extra. I'm going to send a processing lab on a tour around different planets if I can and have a dock for later when I am good at it.

Man I LOVE this game :)

I'm just wondering, does eva fuel refill when you enter the pod again? Do you need an rcs fuel take attached?

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SNIP

I'm just wondering, does eva fuel refill when you enter the pod again? Do you need an rcs fuel take attached?

yes EVA fuel does refill upon entering a pod so you can still get out and push (i hope that never goes away, it's fun) and you only need an RCS tank attached for RCS fuel (they are two differnt things)

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yes EVA fuel does refill upon entering a pod so you can still get out and push (i hope that never goes away, it's fun) and you only need an RCS tank attached for RCS fuel (they are two differnt things)

Alright awesome, the wiki called in RCS so I wasn't sure.

Another question, I'll ask it here so I don't clog up the forum, will this work to get fuel to the engine? I'm not really sure how fuel lines work, if they just need to connect to a module like this?

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I have that as part of an orbiter station I plan to put up, three guys in the top capsule, it has docking to transfer more fuel to it, and to bring them back down, it will be a practice one for when I send one out farther with the atomic engine. First I need to test how efficient it is though.

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Yep, that's how you connect fuel lines to an engine. Of course you do need a tank on top of that science lab ;)

That is the tank :P The science lab is lower down for easier access using the eva suit if needed. I am going to put a larger tank though, and an atomic engine. Testing it out it's pretty good, though not what i was expecting, I got into orbit around duna but then ran out, so twice as much will be enough to be safe, until then I just used alt f12 again, too tired and impatient lol.

I've also gotten some science by modifying the save file, so i got the atomic engine like that. I figure I've already cheated enough, this run through will be doing it 2/3rds legit or so, and then later I'll start over new without any of that since I'll have the experience and I will know what tech tree path to take.

I wish there was a way to take empty fuel tanks up though, then fill them up in two or three other trips docking lol

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You play f12. You play modify save file:cfg file. You have all your needs.

You dont need any help.

Hope you enjoy the game.

Actually, I did, and I barely have used those. I wouldn't have needed to modify the save at all if I hadn't been using an outdated tech tree image to find what I needed.

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I've had a non-asparagus recipe for ships like that. Off your science lab put 4 radial decouplers, and attach the 2 meter strut to each of that. Now you can build downward for the rockets you need to insert that into orbit. That stage would be 4x skippers each with a 32 size rocomax fuel tank. The stage below that would have 5 skippers with the 16 and 32 tank stacked on them. bottom total of 20 rockets. Use the struts to tie everything together.

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So far my attempts to launch the big lab with only the first big motor unlocked(large version of the 909) I found the way to get it up is to build the lifter around the lab instead of under it. I had 2 layers of 6x asparagus boosters going and it got up with fuel to spare. Unfortunately not enough for my plans for it.

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This worked, though it started to tilt a bi. I used a skipper in the middle after the solid rocket stages, but it worked, I have the three man pod above the station, it's awesome lol.

vxjfj5.jpg

I attached an atmospheric probe, and while I didn't get much the amount of data was huge, it took 10 days to process, and a long time to transmit. I need to find a way to add that to my landing probe, I bet you would get a massive amount of science from it even without processing. I just need to find a spot where the radial parachutes fit and don't look fugly

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