jacobgong
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[0.90] Kerbin Shuttle Orbiter System v4.13
jacobgong replied to helldiver's topic in KSP1 Mod Releases
display issue -
[0.90] Kerbin Shuttle Orbiter System v4.13
jacobgong replied to helldiver's topic in KSP1 Mod Releases
It's a bug with tweakables on resources with 0 max amount, such as electric charge on engines. Current amount becomes invalid and makes all calculations of mass invalid. -
you are constantly under gravity's acceleration regardless of what you are doing. orbiting only make the ground go away, it doesn't stop you from falling. The way to save fuel is to fall faster, so you are under acceleration for shorter. And no, killing horizontal speed does not make you fall slower. there's one screenshot were I right clicked the lab's door showing the other kerbals. the kerbals did not go onto the ground, they stood on the fuel tank. It still counts as landed according to the EVA report and surface sample taken.
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There's 2 more in the lab, at least 1 screenshot shows that the lab is also filled at the same time as the pods. killing horizontal speed at any point is ok and has no effect on fuel efficiency, as long as you do perfectly horizontal burns instead of retrograde, as for laythe, since the stage is connected via docking port, delta v calculations are incorrect. it will show to have 3,900 total with decouplers. you can try it yourself.
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[0.90] Kerbin Shuttle Orbiter System v4.13
jacobgong replied to helldiver's topic in KSP1 Mod Releases
Of course it's gonna be OP because all rockets take less dV to launch with FAR especially when you have no cargo. Also learn to use the tweakables, fixes roll sensitivity very nicely. -
[0.90] Kerbin Shuttle Orbiter System v4.13
jacobgong replied to helldiver's topic in KSP1 Mod Releases
SSTO shuttle -
[0.90] Kerbin Shuttle Orbiter System v4.13
jacobgong replied to helldiver's topic in KSP1 Mod Releases
Obviously we can't thank you enough for making one of if not THE best mod ever. However it was pure evil to keep us hanging with those unbelievably sexy screenshots. Could've released just the model with no working CFGs in the development thread, I really don't care about the bugs, nor do I care if it really flies, I just wanted to play around with the fantastic models and you wouldn't let us. -
Kerbal-Powered Aircraft Challenge:
jacobgong replied to Pds314's topic in KSP1 Challenges & Mission ideas
ok how do you push? -
Kerbal-Powered Aircraft Challenge:
jacobgong replied to Pds314's topic in KSP1 Challenges & Mission ideas
You mind at least telling us how this works? -
The ultimate Jool-5 challenge, 514 tones 16717.6 science
jacobgong replied to jacobgong's topic in KSP1 Mission Reports
The B9 intergraded science instrument pack, 2 Novapunch launch engines, 2 KW vacuum engines and docking strut to reinforce the Laythe modules. -
I think an Eve return lander could be done bwtween 200-300 tones, with stock parts and the small lander (no seat).
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you don't need that many parachutes, nor do you need that big of a lander to do this.