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CaptainArchmage

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  1. You buy the game on steam or on the store, or on both places. You can't have both with a single purchase, but don't worry about it too much. The store copy, which you have, allows you to get previous versions which is nice. If you want to launch from Steam, I think you can add your copy as a non-steam game.
  2. We just have Liquid Fuel and Oxidiser in KSP. The density combination is more like Kerbal equivalent of N2O4 and Aerozine for the record, but lore tends to go for Liquid Oxygen and Kerosene. The following statement is 100% valid only if actual volume calculations are carried out by the mods, given the tank volume. It appears this is the case. Hydrogen and then nuclear rockets are essential IRL due to the square cube rule combined with the efficiency. Starting with liquid hydrogen and oxygen, the square cube rule says, essentially if you go for a small system hydrocarbon fuel is cheaper than hydrogen to work with, and that's mostly to do with tank costs (the structure is more expensive than fuel). Going to a modern heavy-lifter the sizing gets to the point you're either spending on mass to support the dense kerosene, or on insulation for otherwise less dense hydrogen, and not only is the insulation lighter, but the volume-to-surface-area is higher due to the square cube rule. Additionally, the insulation needs will drop as the area through which heat gets, per unit volume in is smaller (so the tank stays cold for longer). This means that the cost of the tank for the hydrocarbon fuel, including insulation, will eventually outstrip the cost for the liquid hydrogen tank and the cost of hydrogen doesn't make a difference because the tank is about a hundred times the price of the fuel it holds, unless you're sitting just on the margin. The emphasis is big tanks. Think SLS and Energia scale, or bigger. This is particularly about minimising surface area and support mass. Probably you should run a graph for this. I think there might be an issue of balancing. The nuclear engine will provide a lot more specific impulse, but the TWR is poor, including IRL. These are used in orbit. To be honest the ISP should be something like 800-1600s for a hydrogen nuclear rocket.
  3. I need to check other situations, but outside of reentry, on 100% heating, I think the problems will be close to the sun or running a lot of clustered engines for a long time. Use the small radiators that are directional, the biggest arrays appear bugged (source: people who tried them, please confirm) compared to the medium and small ones. Liquid fuel only = use a liquid fuel spaceplane and attach nukes as a switchover from the turbojet engines. I had a 0.90 spaceplane to Jool powered by those, probably would have gone further in 1.0.4.
  4. The best way is to be going as close to zero m/s as you leave Kerbin's SOI. If you have the upgraded tracking centre just get the parabola out of the SOI barely, else accelerate until you see "escaping" on the map view status instead of "orbit" or "sub orbit". Leave, do science, and thrust back towards Kerbin. Probably been ninja'd a few times now.
  5. In my current save? Eating snacks on the surface of the Mun while the Skyloft (a Skylab lookalike) gets launched into orbit around Kerbin. If things go really well, he might be staying there for a while, even.
  6. Do you know if there there an after party for squad for today though? I see one scheduled for 9:30PM EDT.
  7. These two may be some of the indicators: 1) You have difficulty ending up in a circular orbit around Kerbin, most orbits end up highly elliptical. 2) You have difficulty killing your horizontal velocity landing on the Mun.
  8. I think this is about correct. Jet engines don't use an internal oxidiser supply, so an "effective ISP" seems to be used for some of them. In other news, you could use other methods to get the fuel as well from ISRU. Technically an electrolysis system with enough power to back it up could use the water present to make liquid hydrogen and liquid oxygen, or liquid methane and liquid oxygen (using the Mars atmosphere).
  9. The process will both produce oxygen and food. Or, this, though plants use respiration during the night and during germination, which is why there is an initial supply of O2 around; after the plant begins photosynthesis it should be able to produce enough oxygen to keep that covered. The scaled up version of this system, as a farm, will probably need to cover the colonist's oxygen needs as well. Regarding algae: you can use that, but complex plants are more appetising, and algae require a specific process for freezing that isn't such an issue with plants (multiple seeds are brought along for backup). It is important to test this technology works on Mars; there will be results on the environmental conditions inside, how CO2, O2, and nitrogen levels fluctuate, and the general health of the plant. Edit: And Happy New Year to the KSP forums!
