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How can i make engine suck fuel from whole craft, like rcs or ion engine?


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I attached some engines on orbit to my ship using KAS.

But they detect no fuel, right click shows "flameout, oxidiser deprived".

I guess that while engines are in vab, placing them directly below tank connects them to it.

KAS seems to ommit that.

So, only thing i can think about is somehow making these engines into using fuel from whole craft, not only tank they are attached to, like ion engines or rcs.

What have i edit/add to config file?

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Kasuha wrote a good long segment about the fuel flow logic in KSP. IIRC, it's over in tutorials somewhere. The short version is that KSP is very finicky with fuel flow already and adding KAS adds additional complications to an already overly complicated logic.

My first guess is that because they are still technically two ships, so no fuel transfer. Are you using the winches or pipes? I'm no KAS expert but that might make a difference.

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I used radial attachment point from near future propulsion pack (fuel can flow through it) and attached engine on it.

http://imgur.com/WINoUWL

So game treats main ship and attached parts using KAS as different vessels?

Well, if i attach rcs thrusters they work ok.

Well i might use try use some fuel lines.

RCS does not obey the same fuel rules as liquid fuel and oxidizer do. It can go anywhere. That's why that works. I'd first suggest trying this again with the KAS pipes instead of winches. If that does not work, I cannot help you.

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In my experience, KAS pipes with LFO are not what you'd think they would be. They will allow you to do a resource transfer (right-click, alt right-click) when connected, but won't automatically pull fuel from tank to tank for a running engine. So, what I've done is burn up all the fuel in the primary tank, shutdown the engines, resource transfer LFO from secondaries into primaries, restart engines. Monopropellant, Xenon and Kethane all pull automagically once they're piped together however. My example would be at my Kethane fuel farm on the Mun:

jW4nVCS.png

Kethane flows freely through all three modules, and the driller module's converter unit will fill the appropriate silo tanks with both monopropellant and xenon without issue. However, they won't refine LFO into the Jumbo-64s at the top, pipe or not. So, there's a second converter at the top of the silos that just processes Kethane into LFO. BUT...It won't fill any LFO tanks except the central one. So, from there, it's manual resource transfer one tank at a time, until all five are full. Same thing when I send a ship in for refueling: hook up and resource transfer one tank at a time.

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I find KAS is best suited to either putting things together on the surface, or docking to craft without a docking port. (using the radial winches and grappling hooks), though being able to carry the box around in space is awesome! whist building the drive section of my large interplanetary transfer vessel i had to add struts, so i would carry the box with me to where I needed it "drop" it (which resulted in it floating nearby) and then pull whatever I needed out of it.

now, for what OP is trying to do, you might be able to use docking ports. Put one on your engine and the other on your fuel tank, then dock them in space (thats the tricky part), then use the KAS truts to reninforce the connection.

Alternatively you could edit the config to allow the tiny radial engines to be grabbable so you can put them directly onto your tank, but then you migt have asymetric thrust (easily countered wit-h reaction wheels)

Edited by Taki117
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Alternatively you could edit the config to allow the tiny radial engines to be grabbable so you can put them directly onto your tank, but then you migt have asymetric thrust (easily countered wit-h reaction wheels)

So you can add functional engines by KAS after all?

Maybe i just have to make mine radial then?

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The fuel flow/draw tutorial is here. I have no experience with KAS or other mods but from what I have seen KAS probably supports radial attachments and then I would assume standard rules should be applied on fuel drawing. The key question is what are properties of the part you're attaching there because if it's welded from multiple parts, it's possible it has lost its fuel crossfeed capability.

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So you can add functional engines by KAS after all?

Maybe i just have to make mine radial then?

You can, and I just used the Radial Engines as an example because they are small enough for a Kerbal to hold while not being ridiculous (you could theoretically add the LV-T 45 to the list, but that's a tad unrealistic) Keep in mind I have never tried adding engines like this, so it may not work, but I see no reason it shouldn't.

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