VR_Dev Posted December 16, 2014 Share Posted December 16, 2014 (edited) Don't know if it's been mentioned yet. But the snap setting affects the gizmos. Took me a while to figure that one out.Gizmos are making my life so much easier. Edited December 16, 2014 by clown_baby Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted December 17, 2014 Share Posted December 17, 2014 (edited) clown_baby said: Don't know if it's been mentioned yet. But the snap setting affects the gizmos. Took me a while to figure that one out.Gizmos are making my life so much easier.http://i.imgur.com/LuyuBBO.pngyou can sure say that clown baby just lookt at the shapes of this plane and its so easie Edited December 17, 2014 by soulreaver1981 Quote Link to comment Share on other sites More sharing options...
LABHOUSE Posted December 17, 2014 Share Posted December 17, 2014 soulreaver1981 said: damm i forgot that you can do that to om my god i love the new ksp One problem is part clipping. Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted December 17, 2014 Share Posted December 17, 2014 soulreaver1981 said: i love the new ksp!!!!made this using 0 cubic strutshttp://i.imgur.com/trMI5yw.jpgi always use to use the cubic struts to make things like thisR.I.P cubic strut..............you were a good friend ;.; Yeah using cubic struts and trial and error won't be missed. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted December 17, 2014 Author Share Posted December 17, 2014 LABHOUSE said: One problem is part clipping.How's that a problem? Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 17, 2014 Share Posted December 17, 2014 GusTurbo said: How's that a problem?Clipping things into your root part can sometimes trigger an error rooted in game code (may or may not still exist post editor revamp) which would duplicate parts of your craft inside itself multiple times, over, create a phantom part chain, root it, and cause general mayhem, fully corrupting the craft file in the process. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted December 17, 2014 Author Share Posted December 17, 2014 Captain Sierra said: Clipping things into your root part can sometimes trigger an error rooted in game code (may or may not still exist post editor revamp) which would duplicate parts of your craft inside itself multiple times, over, create a phantom part chain, root it, and cause general mayhem, fully corrupting the craft file in the process.The dreaded "symmetry bug," that causes weird floating sideways parts on the launch pad? Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 17, 2014 Share Posted December 17, 2014 GusTurbo said: The dreaded "symmetry bug," that causes weird floating sideways parts on the launch pad?Yes, that bug. In the old editor, it was confirmed that clipping parts into the root part would greatly increase the chances of this manifesting.As clipping things into the lander can is so visually pleasing, my landers often fell victim to this. soulreaver1981 said: you can sure say that clowbay just lookt at the shapes of this plane and its so easie http://i.imgur.com/OCPlgzT.png Is there any reason this looks so much like an Aegis Dynamics Avenger? Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted December 17, 2014 Share Posted December 17, 2014 (edited) Captain Sierra said: Yes, that bug. In the old editor, it was confirmed that clipping parts into the root part would greatly increase the chances of this manifesting.As clipping things into the lander can is so visually pleasing, my landers often fell victim to this.Is there any reason this looks so much like an Aegis Dynamics Avenger?Nooop just came up dat hull schape a few days ago.you can see it a few post back in the white lightning. Edited December 17, 2014 by soulreaver1981 Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 17, 2014 Share Posted December 17, 2014 You incidentally created a near-perfect replica. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted December 17, 2014 Author Share Posted December 17, 2014 Captain Sierra said: Yes, that bug. In the old editor, it was confirmed that clipping parts into the root part would greatly increase the chances of this manifesting.As clipping things into the lander can is so visually pleasing, my landers often fell victim to this.Is there any reason this looks so much like an Aegis Dynamics Avenger?One method for avoiding that bug that has worked for me is to never activate symmetry while you are holding the component with your cursor over the part you're trying to attach to. Always activate symmetry with your cursor off the craft, if that makes sense. I haven’t had the bug in ages, when I used to get it often. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 17, 2014 Share Posted December 17, 2014 Hmm, I never knew that prevented it. Cool. Certainly explains why I had that nasty streak of it and lost 4 craft files. (I did, and still do, toggle symmetry like that constantly) Quote Link to comment Share on other sites More sharing options...
