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Blender + Mu Export: node_collider is textured instead of invisible.


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In blender I setup up a part with textures for the normal parts and no texture for the node_collider.

But when exported, via the mu export plugin, the part's node_collider shows up with a texture instead of being invisible.

I'm doing something wrong but I can't figure out what it is.

Does anyone have an idea?

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Oh, hrm, inside blender you can just hit the eye button next to its mesh in the hierarchy to make it invisible

[Edit] It's probably a good idea to make in non-selectable at the same time you make it invisible

Edited by NoMrBond
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  • 1 year later...
I have exactly the same issue in Blender... But I refuse to install Unity on principle. Has anyone else encountered this and discovered a solution? It's driving me nuts :-(

Why? Why don't you want to install Unity?

You need to, as far as I know. You need to give your model the correct .mu stuff with KSP parttools, the right shader (KSP Diffuse), and a physics collider, which I'm not sure you can do in Blender, but can do with Unity. (In like five minutes)

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Some of us can't run the Unity editor, not very well anyway as it doesn't like Wine, so if it were possible to use Blender to do those things it'd be very handy.

Oh, I see. Forgive me?

The COMPLETE KSP Blender Tutorial!

I'd suggest going until it says "Export as .collada" and instead use the .mu blender exporter. Try putting that and whatever texture you have into your mod's directory, along with a .cfg.

EDIT:

Oh, wait. OP's asking why the node_collider is visible.

Did you set it's alpha value to zero? (If you don't know what I'm talking about, probably not.)

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