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[1.0.4][WIP][IVA,PLUGIN] ProbeControlRoom 1.0-beta10a - IVA All the things! - NotSoShaky


Tabakhase

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Wow I"m swooning. Its kind of awesome that a mod just starts getting talked about again one day and the next its back up and fully compatible and its getting better than ever.

But, something I think would be cool if possible is if you could take the Mission patches up on the walls there and make them map to a folder with a bunch of flag sized textures. Essentially so you could take your own flags and put them in there and have them show up on the wall.

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Oh reading about the mission flags on the walls and seeing the images from MeCripp i realized that i forgot the update the *.cfg reference to the names of the flag parts.

An updated version is here: MissionControl

MeCripp: Have you replaced all the monitors with the "stock" ones from RPM in your version?

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Oh reading about the mission flags on the walls and seeing the images from MeCripp i realized that i forgot the update the *.cfg reference to the names of the flag parts.

An updated version is here: MissionControl

MeCripp: Have you replaced all the monitors with the "stock" ones from RPM in your version?

Well I have the mods custom RPM's and now, I have a file for the JSI stock RPM's and going to do one with ASET Prop's then will start adding ASET buttons & gauges.

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trying this mod was great with many sits.... really fun!!

there's 2 bugs that i came across tho:

* the nav ball was all black colored

* if you use 1 cabin with kerbals and 1 probe, you cannot control the probe part in the control room

in the beginning was weird cause i taught it would change sits using V button, but you must click in the seat you want.

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My little break from KSP has left me alittle brain dead, Trying to write a patch for other INTERNAL setup's but not work can anyone see why ?

@PART[*]:HAS[@INTERNAL[MissionControl]]
{
MODULE
{
name = RasterPropMonitorComputer
}
@INTERNAL
{
@name = MissionControl_JSI
}
}

INTERNAL
{
name = MissionControl_JSI
MODEL
{
model = ProbeControlRoom/Spaces/MissionControl/MissionControl
}
MODULE
{
name = RasterPropMonitorComputer
}
MODULE
{
name = JSIInternalFlagDecal
transformName = Flag_Left
}
MODULE
{
name = JSIInternalFlagDecal
transformName = Flag_Right
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = CameraPosition
cameraTransformName = CameraPosition
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = CameraPosition2
cameraTransformName = CameraPosition2
}
MODULE
{
name = InternalCameraSwitch
colliderTransformName = CameraPosition3
cameraTransformName = CameraPosition3
}
PROP
{
name = MapMonitor
position = 2.901475,1.296285,0.1727808
rotation = 0,0,0,1
scale = 1,1,1
}
PROP
{
name = TopMonitor
position = 2.86691,2.45358,0.628691
rotation = 0,0,0,1
scale = 1,1,1
}
PROP
{
name = TopMonitor2
position = 2.86691,2.45358,-0.6021563
rotation = 0,0,0,1
scale = 1,1,1
}
PROP
{
name = AbortButton
position = 0.93,0.325,-1.739974
rotation = 0.7071068,0,0,0.7071068
scale = 0.4,0.4,0.4
}
PROP
{
name = AbortButton
position = 0.93,0.325,1.25
rotation = 0.7071068,0,0,0.7071068
scale = 0.4,0.4,0.4
}
PROP
{
name = AbortButton
position = -0.0803181,0.325,-0.2390908
rotation = 0.7071068,0,0,0.7071068
scale = 0.4,0.4,0.4
}
PROP
{
name = MainKeyBoard
position = 0.9717282,0.3087864,1.516047
rotation = 0,0,0,1
scale = 1,1,1
}
PROP
{
name = MainKeyBoard
position = -0.0385899,0.3087864,0.02695674
rotation = 0,0,0,1
scale = 1,1,1
}
PROP
{
name = MainKeyBoard
position = 0.9717282,0.3087864,-1.473927
rotation = 0,0,0,1
scale = 1,1,1
}
PROP
{
name = throttle
position = 0.95,0.317,1.415
rotation = 0,0.7071068,0,0.7071068
scale = 0.4,0.4,0.4
}
PROP
{
name = throttle
position = 0.95,0.317,-1.574974
rotation = 0,0.7071068,0,0.7071068
scale = 0.4,0.4,0.4
}
PROP
{
name = throttle
position = -0.06031812,0.317,-0.07409078
rotation = 0,0.7071068,0,0.7071068
scale = 0.4,0.4,0.4
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.066,0.482,0.479
rotation = 0,-0.7933534,0,0.6087615
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.11,0.481,0.153
rotation = 0,-0.7193398,0,0.6946584
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.11,0.481,-0.159
rotation = 0,-0.7009093,0,0.7132505
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 0.067,0.479,-0.485
rotation = 0,-0.6225147,0,0.7826082
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.075,0.48,1.97
rotation = 0,-0.7880107,0,0.6156615
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.12,0.48,1.642
rotation = 0,-0.7253744,0,0.6883546
scale = 0.9999999,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.122,0.48,1.337
rotation = 0,-0.7009093,0,0.7132505
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.081,0.48,1.01
rotation = 0,-0.6225147,0,0.7826082
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.074,0.48,-1.014
rotation = 0,-0.7826082,0,0.6225147
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.119,0.48,-1.348
rotation = -0.006061961,-0.7193124,-0.006277345,0.694632
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.119,0.48,-1.66
rotation = -0.006224392,-0.7008826,-0.00611632,0.7132233
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 1.075,0.48,-1.989
rotation = 0,-0.6293204,0,0.777146
scale = 1,1,1
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 2.835,1.863,1.741
rotation = 0,-0.7193398,0,0.6946584
scale = 3,3,3
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 2.835,0.977,1.741
rotation = 0,-0.7193401,0,0.6946581
scale = 3,3,3
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 2.921,0.987,-1.703
rotation = 0,-0.7009093,0,0.7132505
scale = 3,3,3
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 2.921,1.869,-1.703
rotation = 0,-0.7009094,0,0.7132503
scale = 3,3,3
}
PROP
{
name = RasterPropMonitorBasicMFD
position = 2.84,1.43,0.03
rotation = 0,-0.7071068,0,0.7071068
scale = 8.3,6,3
}
}

