Z3R0_0NL1N3 Posted June 26, 2014 Share Posted June 26, 2014 Just an idea: but how about the best of both worlds? Maybe one download but with your own install batch file with a simple script to ask the user which parts of the mod they want or an install all option. Less work for you to maintain the mod+downloads and easier for the users to cherry pick what they want. I understand there would have to be seperate scripts for Linux, Mac, and windows but I'm sure there are more than enough people capable of such a script out there. I don't remember for sure but think it's also possible to seperate the mod parts at a folder level (KSO/Parts/Shuttle1/, KSO/Parts/SSParts/, KSO/Parts/S25/, KSO/Parts/Trucks/, etc or it might be KSO/Shuttle1/Parts/, etc) to further simplify things for the user and mod author.You can indeed just put each in separate folders. The user can simply delete the folders he doesn't need/want. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted June 26, 2014 Share Posted June 26, 2014 (edited) You can indeed just put each in separate folders. The user can simply delete the folders he doesn't need/want.Here's an example script that works in Win7 on my rig. If the parts/models/textures are seperated by folders called Shuttle1, SSParts, and S25 in the KSO\Parts directory of the zip file, and this script is placed in the root of the zip file next to the KSOS_v307LE directory, this will extract KSO only, SS only, S25 only, or all in its current state into the GameData folder of KSP. I just wanted to see if I could make it work so this is just a quick draft and doesn't include exemption for the OMS engine of the KSO for the S25 or things like the interiors or MFDs. But here it is: EDIT: CODE removed. Use this one instead. This requires the zip be extracted into the KSP installation directory and run from there and that the parts be separated into folders first. Edited June 28, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
shynung Posted June 26, 2014 Share Posted June 26, 2014 I actually would rather ditch the original. Its payload capacity is rather useless. For instance, it can't carry FusTek parts or the CactEye telescope.It can't, but it's also far more stable, and generally easier to fly. The S25 felt like a flying brick in comparison, not to mention its RCS yawing problems; it takes quite some time to get used to. Link to comment Share on other sites More sharing options...
Avalon304 Posted June 26, 2014 Share Posted June 26, 2014 It can't, but it's also far more stable, and generally easier to fly. The S25 felt like a flying brick in comparison; it takes some time to get used to.The EWBCL is easy to fly. Link to comment Share on other sites More sharing options...
shynung Posted June 26, 2014 Share Posted June 26, 2014 (edited) The EWBCL is easy to fly.I suppose it's just me, then. I don't fly heavy spacecrafts often TBH, I leave those to MechJeb. Edited June 26, 2014 by shynung Link to comment Share on other sites More sharing options...
Starwaster Posted June 26, 2014 Share Posted June 26, 2014 That might explain why that one is clipping though the wing.node size won't affect positioning of the part snapping to it. Link to comment Share on other sites More sharing options...
Karosieben Posted June 26, 2014 Share Posted June 26, 2014 Thanks for this awesome mod, i'll definitly use it in my LP-Series I would love to see some more Stationparts, because they simply look verry pretty!But anyway, my grammar ... wanna know something:Is it intended, that the Phase II Logo ist named "KTS" and not "KST" ?</grammar...> Regards,KarosiebenP.S.: Did you noticed the white border around the Phase II logo? Link to comment Share on other sites More sharing options...
helldiver Posted June 26, 2014 Author Share Posted June 26, 2014 Hey Helldiver. This is not a bug parse but the node for the left rear wheel of the S25 is smaller than the node on the wheels.Fixed for v3.08. Although I didn't notice any difference with the behavior of the left landing gear. If you hit too hard it will dislodge itself. It's a KSP thing really. That spot on the wing is really thin, so any rubberband movement will show.Just an idea: but how about the best of both worlds? Maybe one download but with your own install batch file with a simple script to ask the user which parts of the mod they want or an install all option. Less work for you to maintain the mod+downloads and easier for the users to cherry pick what they want. I understand there would have to be seperate scripts for Linux, Mac, and windows but I'm sure there are more than enough people capable of such a script out there. I don't remember for sure but think it's also possible to seperate the mod parts at a folder level (KSO/Parts/Shuttle1/, KSO/Parts/SSParts/, KSO/Parts/S25/, KSO/Parts/Trucks/, etc or it might be KSO/Shuttle1/Parts/, etc) to further simplify things for the user and mod author.This is one reason why I've been in support of moving to the Nexus and uses Nexus Mod Manager (Skyrim style). It allows mod authors to write a script so that when users download a mod and install it with the mod manager, it allows the user to select what parts of the mod they wish to install.Was also thinking of having an installer made using one of various free installers available like Inno Setup. But we'd need a programmer for that.Anyhow here's a trucks update:Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Avalon304 Posted June 26, 2014 Share Posted June 26, 2014 Fixed for v3.08. Although I didn't notice any difference with the behavior of the left landing gear. If you hit too hard it will dislodge itself. It's a KSP thing really. That spot on the wing is really thin, so any rubberband movement will show.This is one reason why I've been in support of moving to the Nexus and uses Nexus Mod Manager (Skyrim style). It allows mod authors to write a script so that when users download a mod and install it with the mod manager, it allows the user to select what parts of the mod they wish to install.Was also thinking of having an installer made using one of various free installers available like Inno Setup. But we'd need a programmer for that.Anyhow here's a trucks update:http://i.imgur.com/q6Rnekw.jpghttp://imgur.com/a/3tvK5Those trucks are looking good helldiver! Link to comment Share on other sites More sharing options...
