DrLucky Posted August 28, 2011 Share Posted August 28, 2011 I'm certain that at least once, I did get a stage with a retropack to fire its retropack, the decoupler to activate, and ullage engines on the next stage to fire all in one swell foop...Okay; courtesy of someone's thread about making launchable missiles, I discovered how to make the retros work:Add the lineActivatesEvenIfDisconnected = True to the part.cfg for the retro.Now you can put it in the stage with the decoupler, and works fine.Sunday Punch - you might want to tweak that in your next release. Link to comment Share on other sites More sharing options...
NoXion Posted August 28, 2011 Share Posted August 28, 2011 Where exactly in the .cfg file does that line go? Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted August 28, 2011 Share Posted August 28, 2011 Where exactly in the .cfg file does that line go?I don't think it matter where. The config file does not appear to have any section markers outside of comments that indicate any groupings.Arrr!Capt'n Skunky Link to comment Share on other sites More sharing options...
ludsoe Posted August 28, 2011 Share Posted August 28, 2011 I have decided to download mods. :'( Wont be complete vanilla anymore. Link to comment Share on other sites More sharing options...
Salda007 Posted August 29, 2011 Share Posted August 29, 2011 I have decided to download mods. :'( Wont be complete vanilla anymore.*patpat* There, there, it's not so bad! You can still make stock rockets even if you have mod parts available! This just gives you more options beyond that! There's nothing wrong with that! Link to comment Share on other sites More sharing options...
kyusoath Posted August 30, 2011 Share Posted August 30, 2011 these parts are awesome. Link to comment Share on other sites More sharing options...
Spiz102 Posted August 31, 2011 Share Posted August 31, 2011 Is it possible to attach 3m tanks to other 3m tanks sideways, so I can make an SSTO by the expedient of using 7 3m tanks joined to 49 NERVAs? Link to comment Share on other sites More sharing options...
DrLucky Posted August 31, 2011 Share Posted August 31, 2011 Is it possible to attach 3m tanks to other 3m tanks sideways, so I can make an SSTO by the expedient of using 7 3m tanks joined to 49 NERVAs?In this rocket I use a 7 x 3m core. I use the aero decoupler, with a lateral 2x1 coupler to get the offset required for the 3m booster. The NERVAs move two 3m tanks well, but a stack of 3 above them is a little more than they can handle. I'm very fond of using 7 x SLS engine under my 3m tanks; the thrust is low enough that you don't have to worry about the adapter vibrating, and the 455 kN of thrust is enough to move a single tank easily, barely move two tanks, or serve as a core to a bunch of boosters. If you're careful, you can get 30 1m boosters around a set of 6 3m boosters on a 3m core. I tend to get a frame a second or so with this arrangement. Link to comment Share on other sites More sharing options...
Sunday Punch Posted September 4, 2011 Author Share Posted September 4, 2011 CORRECT!Sunday Punch re-textured the solid booster in V1.05but if you look in the kerbal space repository,you'll find V1.04Or look for the posts on the front pageEDIT: I just checked and sunday punch reskinned the solids in V1.03So you'll have to check the front page of this topicYeah I completely remodeled the solids because I was unhappy with the way they looked, same with those old nosecones. I could make some different solid motors though, you guys have any ideas for what would be useful?I haven't had time to work KSP stuff for a while, but I want to make some 2 metre engines and some more 3 metre parts soon. Maybe some 1m-2m and 2m-3m frustum fuel tanks too. Link to comment Share on other sites More sharing options...
Andras Posted September 4, 2011 Share Posted September 4, 2011 How about a big 2m stackable SRB?A longer radial decoupler then the stock one (that has standoff from main body)) 2m radial stack decoupler (could be an aero)2m RCS3m Skylab 'payload'2m engine w 8 nozzles like Saturn 1 (diamond/square) or N-1 (circle) Link to comment Share on other sites More sharing options...
swamismurf Posted September 4, 2011 Share Posted September 4, 2011 Additional requests: 3 meter radial decouplers2 and 3 meter capsules2 and 3 meter fairingsMini SASMini Decoupler Link to comment Share on other sites More sharing options...
Feragorn Posted September 5, 2011 Share Posted September 5, 2011 Is it just me or does fuel not flow through your decouplers? Link to comment Share on other sites More sharing options...
