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HGR 1.875m parts R&D Thread [Mod reboot in progress] (First Dev build now available)


Orionkermin

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Oh no! Perhaps the probe core was Hal 9000...
I'm sorry, Orionkermin, I afraid it couldn't do it. The Gravity could.
I like the Spud just the way it is, it makes a nice early tech single kerbal lander pod. If you want to make it bigger go ahead, but I think this pack works well just the way it is (Though I do think it needs it's own fairing)
That's true, it's a nice alternative, orbital module or landing can for Mk 1 Pod as return capsule, and that'd be a pity to loose such application.

Maybe a TweakScale config for HGR, so it will be easy to make an early R7alike with side tanks?

And custom fairings... if it wouldn't owerwhelm author, of course!

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technically speaking vostok was bigger and heavier than mercury(sphere pods need heavy heat shielding on all sides not just the bottom) in terms of gameplay and progression it would be a 1 man 1.875 pod, while the radish is a 2 man 1.875 pod and the soy juice is a three man 1.875 pod

as for early tech lander cans perhaps one should look back further? I'm sure there is something in one of those old 1930's scifi serials that would do the job :wink:

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Well. Wouldn't extra pod be a little too pushing on the author (because I keep feeling myself a little bit pushy for bringing this topic up)? On the other hand, it can cover LK-style missions, Vostok missions and Voskhod missions, being a 1.875 2-kerballed pod that is compatible with Soy-Juice shroud, so it can be saved for the time after revamp if Orionkermin will be interested.

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  • 3 weeks later...
My latest Creation! (This was a test flight for photographic purposes)

http://imgur.com/a/eQMr4

Nice! I'm surprised you went with a 1.25m core stage, at least that's what it looks like. (on phone ATM)

I had assumed most people would go with a 2.5m upper stage and Pfairings to get a look similar to the real thing.

To answer your question from the PM, yes I plan to make a new 4 nozzle engine and add tweakscale support as well.

Thanks for sharing.

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Nice! I'm surprised you went with a 1.25m core stage, at least that's what it looks like. (on phone ATM)

I had assumed most people would go with a 2.5m upper stage and Pfairings to get a look similar to the real thing.

To answer your question from the PM, yes I plan to make a new 4 nozzle engine and add tweakscale support as well.

Thanks for sharing.

YAY! Yeah, it is a 1.25m second stage.

It's based off of This Image:

rocket.jpg

Which shows the center stack as being smaller than the third stage. It still had more dV than I needed for a 300km orbit in 1/10th RSS (Had to ditch the 3rd stage early) Expidition-1 hasn't flown yet. The only mods, other than HGR, I used was FASA for the Vernier engines and the center engine of the core stage and Perfectrons for the Booster Separation Engine. Everything else in the 1.25m stack is Stock, with Ven's Stock Part Revamp.

Edited by Taki117
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  • 2 weeks later...
I cannot seem to find HGR in CKAN. Any chance of seeing this lovely mod added to CKAN?

Maybe when the reboot is finished. (Which I should be able to get back to working on soon, sorry guys.) I will have to look into what I will need to do on my end to get it working with CKAN as I have no experience with it.

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  • 1 month later...

I threw together a quick 1.0 compatibility patch for HGR Redux and the Corvus. No balance changes, just getting the parts to work. Many brave Kerbals died to bring you the parachute changes.

@Orionnkermin - You'll definitely want to take a better crack at the parachute changes. The numbers I settled on work in that they don't kill Kerbals but the deacceleration curve isn't ideal.

// KSP 1.0 patch for Orionkerman's HGR Redux and Corvus.
//
// License CC Attribution 4.0 http://creativecommons.org/licenses/by/4.0/



@PART[HGR_1875_125_Tank]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -0.533, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2, size1
}

@PART[HGR_1875_250_Tank]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -0.571, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[HGR_Huge_Tank]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -2.8, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[HGR_Large_Tank]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -1.4, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[HGR_Normal_Tank]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -0.7, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}


@PART[HGR_NoseCone]:NEEDS[HGR_Redux] {
@node_stack_bottom01 = 0.0, -0.686, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[HGR_NoseCone_Angled]:NEEDS[HGR_Redux] {
@node_stack_bottom01 = 0.0, -0.748, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[HGR_RadialBooster]:NEEDS[HGR_Redux] {
@node_stack_bottom01 = 0.0, -2.402, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2, srf
}

@PART[HGR_StackDecoupler]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -0.119, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[HGR_1875_125_Adapter]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -0.232, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2, size1
}

@PART[HGR_1875_250_Adapter]:NEEDS[HGR_Redux] {
@node_stack_bottom = 0.0, -0.184, 0.0, 0.0, -1.0, 0.0, 2
@bulkheadProfiles = size2
}

@PART[Corvus_Exterior] {
@node_stack_bottom = 0.0, -0.553, 0.0, 0.0, -1.0, 0.0, 1
@bulkheadProfiles = size1, size0
}

@PART[Corvus_Nose] {
@node_stack_bottom = 0.0, -0.277, 0.0, 0.0, -1.0, 0.0, 0
@bulkheadProfiles = size0

@MODULE[ModuleParachute]
{
@name = ModuleParachute
@autoCutSpeed = 0.5
@stowedDrag = 0.22
@semiDeployedDrag = 1
@fullyDeployedDrag = 500
@minAirPressureToOpen = 0.04
@clampMinAirPressure = 0.04
@deployAltitude = 500
@deploymentSpeed = 0.16667
@semiDeploymentSpeed = 0.5
}

MODULE
{
name = ModuleDragModifier
dragCubeName = SEMIDEPLOYED
dragModifier = 1
}
MODULE
{
name = ModuleDragModifier
dragCubeName = DEPLOYED
dragModifier = 40
}

}

@PART[Corvus_Supply] {
@node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0
@bulkheadProfiles = size1
}

@PART[OAS] {
@node_stack_bottom = 0.0, -0.208, 0.0, 0.0, -1.0, 0.0, 1
@bulkheadProfiles = size1
}

Edited by somnambulist
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  • 11 months later...

The Soy-Juice is firing its solid rocket landing engines whenever a docking or decoupling node is decoupled under the Soy-Juice. (I have it rigged up to a larger 2.5 meter service bay and engine, with a docking node under the Soy-Juice decoupler.) Is there a way to make it not do this?

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