tal2410 Posted June 26, 2014 Share Posted June 26, 2014 I actually would rather ditch the original. Its payload capacity is rather useless. For instance, it can't carry FusTek parts or the CactEye telescope.The Cacteye telescope doesn't fit in the EWBCL either (too long). Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted June 26, 2014 Share Posted June 26, 2014 (edited) http://www.jrsoftware.org/ishelp/topic_unicode.htmFixed for v3.08. Although I didn't notice any difference with the behavior of the left landing gear. If you hit too hard it will dislodge itself. It's a KSP thing really. That spot on the wing is really thin, so any rubberband movement will show.This is one reason why I've been in support of moving to the Nexus and uses Nexus Mod Manager (Skyrim style). It allows mod authors to write a script so that when users download a mod and install it with the mod manager, it allows the user to select what parts of the mod they wish to install.Was also thinking of having an installer made using one of various free installers available like Inno Setup. But we'd need a programmer for that.Anyhow here's a trucks update:http://i.imgur.com/q6Rnekw.jpghttp://imgur.com/a/3tvK5Those trucks look great!EDIT: I was taking a look at the link you referenced and that installer just uses a script to compile an installer for whatever it is you wish to install. Not all that different from a batch script file judging from their documention. I'll look into it further. Only disadvantage with this route is it's windows-based only. Edited June 26, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
Avalon304 Posted June 26, 2014 Share Posted June 26, 2014 Thanks for this awesome mod, i'll definitly use it in my LP-Series I would love to see some more Stationparts, because they simply look verry pretty!But anyway, my grammar ... wanna know something:Is it intended, that the Phase II Logo ist named "KTS" and not "KST" ?http://i.imgur.com/PwCTWfX.png</grammar...> Regards,KarosiebenP.S.: Did you noticed the white border around the Phase II logo?The other thing Im curious about is if we'll get the phas 2 and 3 (and I guess... potentially 4...) in an updated patch kit? Link to comment Share on other sites More sharing options...
Lekke Posted June 26, 2014 Share Posted June 26, 2014 Are you going to integrate KAS into the container truck? Meaning will you set it up so you can use it like the KAS Storage boxes? Link to comment Share on other sites More sharing options...
helldiver Posted June 26, 2014 Author Share Posted June 26, 2014 Thanks for this awesome mod, i'll definitly use it in my LP-Series I would love to see some more Stationparts, because they simply look verry pretty!But anyway, my grammar ... wanna know something:Is it intended, that the Phase II Logo ist named "KTS" and not "KST" ?http://i.imgur.com/PwCTWfX.png</grammar...> Regards,KarosiebenP.S.: Did you noticed the white border around the Phase II logo?KST Kerbin Shuttle Transport. Any prime vehicle that carries stuff for players.KTS Kerbin Transporter Support. Any non-prime part meant to support the KST with gameplay content to make the mod viable. The idea being that every even numbered phase you guys would get a KTS, and odd numbered phases we'd get a new prime vehicle.The Phase II logo was just an accident in my part collapsing layers The other thing Im curious about is if we'll get the phas 2 and 3 (and I guess... potentially 4...) in an updated patch kit?I wasn't planning on it. The Patch kit was for those folks wanting to make their own patches. I never really intended for the mod patches to be editable aside from the first one. The patches signify that the Phase is finally in game and functional with less than a week before release.Are you going to integrate KAS into the container truck? Meaning will you set it up so you can use it like the KAS Storage boxes?I'd love to. At least set it up so people can easily make it possible to do so. Right now it just looks cool... Link to comment Share on other sites More sharing options...
Karosieben Posted June 26, 2014 Share Posted June 26, 2014 KST Kerbin Shuttle Transport. Any prime vehicle that carries stuff for players.KTS Kerbin Transporter Support. Any non-prime part meant to support the KST with gameplay content to make the mod viable. The idea being that every even numbered phase you guys would get a KTS, and odd numbered phases we'd get a new prime vehicle.Seems like a significant name-system. I appreciate that!I'd love to. At least set it up so people can easily make it possible to do so. Right now it just looks cool...Yay! An omg, these Trucks look simply amazing! Link to comment Share on other sites More sharing options...
