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BABYLON: Derelict - EPIC challenge!


Tada

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Alright, I downloaded the scenario file and put it in the 0.23 scenario folder, but it isn't showing up in the scenario menu. It has the .sfs file extension, I checked that.

Any idea how I can fix this? Do I need to install any mods?

Edit: It says we are allowed to launch spacecraft for refuelling. Can we launch a refuelling tanker to Jool?

Edited by CaptainArchmage
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Yes you can launch fuel ro Jool :-) Stock launches from Kerbin are allowed.

But launching crew modules is allowed only inside Kerbin system - Kerbin-Mün-Minmus

Edited by Tada
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Yes you can launch fuel ro Jool :-) Stock launches from Kerbin are allowed.

But launching crew modules is allowed only inside Kerbin system - Kerbin-Mün-Minmus

So we can't attach a Crew Exploration Vehicle to one of the provided ships and send it out to Jool?

EDIT: I can't load the file in 0.23. It doesn't show up in the scenario list when I put it in the scenario folder, and when I make a folder for a save and turn the .sfs into a persistence file, the game says the file is corrupted. Any idea on how to solve this?

Edited by CaptainArchmage
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Objective 1 complete.All craft within same orbit of objective 2.

Valiant:Full refuel(170) carrier making trip worthwhile.

Braveheart:Acitus found and surveyed,used to fill Discovery and braveheart.

Discovery:Comms issue discovered and link re-established.

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Alright, I got it working with the thing you just provided. So far the DCMS Discovery has been sent to Laythe on a 151 day transfer trajectory. Next I will send the Valiant and Braveheart.

The "quicksave" on this save is the revert one, right? I haven't quicksaved since starting it.

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OBJECTIVES:

1. Reach Laythe with ships provided in scenario (50 points)

2. Find out why there is no communication between Kerbin and Laythe (20 points)

3. Investigate the status of Saphire station on low Laythe orbit. (50+100 points)

4. Search for DCMS Ark Roayl and MCLEC Anicetus. Report status of ships, rescue crews. (200+200 points)

5. Commence search and rescue operation on Laythe surface (300 points for each Kerbal)

6. Go investigate unknown signals around Jool system, provide informations (100 points for each)

7. Provide informations on status about Gamma orbital station. (100 points)

8. Return all Kerbals to Kerbin/Kerbin orbit (500 for each)

Multipliers:

1. Fleet operations – bring more than one ship to Laythe in single launch window (1.5x)

2. Leap of faith - bring KADF Valiant to Laythe and back. (1.2x)

3. Scavenger – finnish all objectives without launching refueling mission from Kerbin (2x)

4. Home sweet home! – return all Kerbals from Joolian system to KSC! (2.5x)

I did all the green before the Valiant vanished from my save.Braveheart and Discovery were docked to Saphire and Braveheart was fully fueled,more fuel was prepared for the Valiant which was on it's way out of Tylo(I would have gotten the other multipliers/bonuses)

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I did all the green before the Valiant vanished from my save.Braveheart and Discovery were docked to Saphire and Braveheart was fully fueled,more fuel was prepared for the Valiant which was on it's way out of Tylo(I would have gotten the other multipliers/bonuses)

Very nice.

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BABYLON: Derelict

...

RULES:

...

2. Switching to another craft is allowed only after you get closer than 2.5km (render distance)

...

Does one need to get within 2.5km to another craft with a kerbal, or might a Probodobodyne be sufficient (ex: using the torpedoes/probes attached to cruisers)?

thx for the fun in-depth challenge,

kdonfede

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