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Positioning Flames


Zander

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Hello,

I need help with moving the flame on a rocket engine.

I tried editing the flame FX values but they have no effect on its position at all.

what I want to do it..

I want the flame to be in the same direction as normal, But 10 meters in the direction shown in the picture. I tried adding the 50.0 in many different places but it never had any effect. Can someone tell me how to do it?

// --- FX definitions ---

fx_exhaustFlame_blue = 50.0, -3.4, 0, 0.0, 1.0, 0.0, running

fx_smokeTrail_light = 50.0, -3.4, 0, 0.0, 1.0, 0.0, running

fx_exhaustFlame_yellow = 50.0, -1.0, 0, 0.0, 1.0, 0.0, running

fx_exhaustSparks_flameout = 50.0, -3.4, 0, 0.0, 1.0, 0.0, running

6mIO7BBQiM6D43K89Z5dkPGw07AaL.jpg

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Just looked up in the wiki should be like that:

fx_gasBurst_white = x, y ,z, angx, angy, angz, activate, deactivate

So to change 10m you should add 10 to x or z.

Old (wrong):

The values in the config are just for defining the color and length. The placement of the flames is defined by an empty object that is places in Unity and exported with the object. So you will need to edit the mesh in Unity editor and export, but as this is a stock part you aren't able to edit it (correct my if I am wrong, but don't know any way to import them into unity, to re-export them).

Edited by Spartan190
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Oh thank you for your reply, can I then have a blank object created that is just a flame and nothing else? Which includes a center and a flame. Basically I want to create a flame that is 10 meters away from the center of the object that I can then position in the VAB. It doesnt need to be on this part. there doesnt need to be any model at all. Just a flame that is going in a certain direction and is 10 meters away from the center of the object.. the direction the flame shoots isnt important because i can rotate it in the VAB. Can this be done?

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Sorry need to correct my old post:

Just looked up in the wiki should be like that:

fx_gasBurst_white = x, y ,z, angx, angy, angz, activate, deactivate

So to change 10m you should add 10 to x or z.

When I created rocket parts I used the empty object.

Need to try what you wanted my self. But don't have time for that atm (exams). If it doesn't work editing the config. I'll try creating an "object" that you can attach to your rocket.

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ModuleEngines, for the last, oh, four+ versions of the game, totally ignores all that. All it cares about is the effect name and when it's applied. Instead, the effect is positioned at the thrust transform.

If you want it offset, you can edit fxOffset in the ModuleEngines module. try changing fxoffset to 10, 0, 0 which should offset 10m in x and 0 in y and 0 in z.

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ModuleEngines, for the last, oh, four+ versions of the game, totally ignores all that. All it cares about is the effect name and when it's applied. Instead, the effect is positioned at the thrust transform.

If you want it offset, you can edit fxOffset in the ModuleEngines module. try changing fxoffset to 10, 0, 0 which should offset 10m in x and 0 in y and 0 in z.

Nathan thank you that did it. Spartan190 thank you for your help too. Nathan can you tell me how to disable all heat and damage effects from the booster?

I am using your deadly reentry so that might have an effect but I set exhaustDamage = False and heatProduction = 0 But it is still starting to overheat. How can I stop the heat produced by the engine?

Thank you

EDIT:

I figured it out. You go in the deadly reentry cfg and find the part and you can stop its heat production there.

Edited by Zander
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