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[0.23] ConicFocus v1.0.2


Red3Tango

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NOTICE: THIS MOD IS OBSOLETE!

With the release of 0.23.5 (NASA Pack), this mod is now redundant as the stock game now includes the same functionality!

Download link will remain for any people out there that do not want to update yet.

ConicFocus v1.0.2

A small plugin that will dynamically change the Conic Draw Mode depending on what you have targeted and are looking at.

So you are planning a maneuver node to Minmus and you can see the encounter, but just cant get the right angle to see exactly how you are entering Minmus's SOI. Option one, download a large maneuver node plugin that allows you to change the Conic Draw Mode on-the-fly. Option two, edit the settings.cfg file and restart the game every time you need to change. Then, along comes ConicFocus!

ConicFocus uses the Conic Draw Mode that is in the settings.cfg file for the default. When you target a planet (like Minmus) and setup an encounter, simply focus on the planet and the Conic Draw Mode changes to relative to each orbiting body. So you can target and focus a planet and see the orbital path easily.

Example:

You setup an encounter

(this is using the default setting in ksp)

cf-encounter.png

You pan and zoom the camera around to see the encounter

(further planets make this view really small, and can be hard to see)

cf-adjust-default.png

What ConicFocus Does:

ConicFocus - Target and Focus the planet you are encountering

(automatically switches to mode 0, and lets you move the camera around the target planet)

cf-adjust-focus.png

ConicFocus - Allows you to move the camera around all angles and see the path clearly

cf-adjust-alternate.png

ConicFocus - Zooming out shows mode 0 while Target and Focus are on planet

(un-target or de-focus to return display to default)

cf-adjust-zoomout.png

Download

ConicFocus v1.0.1

(BSD License)

=== CHANGE LOG ===

v1.0.2

[Fixed] - NullReference Error

v1.0.1

[Changed] - updated folder structure (uninstall previous versions)

v1.0

initial release

Edited by Red3Tango
now obsolete in 0.23.5
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@a__gun:

I will try to get some more pictures, thinking about using the Mun so I can zoom in more and get more detail :)

@AndreyATGB:

Yes it only effects when there is an encounter. The plugin serves no purpose for people that like mode 0 all the time.

The main difference:

3 - Relative(continuous line mode) (default): Patches are drawn in relation to the current body being orbited.

this shows a continuous line through space, the encounter line is shown in the actual location the encounter will happen

0 - Local to Body: Patches are drawn in relation to the current position of each orbiting body.

this breaks the lines relative to each SOI, so when focused and zoomed in on planet you can see the line there

... so this allows you to line up the encounter by looking at the target planet. And geared toward people that like the default (3) display mode, but want to be able to see the relative encounter easily.

Edited by Red3Tango
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@HoneyFox:

Yes when you Target and Focus (double click to center camera on planet) it will switch automatically

Both conditions must be met, so if you Focus but dont Target the planet/moon it doesnt switch

Edited by Red3Tango
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  • 3 weeks later...

Just got done watching SquadCast, the one with the interview with Harv. Looks like this plugin will be obsolete in .24 as they have added in the same functionality of this plugin into the base game :(

I guess that is the hardship of a mod creator.

So if you are using the plugin, you basically have a head-start on how stock .24 will feel!

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Just got done watching SquadCast, the one with the interview with Harv. Looks like this plugin will be obsolete in .24 as they have added in the same functionality of this plugin into the base game :(

I guess that is the hardship of a mod creator.

So if you are using the plugin, you basically have a head-start on how stock .24 will feel!

I think it is simply testament to how simple and useful an idea you had :)

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  • 4 months later...
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