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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !


Sido

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actualy it says just the cloud.cfg it says nothing about user settings.

I talk about files

And there's no "cloud.cfg" in the boulderco files. it's for the example.

if you don't understand that for see a cloud layer you must edit the both files i can't help you.

I made the aurora, and the separate zip cause an admin ask for it and i think it was a good idea.

if you don't want to edit anything, you download all the pack, you merge the folder when your OS ask for it and that's all.

Thanks.

Thanks for all other who made me a lot of constructive feedback by private message.

It's really interesting and, i'll try to put all your advice in a futur update.

keep tuning.

Sid

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It's seem that there's an ArgumentException involving FAR and a dictionary object. That's how it stores the properties of other planet's atmospheres, and it list the bodies using indices based on the FlightGlobals index for that body. PlanetFactory isn't changing that, so multiple bodies are getting the same index, which causes FAR to break.

I'll made an update by changing index for custom systems to avoid the conflict in the next update

Also have you fixed this now? :)

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Also have you fixed this now? :)

It's ok in the next version, maybe at the end of this week.

This is not my only project so this one is not my priority.

But i fixed this in the next update (0.6)

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How hard is it to add new science defines for new planets? Is it basically just adding the moon/planet name into the current science defines with the new name and adding the text needed? I'm thinking of adding some basic ones just so I get credit for orbiting these celestial bodies.

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How hard is it to add new science defines for new planets? Is it basically just adding the moon/planet name into the current science defines with the new name and adding the text needed? I'm thinking of adding some basic ones just so I get credit for orbiting these celestial bodies.

It shouldn't to hard should be as easy as adding the text location to the science defs

BlahSrfLanded = blah blah Omg this place rocks

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It also appears that the mun is also moving fast around its orbit, its getting highly annoying :( is there any way to fix this?

What ???

how my planet pack can make moving the Mun faster on its orbit ?

This pack don't do anything with the Mun...

And please... if you encounter some real bug, make me a private message with all the bug you've discover, how to redoing it and if possible screenshot...

And i try to correct them in a future update.

A lot of people made this and this is really more easy for the two side.

Thanks.

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What ???

how my planet pack can make moving the Mun faster on its orbit ?

This pack don't do anything with the Mun...

And please... if you encounter some real bug, make me a private message with all the bug you've discover, how to redoing it and if possible screenshot...

And i try to correct them in a future update.

A lot of people made this and this is really more easy for the two side.

Thanks.

Um, I posted it like two pages ago... I don't know why the planets are drifting and stuff, my mods are kw, scansat, kethane, Krags, Uranias, hyper edit, and mechjeb.

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For some reason, with Planetfactory CE installed, on if the player ship is on a low orbit, then planets drift from their orbits.

I don't quite know why.

That's why i'm advice you to ask the question on the mod thread.

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I can't install it. KSP ignores the PlanetFactory folder in gamedata (It doesn't even try to load it), can anyone help me? I am only using mechjeb and hot rockets apart from this mod :/

I should also meantion that I do get the screen on loading where I select if I want sentar/urania or not, it just doesn't get loaded in and the game will freeze every time it finishes loading.

Edited by eeveelution
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