NoXion Posted September 5, 2011 Share Posted September 5, 2011 Yeah I completely remodeled the solids because I was unhappy with the way they looked, same with those old nosecones. I could make some different solid motors though, you guys have any ideas for what would be useful?I haven't had time to work KSP stuff for a while, but I want to make some 2 metre engines and some more 3 metre parts soon. Maybe some 1m-2m and 2m-3m frustum fuel tanks too.I definitely think KSP needs more 2m engines, and also like I said earlier:Perhaps if the old booster mesh could still be used [if it] was resized so it was midway between the KSP-30 and the KMX Industries Minibooster/RT-10 Solid Fuel Booster? Or maybe it could be taken in the other direction, and become the first 1.75/2m booster?The new booster mesh/skin is certainly good and it's a part I like to use, but the old version has a junky charm about it. Link to comment Share on other sites More sharing options...
rdfox Posted September 5, 2011 Share Posted September 5, 2011 I'd like to see the old mesh as about a 0.75m booster; it'd be good for representing Minuteman-based strap-ons for the Saturn V derivatives. (The mini-SRB is just a little too small to represent them compared to the S-V parts pack, and they burn a little too long.)I'd definitely like some true 2m engines, so I didn't have to rely on either the 'bouncy' 2m:2x1m adapter or plugging some of Nova's 1.75m engines on and pretending they fit. Link to comment Share on other sites More sharing options...
NitroX infinity Posted September 7, 2011 Share Posted September 7, 2011 I don't know if this is known or intentional but it looks to me like there's a problem with the aero decoupler.When attached to liquid fuel tanks, and a liquid fuel tank/engine is attached to the decoupler, those engines drain the fuel from the tanks to which the decoupler is attached (and the tanks directly on top of that one) first, before draining fuel from the tanks under the decoupler.This means that any liquid engine attached to those first tanks has less fuel to use. None even if it's just one liquid fuel tank. Link to comment Share on other sites More sharing options...
Andras Posted September 7, 2011 Share Posted September 7, 2011 That's how every rocket burns fuel, top down-center out. Link to comment Share on other sites More sharing options...
KingAirDriver Posted September 7, 2011 Share Posted September 7, 2011 I don't know if this is known or intentional but it looks to me like there's a problem with the aero decoupler.When attached to liquid fuel tanks, and a liquid fuel tank/engine is attached to the decoupler, those engines drain the fuel from the tanks to which the decoupler is attached (and the tanks directly on top of that one) first, before draining fuel from the tanks under the decoupler.This means that any liquid engine attached to those first tanks has less fuel to use. None even if it's just one liquid fuel tank.I just stick an SAS module between the decoupler and the fuel tanks. Stops the fuel flow from the center main tanks and lets the radial engines suck from their own tanks. Link to comment Share on other sites More sharing options...
Brovine Posted September 7, 2011 Share Posted September 7, 2011 This is expected behaviour. Liquid engines go all the way up the tree of parts til the highest connected fuel tank, and use that first. The aero decouplers carry fuel. It would probably be useful to have two versions of the decouplers, one carrying fuel and one not. Failing that, add a non-fuel-carrying component like an SAS or a vertical decoupler under the aero coupler. Link to comment Share on other sites More sharing options...
Drone Posted September 7, 2011 Share Posted September 7, 2011 Can we expect 3 metre fairings next version?Also the two metre centaur booster seems really buggy. if you put two engines on them it doesn't seem to be centred properly so ships using them spin out of control, and thats assuming one of the engines doesn't get snapped off while its in a shroud. Link to comment Share on other sites More sharing options...
Spoot Knight Posted September 8, 2011 Share Posted September 8, 2011 I was wondering if an upload could be made with some of the 1.09 rockets? I'd like to fly (And/or crash) them. Link to comment Share on other sites More sharing options...
iamwearingpants Posted September 8, 2011 Share Posted September 8, 2011 I can't use the 5-7X1 adapters. Even at minimum thrust the engines don't work on it. It plays the burnout sound, and the engines grey out in the staging sequencer. :'( Link to comment Share on other sites More sharing options...
Salda007 Posted September 9, 2011 Share Posted September 9, 2011 I can't use the 5-7X1 adapters. Even at minimum thrust the engines don't work on it. It plays the burnout sound, and the engines grey out in the staging sequencer. :'(That happens because the connection between the adapter and the tank above it is breaking. Put a 4-6 struts around the edge from the adapter to the tank above it, and that should keep things in place for you. Link to comment Share on other sites More sharing options...
rdfox Posted September 9, 2011 Share Posted September 9, 2011 Actually, I put my struts from the tank above the adapter to the engines themselves; this transfers a lot of the load via the struts, and also makes it harder for the engines to vibrate themselves off the vehicle. Link to comment Share on other sites More sharing options...
iamwearingpants Posted September 9, 2011 Share Posted September 9, 2011 That happens because the connection between the adapter and the tank above it is breaking. Put a 4-6 struts around the edge from the adapter to the tank above it, and that should keep things in place for you.I tested that, and also did what you said. I used one engine in the middle, and I pressed space and the engine was disabled. Then I tipped over the vehicle and the the whole thing went down. There are no structural problems. Link to comment Share on other sites More sharing options...
rdfox Posted September 9, 2011 Share Posted September 9, 2011 Sounds like too much weight is breaking the engines off on the pad, then. Either use my trick, or use some of Captain Slug's lander legs to support them just above the pad. Link to comment Share on other sites More sharing options...
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