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electricpants

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  • About me
    electrified pantaloons
  • Location
    on the surface of desken, orbiting cherra
  • Interests
    stuff

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  1. i'm not really sure what the problem you're having is then, since i have the exact same mods and it's working
  2. there shouldn't be any dependencies, no. i'd suggest removing mods one by one until the system is able to load, so you can try and pinpoint what exactly is causing the problem.
  3. Hey, electricpants here. It's been a while. This has been a personal project of mine for a little over 4 years now, as I first started making this star back in December of 2019. It's been a long journey, and I've changed a lot since I started. I've been working on this on and off, and the project has kinda been in development hell, having gone through many different iterations before I landed on the system layout I liked best, which is this current one. The mod is still heavily in-development, and I don't know if I'll ever truly finish it, but I really just want to finally get this system out there, so that people can play (and hopefully enjoy) it for themselves. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- You start the game in a highly-compact system orbiting a very cold star. Do note that despite its unusually low temperature and mass, Cherra IS a star, and not a brown dwarf, which is thanks to its high metallicity, providing just enough insulation to keep the core hot enough for hydrogen fusion. Though the planets all look easily accessible, it's harder than you think to navigate Cherra's system, as it takes a LOT of delta-V to get anywhere with pure rocket power. Gravity assists will be your friend here, though you may have to chain many of them together, as they aren't as powerful in this system. Everything moves so fast, it's hard to get something to change your trajectory much! Additionally, spheres of influence are very small in this system, so lots of orbital adjustments may be needed to get everything just right. Some basic descriptions + pictures of the main bodies (spoilers ahead!) CHERRA (Parsec B): PEPSOL (Parsec Bd): DESKEN (Parsec Be): THORBIN (Parsec Bc): ASOOL (Parsec Bb): PARSEC (Parsec Aa) + ARCSEC (Parsec Ab): EXTRA PICTURES!: -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- And there it is! Those little blurbs only covered the central stars and Cherra's 4 main planets, but there's plenty of other stuff to find too, I'm just leaving it up to the player to discover themselves. I know this isn't much, and in comparison to a lot of other planet mods out nowadays, it's not too great visually, but I still hope this is enjoyable to those who choose to play this mod! Do note that, due to me having to use post spawn orbit for Desken, there are unavoidable glitches with the KSC screen in-game. Don't worry, these are purely visual bugs, and do not carry over to flight view or map view. Also, I'm putting this project out under a CC BY-NC-ND license. You can copy and distribute this wherever you want, but only in an unchanged form and for non-commercial purposes. Also, I forgot to say, but Kopernicus Expansion is a dependency for this mod. Download it here. I hope you all have a good day. Download the WIP here!
  4. finally got something on the way

  5. it was super fun to work on this, very excited for it to get a forum thread! it's also very cool to finally release bodies again after, like, i think 4 or 5 years lol
  6. for those wondering about my disappearance, yes, i'm still actively working on that new version of antares :p

    i'm actually working on 3 other mods as well

    i've just mainly moved to discord, so i'm not really active here

    EDIT: i forgot to mention, for more frequent updates on my mods i'd recommend joining gregroxmun's discord, since that's where i post almost all my planet modding stuff

  7. i never do any math whatsoever when playing seriously. like, whenever i'm making a rocket to go somewhere i just take a look at the ingame deltav readout in the vab and i go "well that looks high enough." surprisingly enough it generally works out.
  8. you're gonna need to be more specific than "help it didn't work"
  9. Thanks, glad other people agree that everything looks better now Good ideas! I'll make sure to include them
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