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What is the effect of scale factor in a part config?


Ledenko

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Hi guys and gals, I'm making a module with a separate part that's both a parachute and a docking port. I'm not sure why exactly, but the parachute/dock part had scale set to 0.1, so "scale = 0.1"

I've always noticed the part tends to wiggle around when it bumps into something, so on a whim, I changed the scale to 1 and here are the results of a simple test:

Scenario: deploy the craft upside down and do a roll

Scale = 1

6cZNTvn.png

Scale = 0.1

8MHlsOC.png

The parachute part does not at any point break off, it just wiggles around madly and the command module part actually started doing a little orbit around it.

I was under the impression scale only influences the scale reference for use by nodes, CoMoffsets and other things that are set with coordinates. Any idea why this is happening?

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Always leave the scale at one. If you want to change the scale of the part, add the line:

rescaleFactor = x

Where "x" is the new scale of the part. For example:

rescaleFactor = 0.5 would reduce the size of the part by half.

Hope this helps!

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