Phazon8058 Posted June 25, 2014 Share Posted June 25, 2014 question why do we exacly need trucks again?Why DON'T we need trucks? Link to comment Share on other sites More sharing options...
helldiver Posted June 25, 2014 Author Share Posted June 25, 2014 question why do we exacly need trucks again?It's a quality of life thing. Basically adds more content and things to do.-Gives you more "gameplay" than simply hitting Recover.-Helps folks that like to take screenshots of their various KSOs. The provided air-stair and bus make this process easier.-When combined with the FASA Launch tower, you can bus your Kerbals from KSC to the tower and onto the KSO.-I wanted a break from complicated things to something fun and simple in preparation for the Rover. Link to comment Share on other sites More sharing options...
Albert VDS Posted June 25, 2014 Share Posted June 25, 2014 Here an idea which could make the truck more involved; make it so you can reattach a used shuttle to a new set of ET and SRBs. Link to comment Share on other sites More sharing options...
sp1989 Posted June 25, 2014 Share Posted June 25, 2014 In future iterations when money is a factor a boat to recover the srbs. Link to comment Share on other sites More sharing options...
Damaske Posted June 25, 2014 Share Posted June 25, 2014 I just thought of something with the trucks Helldiver, Can they attach to the nose gear of the KSO and Super 25 KSO and be able to pull or push them. Then think about a KAS Crane setup that can reload the shuttle cargo bay, then lift the shuttle up and reattach the shuttle to another launch section already sitting on the launch pad. Then moving the Lifting crane up out of the way once the orbiter is attached, then countdown and lift off of a 2nd mission without going back into VAB hanger, except for the EFT and boosters part. Also what is making it to were you can not attach the super 25's EFT to anything even with a nod-point on the side for it I was wanting to try and use a pair of four for a rocket but they refuses to attach themselves. Link to comment Share on other sites More sharing options...
frencrs Posted June 25, 2014 Share Posted June 25, 2014 Will you be doing FAR and DRE configs?Really hoping for this. Link to comment Share on other sites More sharing options...
Woodstar Posted June 25, 2014 Share Posted June 25, 2014 (edited) Really hoping for this.Yea me too but it seems we are out of luck, can't get a response from helldiver, and can get no response out of the FAR thread, haven't tried the DREC thread yet, be my guest I'm just ignored and I don't know why?Edit: Just posted in DREC thread. Edited June 25, 2014 by Woodstar Link to comment Share on other sites More sharing options...
bwheatley Posted June 25, 2014 Share Posted June 25, 2014 I finally landed on the runway for once. Finally got my texture figured out too. I love this mod. http://imgur.com/a/YQ7LiI have not updated my part guide for phase 3 yet. Maybe this weekend. But you were looking to remove phase 1 so that should help you get started.Nicely done man! It took me a few tries too. Link to comment Share on other sites More sharing options...
bwheatley Posted June 25, 2014 Share Posted June 25, 2014 I did a little probe construction and deployment mission with the KSO Block 7. My next KSO mission will be the deployment of the Orion Space Station Service Module. I'll be sure to document that mission as well.http://imgur.com/a/wxfXvWhy did you launch with the KSOS EFT? Link to comment Share on other sites More sharing options...
Avalon304 Posted June 25, 2014 Share Posted June 25, 2014 Why did you launch with the KSOS EFT?He launched the standard KSO Block 7 not the EWBCL Block 4. Link to comment Share on other sites More sharing options...
frencrs Posted June 25, 2014 Share Posted June 25, 2014 Yea me too but it seems we are out of luck, can't get a response from helldiver, and can get no response out of the FAR thread, haven't tried the DREC thread yet, be my guest I'm just ignored and I don't know why?Edit: Just posted in DREC thread.All the part configs in the KSO directory HAVE a FAR section commented out, I'm not sure on the accuracy of the values though. They don't match up with the values used in the FAR patch in the beginning of the thread. Link to comment Share on other sites More sharing options...
Westi29 Posted June 25, 2014 Share Posted June 25, 2014 Would love for a Crawler! Link to comment Share on other sites More sharing options...
crazyjoery Posted June 25, 2014 Share Posted June 25, 2014 hmm this is weird, i just installed the KSO mod into my ksp and it just causes CTD without a actual crash log. all i have is the ksp log.whenever i simply remove the KSO folder out of the gamedata folder everything loads just fineksp.log file linked here: http://pastebin.com/aaMwydPVany idea what the issue could be?im running ksp on ubuntu 14.04 x64 Link to comment Share on other sites More sharing options...
helldiver Posted June 25, 2014 Author Share Posted June 25, 2014 Yea me too but it seems we are out of luck, can't get a response from helldiver, and can get no response out of the FAR thread, haven't tried the DREC thread yet, be my guest I'm just ignored and I don't know why?Not really sure what response you want from me?I know zero about FAR. Nazari knows, 20% more of what I know... FAR compatibility has been left up to the community. Your best bet is to ask in the FAR thread. If you haven't gotten a response in the FAR thread, there's nothing I can do.I PMed Ferram a while back to see if he had the time to take a look at the KSO and write up a config for it, I'd then link it here or include it as an alternate download. He never got back to me.I'm willing to work directly with mod authors. If they don't have the time or are unreachable, I stop wasting my time and do my own thing with what I got available.I will be doing a live stream soon as I get these trucks out of the way (and yes I know I promised to get back to working on RPM) where we can take a look at various FAR/DRE configs and pick one that works best. I'll then put a link to it on page 2. Link to comment Share on other sites More sharing options...