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My little break from KSP has left me alittle brain dead, Trying to write a patch for other INTERNAL setup's but not work can anyone see why ?

@PART[*]:HAS[@INTERNAL[MissionControl]]
{
MODULE
{
name = RasterPropMonitorComputer
}
@INTERNAL
{
@name = MissionControl_JSI
}
}

@PART[*]:HAS[@INTERNAL[MissionControl]]
{
MODULE
{
name = RasterPropMonitorComputer
}
@INTERNAL[B][MissionControl][/B]
{
@name = MissionControl_JSI
}
}

Does that fix it?

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@PART[*]:HAS[@INTERNAL[MissionControl]]
{
MODULE
{
name = RasterPropMonitorComputer
}
@INTERNAL[B][MissionControl][/B]
{
@name = MissionControl_JSI
}
}

Does that fix it?

No still no dice sure thought you had it there :( and by the way can you tell me why one set of Prop's the black is brighter then the other on the ASET mod ?

EDIT- Well it did if, Add

:Final
to it all good now thanks :) and on ASET here some screenshots

ASET1.pngASET2.pngASET3.png

Edited by Mecripp2
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No still no dice sure thought you had it there :( and by the way can you tell me why one set of Prop's the black is brighter then the other on the ASET mod

I'd venture a guess that the background color is different in that prop's config, but I really don't know.

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This lights and buttons and gauges are just killing me so it's going slower then, I thought it would and changed the layout alittle more for the ASET one so there is a KOS RPM at every desk but then again where, I was going to put some gauges isn't going to work there just to small to see unless you zoom in on them :(

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This lights and buttons and gauges are just killing me so it's going slower then, I thought it would and changed the layout alittle more for the ASET one so there is a KOS RPM at every desk but then again where, I was going to put some gauges isn't going to work there just to small to see unless you zoom in on them :(

We know we cannot rush perfection!! And that it will take some time XD

we just love those pics you sent!

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I just wanted to create a request thread to revive this (for me) must have mod. Then I stumbled over this. Awesome, all my 3 thumbs up!

Shame something like this wasn't part of the original KSP, I find it way more interesting and immersive to be in a room with monitors, controlling a probe, rather then being up there myself.

thank you for updating this!

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Not sure if this was mentioned before but it is unlikely: When using KSP + TrackIR with this mod, you can see "the kerbal head placeholder box" all over the screen when you move your viewpoint back. Totally break the usefulness of TrackIR (in this case).

That is a good mod by the way but a little awkward to use at first. I just recently started using it and it feels really immersive but not very user friendly with all the clicking on those monitors... I still wonder how can someone pull off a successful probe mission to Mun by using only the control room! I might attempt it with strict game rules (no revert and with Kerbal Construction Time without simulation) just to see how good (or bad) I actually am at this.

Oh, one last suggestion, when using "ForcePCROnly" setting, it could be useful to allow "fullscreen VDS Camera" (instead of being forced to look thru those tiny monitors) to get a better view from the probe/rover.

Edited by Galenmacil
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Not sure if this was mentioned before but it is unlikely: When using KSP + TrackIR with this mod, you can see "the kerbal head placeholder box" all over the screen when you move your viewpoint back. Totally break the usefulness of TrackIR (in this case).

That is a good mod by the way but a little awkward to use at first. I just recently started using it and it feels really immersive but not very user friendly with all the clicking on those monitors... I still wonder how can someone pull off a successful probe mission to Mun by using only the control room! I might attempt it with strict game rules (no revert and with Kerbal Construction Time without simulation) just to see how good (or bad) I actually am at this.

Oh, one last suggestion, when using "ForcePCROnly" setting, it could be useful to allow "fullscreen VDS Camera" (instead of being forced to look thru those tiny monitors) to get a better view from the probe/rover.

You do know you can zoom in on them tiny monitors then they won't look so tiny :)

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  • 2 weeks later...
  • 3 weeks later...
On 11/11/2015, 9:04:16, Ghosty141 said:

Soooo, the question is: IS IT COMPATIBLE WITH 1.0.5 ? I'm trying it out soon, maybe someone has done before me tho.

It is compatible with 1.0.5 without any issues as far as I know.

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  • 1 month later...

My navball is black now!!!

i fix it on ALCOR... 

ok.... i go to \GameData\JSI\RasterPropMonitor\Library\Components\NavBall ... coppy and the "NavBall000" and paste it on the Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\ALCORPFD... that fixed it!! ALCOR fixed...

But now i m having the same problem with the Probe control room mod....

OMG... any tips??

Canot find the same file!

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1 hour ago, RYU AZUKU99 said:

Biggest issue i have, how do you make the textures look better? I have the mod installed but the whole room is just all smeared up. Anyone have a fix?

Are you using Dynamic Texture Loader ? Or something that's compressing the textures ?

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