  10. Thanks! Growing edible food in space using extraterrestrial resources is going to be really important for sustaining colonies out there.
  11. Alright, this project aims to grow lettuce on Mars using CO2 from the Martian atmosphere: http://www.lettuceonmars.com/ The design uses an open cycle system with a pressurised greenhouse and grows an edible plant which has been subject to good deal of research. The lander is intended to go to Mars in 2018 and is funded by MarsOne, but the design should be valid on any landing Mars mission (example: NASA or ESA) that makes a soft landing. There happens to be a public vote on it, too; it is one of the ten finalists for the university payload. If you want to see this happen, you need to vote for it now! Voting closes at midnight tonight. Voting instructions are on the project page, if you want to see this fly vote for it now! Here's the project page on the mars one community website: https://community.mars-one.com/projects/mars-micro-greenhouse An AMA about the mission was also done on Reddit: http://www.reddit.com/r/IAmA/comments/2qp7yx/we_are_a_student_team_that_will_grow_lettuce_on/ (There's also a KSP mod I've done based on the designs. The Curse site is http://www.curse.com/ksp-mods/kerbal/226547-lettuceonmars-micro-greenhouse-mod-plant-science and on these forums at http://forum.kerbalspaceprogram.com/threads/105064-LettuceOnMars-Micro-Greenhouse-Plant-science-in-space-using-extra-kerbinian-resources%21 - plant or other life-oriented science in space is something we could do with in KSP as well!)
  12. Merry Christmas (belated) everyone! Presenting my first mod here. This adds a module to grow plants using other planets' atmospheric resources and get science out of it. You'll be able to run this experiment on Kerbin, Duna, Eve, Laythe, and Jool, and any modded planets where there is atmosphere present (if it doesn't work with the modded planet you're trying, and it does have an atmosphere, mention it!). The design is based on that of the #LettuceOnMars team's submission for Mars One 2018 lander university payload competition. You can read more about them and how their project works here (yes, the project, in real life, passed a technical review): http://www.lettuceonmars.com/ https://community.mars-one.com/projects/mars-micro-greenhouse This mod has been slightly KSPified in certain cases; you'll know when they happen. The modded experiment takes considerably shorter time to run than a few weeks, for example. Curse page: http://kerbal.curseforge.com/ksp-mods/226547-lettuceonmars-micro-greenhouse-mod-plant-science Curse download: http://kerbal.curseforge.com/ksp-mods/226547-lettuceonmars-micro-greenhouse-mod-plant-science/files Download Links - I put the file (with license and credits) on MEGA since it isn't uploading to Curse. When Curse is working for me I'll replace the link. You can download the mod here! To install: Drag the LettuceOnMars folder to the GameData folder. Little Q&A for those interested in the technical details: Don't plants need oxygen to start germination? > The design this is based on carries its own water, and either uses electrolysis or decomposes nitrous oxide to produce oxygen. The carbon dioxide is is obtained from the atmospheres of other planets, and so can the nitrogen or buffer gas. On certain large and gaseous planets, however, there is no carbon dioxide or buffer gas and the "explodium vapour" present might result in an energetic redox reaction with the oxygen produced. Here in KSP you can still put the experiment or two on a Jool descent probe and see what happens. Where does the buffer gas come from: > In real life, there's an open design choice between supplying a buffer gas (inert gas like nitrogen or argon) from chemical decomposition or extracting it from a planet's atmosphere. On a planet like Mars, the nitrogen content can be enriched using membrane filters, which are light, cheap, safe, and are in-real-life used in just about all but the most massive nitrogen production plants. For this mod, the buffer gas (Squad hasn't elaborated on what this gas is called) system uses the one best suited to the planet. What about air pressure? > A compressor is carried along to build up the pressure. That said Duna has a lot thicker atmosphere than Mars. Screenshot:
  13. I decided to try out Kerbin Real Size System (10x) and got into orbit, and the ion engines how have enough propellant to take me to the Mun and back, and probably to Minmus as well. I did not use FAR or Kerbal Engineer.
  14. I had not checked Spaceplane Plus until now, but looking at it I think it is perfect for stock! Hopefully the cargo bay will be included too.
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