Woodstar Posted June 25, 2014 Share Posted June 25, 2014 (edited) All the part configs in the KSO directory HAVE a FAR section commented out, I'm not sure on the accuracy of the values though. They don't match up with the values used in the FAR patch in the beginning of the thread.Not the KSO, For the Super EWBCL. I see some FAR in the super25 wing parts but that is all, there are none in the command of the super25, also I don't want to mess with that stuff I don't want to screw anything up hence why I asked for help or a FAR and DRE config.Not really sure what response you want from me?I know zero about FAR. Nazari knows, 20% more of what I know... FAR compatibility has been left up to the community. Your best bet is to ask in the FAR thread. If you haven't gotten a response in the FAR thread, there's nothing I can do.I PMed Ferram a while back to see if he had the time to take a look at the KSO and write up a config for it, I'd then link it here or include it as an alternate download. He never got back to me.I'm willing to work directly with mod authors. If they don't have the time or are unreachable, I stop wasting my time and do my own thing with what I got available.I will be doing a live stream soon as I get these trucks out of the way (and yes I know I promised to get back to working on RPM) where we can take a look at various FAR/DRE configs and pick one that works best. I'll then put a link to it on page 2.Thank you that is exactly what I wanted, Info thank you, I will be sure to tune in. Edited June 25, 2014 by Woodstar Link to comment Share on other sites More sharing options...
Avalon304 Posted June 25, 2014 Share Posted June 25, 2014 Would love for a Crawler!Crawler + Mobile Launch Pad would be pretty pimp... but perhaps a tad useless. Link to comment Share on other sites More sharing options...
GoldForest Posted June 25, 2014 Share Posted June 25, 2014 Hey Helldiver, could you make a hinge using IR for the bus so we could connect two buses together? I know the bus will hold six kerbals enough for the crew of the Shuttles, but what if we put hitchhikers in the S25 and bring back 12 more kerbals? Three bus trips is a lot, especially if you have to go recover them from the wilderness if you undershoot the landing.- - - Updated - - -Crawler + Mobile Launch Pad would be pretty pimp... but perhaps a tad useless.Someone is making a crawler mod, or actually Redoing the old one completely. Link to comment Share on other sites More sharing options...
fusty Posted June 25, 2014 Share Posted June 25, 2014 Oh boy it's so badass! Fit's such big parts, loving the EWBCLMNOP Helldiver, great work! Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted June 25, 2014 Share Posted June 25, 2014 Nicely done man! It took me a few tries too.Thanks bwheatley. It's like a whole new element to the game. I used to just try and land anywhere because recovery worked no matter where I go so I didn't care. But now that I've done it it's so much more satisfying to hit the runway. Link to comment Share on other sites More sharing options...
helldiver Posted June 26, 2014 Author Share Posted June 26, 2014 Splitting the mod up shouldn't be that difficult. Soon as we get more bugs out of the way and especially once I'm happy with the way RPM looks (the ADI for example), I'll take a serious look at splitting it up.For starters the Trucks mod will not be part of the main download. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted June 26, 2014 Share Posted June 26, 2014 (edited) Splitting the mod up shouldn't be that difficult. Soon as we get more bugs out of the way and especially once I'm happy with the way RPM looks (the ADI for example), I'll take a serious look at splitting it up.For starters the Trucks mod will not be part of the main download. Just an idea: but how about the best of both worlds? Maybe one download but with your own install batch file with a simple script to ask the user which parts of the mod they want or an install all option. Less work for you to maintain the mod+downloads and easier for the users to cherry pick what they want. I understand there would have to be seperate scripts for Linux, Mac, and windows but I'm sure there are more than enough people capable of such a script out there. I don't remember for sure but think it's also possible to seperate the mod parts at a folder level (KSO/Parts/Shuttle1/, KSO/Parts/SSParts/, KSO/Parts/S25/, KSO/Parts/Trucks/, etc or it might be KSO/Shuttle1/Parts/, etc) to further simplify things for the user and mod author. Edited June 26, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
GoldForest Posted June 26, 2014 Share Posted June 26, 2014 Hey Helldiver. This is not a bug parse but the node for the left rear wheel of the S25 is smaller than the node on the wheels. Link to comment Share on other sites More sharing options...
Damaske Posted June 26, 2014 Share Posted June 26, 2014 Hey Helldiver. This is not a bug parse but the node for the left rear wheel of the S25 is smaller than the node on the wheels.That might explain why that one is clipping though the wing. Link to comment Share on other sites More sharing options...
shynung Posted June 26, 2014 Share Posted June 26, 2014 Splitting the mod up shouldn't be that difficult. Soon as we get more bugs out of the way and especially once I'm happy with the way RPM looks (the ADI for example), I'll take a serious look at splitting it up.For starters the Trucks mod will not be part of the main download. Ah, finally! That S25 thing eats up RAM space like a bunch of Mainsails.Kind of awkward to fly, too(imperfect RCS maneuvers being only one problem); the original KSO is tame in comparison. Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted June 26, 2014 Share Posted June 26, 2014 Ah, finally! That S25 thing eats up RAM space like a bunch of Mainsails.Kind of awkward to fly, too(imperfect RCS maneuvers being only one problem); the original KSO is tame in comparison.I actually would rather ditch the original. Its payload capacity is rather useless. For instance, it can't carry FusTek parts or the CactEye telescope. Link to comment Share on other sites More sharing options...
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