-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Brovine
-
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Brovine replied to JDP's topic in KSP1 Mod Releases
You need to add an SAS to provide attitude control - there's one specifically for the purpose included in the pack. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Brovine replied to JDP's topic in KSP1 Mod Releases
You probably don't have line-of-sight to the space centre. Radio doesn't work through the planet - you have to be able to see what you want to communicate with. -
Well, I finally managed to land intact on the Mun... Unfortunately, something went slightly wrong in the process. Can you spot it?
-
It would be useful to have a non-gimballing 1m engine of medium power - as far as I can see only the smallest 1m engine and the largest 2m example are non-vectored. Finally managed to get to the Mun just now - unfortunately all I had left was RCS, which was not enough delta-V to slow down for a controlled landing. Impact at about 500m/s horizontal...
-
RCS module don't need a lot of parachute to survive landing - a couple of radial chutes on each should do the job, if dead crew bothers you!
-
This is expected behaviour. Liquid engines go all the way up the tree of parts til the highest connected fuel tank, and use that first. The aero decouplers carry fuel. It would probably be useful to have two versions of the decouplers, one carrying fuel and one not. Failing that, add a non-fuel-carrying component like an SAS or a vertical decoupler under the aero coupler.
-
Get a satellite into orbit, and return.
Brovine replied to McLuv's topic in KSP1 Challenges & Mission ideas
I already have a moreorless successful quad-launcher designed and tested. As for a single launcher... http://kerbalspaceprogram.com/forum/index.php?topic=1637.0 Here's my fairly compact launcher and heavy-duty lander. -
the mega unrealistic satellite launchers..
Brovine replied to sirmonkey's topic in KSP1 The Spacecraft Exchange
I'm personally flying a quad-launcher right now. I think I can expand the same design into an eight-satellite load without much trouble - I jettisoned my second launch stage with a quarter of its fuel left, after achieving a stable orbit. Seeing as all satellites are mods, I'm curious how anyone would be able to try this without one! -
Here is the very silly quad satellite launcher I am working on now... Satellites are inside the nose cowls of the inner four 2m engine stacks.
-
The entire orbit stage is fine for landing. It's the main engines below that which aren't surviving right now.
-
I've been attempting to build a satellite launch system, and I've succeeded. I was also trying to make as much of the launcher recoverable as possible - and everything except the main engines will survive landing. Satellite is suspended underneath the command pod. The four boosters are the launch stage, and then safely parachute back to ground. The shrouds at the bottom protect the main engines when the boosters are jettisoned - I did have intermittent problems with one engine falling off... The main stage fires a pair of radial boosters to clear the shrouds, then two Medium Berthas propel the ship up to about 25km. Then the main stage is jettisoned (with another pair of boosters), and the orbit and landing stage takes over to manoeuvre into orbit. The main stage parachutes are not strong enough to land the assembly safely, so far. Once in a stable orbit, I can decouple the satellite and ease the orbit stage clear. I maintained an entire orbit watching the satellite drift further away, then prepared to return to the planet. Here we are passing the dark side of the planet. You'll notice that the entire orbit stage is also the lander - whilst trying to protect the orbit stage, I discovered that it was descending slower than the command pod most of the time. Three MK16-3 chutes are enough to land the whole assembly safely now I have the lander legs - and if I have fuel left, I can even re-launch and move around the surface. The radial chutes are a bit overkill, but I've left them on for now... The design is attached. It requires Wobbly Rockets, SIDR&SD pack, the tuned SAS pack, the MK16-3 and the radial parachutes, the lander legs, the radial booster pack, and the Stellar comms satellite. And version 0.9 for the struts. I think that's all...