KotDemopan Posted December 17, 2014 Share Posted December 17, 2014 Went ahead and decided to make this: Quote Link to comment Share on other sites More sharing options...
FishInferno Posted December 17, 2014 Share Posted December 17, 2014 Captain Sierra said: Yes, that bug. In the old editor, it was confirmed that clipping parts into the root part would greatly increase the chances of this manifesting.As clipping things into the lander can is so visually pleasing, my landers often fell victim to this.Now that we can change the root part, why not just change it to a different art? Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted December 17, 2014 Share Posted December 17, 2014 Captain Sierra said: You incidentally created a near-perfect replica.http://i.imgur.com/3Z0XBHI.pngThat look cool i need to make some ss replica's Quote Link to comment Share on other sites More sharing options...
manni01 Posted December 17, 2014 Share Posted December 17, 2014 There is a f-22 raptor and a su-27 ready to be flown Quote Link to comment Share on other sites More sharing options...
SofusRud Posted December 17, 2014 Share Posted December 17, 2014 KotDemopan said: Went ahead and decided to make this:http://i.imgur.com/BqQrgV9.pngAren't you basically blocking the thrust of all but the last two jet engines? Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 17, 2014 Share Posted December 17, 2014 FishInferno said: Now that we can change the root part, why not just change it to a different art?The new root part change thing confuses me on how its to be used. Then again, I'm used to SelectRoot which was 'click once, wait a second or two, profit.' Quote Link to comment Share on other sites More sharing options...
Krakis Posted December 18, 2014 Share Posted December 18, 2014 (edited) I have been trying to find a way to do this [stock] for quite awhile now. Thanks to 0.90 it works! (Read this as it works on the ground. My shuttle has not left the tarmac) Standard clamp o tron over a crew hatch with full functionality! Krakis......... Edited December 18, 2014 by Krakis Quote Link to comment Share on other sites More sharing options...
Rune Posted December 18, 2014 Share Posted December 18, 2014 Krakis said: I have been trying to find a way to do this [stock] for quite awhile now. Thanks to 0.9 it works! (Read this as it works on the ground. My shuttle has not left the tarmac) Standard clamp o tron over a crew hatch with full functionality! http://i1165.photobucket.com/albums/q599/krakis123/screenshot35.pngKrakis.........That's not how the real shuttle works worked (the docking port it used on orbit with clamps and stuff was in the cargo bay, that hatch was only for egress/ingress on the ground), but it is pretty cool nonetheless. You might be confused because before launch there was a short of umbilical attached there for the astronauts to walk up to the hatch... but the shuttle itself did not connect there to the launch tower, it just rested against its side like the boarding gates in airports.In other news, I am completely absorbed by the career campaign I started "just to see how it went nowadays". Between that and me going on a short trip this weekend, I am going to be short of less active these next few days. But I maintain my promise of new SPH section in R-SUV by christmas!Rune. I have most of it done anyhow, just posting it takes time. Quote Link to comment Share on other sites More sharing options...
zekes Posted December 18, 2014 Share Posted December 18, 2014 I'm working on an SSTO - i want to take 30 tonnes to LKO. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 18, 2014 Share Posted December 18, 2014 30 tons is not quite an orange tank, so what is it you're trying to space? Quote Link to comment Share on other sites More sharing options...
9t3ndo Posted December 18, 2014 Share Posted December 18, 2014 (edited) Working also on a cargo SSTO but the Mk3 parts are heavier than expected.and i'm very proud of the intakes Edited December 18, 2014 by 9t3ndo Quote Link to comment Share on other sites More sharing options...
Rakaydos Posted December 18, 2014 Share Posted December 18, 2014 Had soe drag problems in FAR ( I had to engage rockets at 1400m/s instead of 1600) and didnt bring a cargo, but hey! I got Mk 3 parts to SSTO! Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 18, 2014 Share Posted December 18, 2014 I built dis:Got a lotta work to make it flight ready. Quote Link to comment Share on other sites More sharing options...
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