![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
aeTIos
Members-
Posts
360 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by aeTIos
-
Planets that can not be made.
aeTIos replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
You're entirely correct, my bad What I would love is some more varied biomes on Kerbin. Without a doubt it's possible to create stuff like forests, lakes, you name it... You know, the stuff that makes our own planet earth so beautiful. I understand that the engine has limitations but give the planets some love. -
Planets that can not be made.
aeTIos replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Not that I know of O.o -
Planets that can not be made.
aeTIos replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
I am all for more interesting planets. Seasons and weather would be awesome, as well as rivers (seriously, why are rivers not a thing yet?!). -
[1.2.2] SideView Alpha 0.9 - Expand your horizon (or crash the game)
aeTIos replied to sarbian's topic in KSP1 Mod Releases
Hey I'm gonna try this with my chink 3 monitor setup- I have a 1280x1024+1920x1080+1440x900 setup, so that's gonna be a fun time Hope it works, that'd be lit. edit. I tried it; it doesn't crash, but the secondary window that I get is filled with garbage: I know this is with the texture mods, so I tried on a clean install but to no avail, I still get the garbage and the window doesn't do anything. I'm at work right now, if you need logs please hit me up on IRC PM (aeTIos) and I'll try to debug this with you. Running ArchLinux. -
This is really nice! Text looks a bit squishy though but more readable on those light backgrounds, but I also blame KSP for that because the text rendering in KSP absolutely sucks. Gonna use this!
-
Hey, that's uncool! Try again later man. I wanna see what you made!
-
[1.0.5]AutoRove - autonomous rovermovement in the background
aeTIos replied to Wotano's topic in KSP1 Mod Releases
Have not been online for a loooooooooong time. Just logged in to say thank you @Warezcrawler for reviving this mod. Now all we need is a thing to add RTS like base building and more automated stuffs like automatic supply routes via space. But this is a great start!- 139 replies
-
- rover
- automation
-
(and 1 more)
Tagged with:
-
What is KSP trying to be?
aeTIos replied to Robotengineer's topic in KSP1 Suggestions & Development Discussion
YES YES YES YES. That would be amazing. I'd love to set up a mining operation, train kerbals to do it, and next let it run and generate money for me to fund my other missions. Currently I think in career everything is too dragged out, takes too long. For stuff like this to really work though, we need stock mechanisms that make for better base building, etc. I personally love tycoon like games, and while I do not expect KSP to be a management game the size of rollercoaster tycoon, or a strategy the scale of Total War, it could use some more. Dude if this gets added somehow either stock or mod I'll be so hooked. Now I'm pumped. You totally described the game I imagined when I read the catchphrase on the KSP page, three years ago. Squad, make this happen. If you don't know how to, ask on the forums for input from modders and players. You can do it -
Propeller Thrust Tester - Updated to version 1.1!
aeTIos replied to Azimech's topic in KSP1 The Spacecraft Exchange
Wow, azimech for president. Your stuff is always so awe-inspiring. -
Open Source Construction Techniques for Craft Aesthetics
aeTIos replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I... I clicked. -
totm june 2018 Work-in-Progress [WIP] Design Thread
aeTIos replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I want that prototype. Darn that looks awesome. -
Yeah, kinda this. You basically say 'I don't take any rights on this thing that I made with my own hands, do whatever the .... you want with it'. Better take some credit, especially on a part pack The licence I'd suggest is something that allows others to change and fork but they still have to credit you as the original author. I don't really know what the name for that is ^.^''
-
Looks cool, I hope you can make it look a bit stock also, WTFPL is a bad licence, imo. Unless you want me to take your stuff and publish it as my stuff otherwhere?
-
This mod's awesome, makes the game more accurate Enter sacrificing kerbals for more dV.
-
Wow, that's awesome
-
The Most Fabulous KSP Girandola
aeTIos replied to rodion_herrera's topic in KSP1 Challenges & Mission ideas
Regardless of whether this challenge is valid at all, I approve of this thing just because of that gigantic firework thing. WoW. aMaZiNg. -
Aero Revamp: What do You Want to See?
aeTIos replied to Captain Sierra's topic in KSP1 Suggestions & Development Discussion
I'm fine with our current ultra-thick atmosphere, I only think some work should be done to fix how lift works; I'd like to actually lift off from the runway one time. That and part shielding. -
Remove or Fix the Stayputnik
aeTIos replied to Alshain's topic in KSP1 Suggestions & Development Discussion
I've flown a mission to Duna without SAS. It's not hard at all. -
Abusable Contract Mechanics
aeTIos replied to WanderingKid's topic in KSP1 Suggestions & Development Discussion
Also I just realized that this would merge perfectly with the "Failure" penalty in the contract, plus it would make satellites viable. -
Abusable Contract Mechanics
aeTIos replied to WanderingKid's topic in KSP1 Suggestions & Development Discussion
Just thinking, what about making the contract long-term, e.g. the satellite has to stay in orbit for a minimum of 1 year, and you get paid over time? That way you can't re-use it. Also, you could somehow link the vessel to the mission, for example, you have to designate the mission as being this particular one. Not sure how that would work for multi-launches, though. -
You installed this correctly. Did you try attaching some parts to the top of the fairing base? It should reshape automatically. Now if you want a wider base you can right click on it and reshape it using the [<] [<<] [>>] [>] buttons.
-
Not sure how much this contributes to this thread, but my camera can see Jupiter plus moons without any telescope: (30x zoom, 10 seconds shutter if memory serves me correct) I haven't tried catching Saturn on a pic yet because I don't know where to look for it ^^' Jupiter is very prominent in the winter sky so it's fairly easy to point a camera at it. I'm still planning to get an actual telescope, though, so I'll be following this thread.
-
Kerbal Stuff, an open-source Space Port replacement
aeTIos replied to SirCmpwn's topic in KSP1 Mods Discussions
This looks nice, gotta check it out. Also nice to meet you here Sir, howya doin? ^.^