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Requesting HeHi!lp With Importing Part Models Into KSP


EsvDefcon

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Hi!

I'm currently working on a new mod, and my 3D modeler has completed an awesome engine design! I've began work on importing it into the game, and I actually have it in the VAB:

aUiTfoO.jpg

Apart from the obvious issue that there are hot flames flying out of the side, the model is looking really good! But I'm having some issues with using it in the game- you can't select it once placed. If you select it directly from the parts menu, then you can place it anywhere. However, when you try and select it in the editor, you can't click it. I'm really unsure why this is, so any help would be appreciated!

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... But I'm having some issues with using it in the game- you can't select it once placed. If you select it directly from the parts menu, then you can place it anywhere. However, when you try and select it in the editor, you can't click it. I'm really unsure why this is, so any help would be appreciated!

Did you include a "node_collider" model (the invisible model that defines the physics shape of the part)? When you pick up parts in the editor, I think you grab them by their physics model, so if there isn't one, maybe that would cause what you're describing here.

EDIT: ninja'd :P

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Did you include a "node_collider" model (the invisible model that defines the physics shape of the part)? When you pick up parts in the editor, I think you grab them by their physics model, so if there isn't one, maybe that would cause what you're describing here.

EDIT: ninja'd :P

Ah, I think that you're right :) I remember hearing about this, but I wasn't sure how you would go about doing this, so I'll take a look around

Thanks :)

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If you make a simplified collider for the engine in your 3d modelling program, make sure (in Unity) to

Make the Mesh Collider convex (it's a tickbox for the component) [Add Component]>[Physics]>[Mesh Collider]

Delete the collider meshes [Mesh Renderer] component (otherwise the collider will appear as a solid untextured object over your model in game)

Edited by NoMrBond
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