Woodstar Posted June 26, 2014 Share Posted June 26, 2014 Well .24 will be 64bit, I don't think there will be a need to split it up. Link to comment Share on other sites More sharing options...
cpast Posted June 26, 2014 Share Posted June 26, 2014 Fixed for v3.08. Although I didn't notice any difference with the behavior of the left landing gear. If you hit too hard it will dislodge itself. It's a KSP thing really. That spot on the wing is really thin, so any rubberband movement will show.This is one reason why I've been in support of moving to the Nexus and uses Nexus Mod Manager (Skyrim style). It allows mod authors to write a script so that when users download a mod and install it with the mod manager, it allows the user to select what parts of the mod they wish to install.Was also thinking of having an installer made using one of various free installers available like Inno Setup. But we'd need a programmer for that.Anyhow here's a trucks update:http://i.imgur.com/q6Rnekw.jpghttp://imgur.com/a/3tvK5Ooh, nice. Are the trucks made by the same folks who made the SST? The cockpits look the same. Link to comment Share on other sites More sharing options...
softweir Posted June 26, 2014 Share Posted June 26, 2014 Well .24 will be 64bit ...For Windows, yes - but not for OSX so far as we know. In any case, not everybody has 8GB of ram, and it's polite to try and cater for everybody - within reason! Link to comment Share on other sites More sharing options...
Woodstar Posted June 26, 2014 Share Posted June 26, 2014 OK first let me say sorry for being a DERP, there are DRE configs in the FX folder, Starwaster pointed it out to me in the DREC thread so the shuttle is DRE-OK, just need a FAR config, I see FAR parameters in the .cfg files of the super25 wings and two pieces that go to the super25 wings, but none in the main fuselage for cargo bay shielding. Link to comment Share on other sites More sharing options...
MrFancyPL Posted June 26, 2014 Share Posted June 26, 2014 Helldiver are be V and VI Phrases ??? Link to comment Share on other sites More sharing options...
Ghostshark27 Posted June 26, 2014 Share Posted June 26, 2014 OK, so I did a bit of a stress test last night. Launched a 10+ ton module up to my interplanetary tug last night, along with a tank of xenon weighing in at 3-4 tons. Took a bit longer to do, as I kept orbits relatively close and didn't do my usual high to low transfer, but I made it with probably enough fuel to spare a reentry. Dropped off the module, crew, and the gas, and was able to fill up the orbiter with what was left in my launch vehicle. I'm really getting the hang of the Super25, it's a big burly beast, not as smooth as the KSO but still very managable. If I had one complaint though, it would be that it seem a bit too twitchy in atmosphere. I think it's a bit too manueverable for its size, as it snaps pretty quick to any control input.Also, on a slightly unrelated note, how are you guys doing the FASA launch pads? Every time I go to the launchpad the crew tower seperates from the shuttle as soon as the physics kicks in. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted June 26, 2014 Share Posted June 26, 2014 (edited) KSOS Phase Part Lists\GameData\KSO\Parts\KSOflag.tga\GameData\KSO\Parts\avionicskso.cfg\GameData\KSO\Parts\avionicskso.mu\GameData\KSO\Parts\boosterkso.cfg\GameData\KSO\Parts\boosterkso.mu\GameData\KSO\Parts\cgholdkso.cfg\GameData\KSO\Parts\cgholdkso.mu\GameData\KSO\Parts\commandkso.cfg\GameData\KSO\Parts\commandkso.mu\GameData\KSO\Parts\decouplerkso.cfg\GameData\KSO\Parts\decouplerkso.mu\GameData\KSO\Parts\dockingkso.cfg\GameData\KSO\Parts\dockingkso.mu\GameData\KSO\Parts\dockstandardkso.cfg\GameData\KSO\Parts\dockstandardkso.mu\GameData\KSO\Parts\fuelkso.cfg\GameData\KSO\Parts\fuelkso.mu\GameData\KSO\Parts\hingedradomekso.cfg\GameData\KSO\Parts\hingedradomekso.mu\GameData\KSO\Parts\kerbin_lifter.tga\GameData\KSO\Parts\kerbin_lifter_emis.tga\GameData\KSO\Parts\kerbin_lifter_norm_NRM.tga\GameData\KSO\Parts\kerbin_orbiter.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod_emis.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod_norm_NRM.tga\GameData\KSO\Parts\kerbin_orbiter_emis.tga\GameData\KSO\Parts\kerbin_orbiter_engines.tga\GameData\KSO\Parts\kerbin_orbiter_engines_emis.tga\GameData\KSO\Parts\kerbin_orbiter_engines_norm_NRM.tga\GameData\KSO\Parts\kerbin_orbiter_norm_NRM.tga\GameData\KSO\Parts\kerbin_space_station.tga\GameData\KSO\Parts\kerbin_space_station_emis.tga\GameData\KSO\Parts\kerbin_space_station_norm_NRM.tga\GameData\KSO\Parts\ksoavionics.mu\GameData\KSO\Parts\leftelevkso.cfg\GameData\KSO\Parts\leftelevkso.mu\GameData\KSO\Parts\leftgearkso.cfg\GameData\KSO\Parts\leftgearkso.mu\GameData\KSO\Parts\leftwingkso.cfg\GameData\KSO\Parts\leftwingkso.mu\GameData\KSO\Parts\nosegearkso.cfg\GameData\KSO\Parts\nosegearkso.mu\GameData\KSO\Parts\omskso.cfg\GameData\KSO\Parts\omskso.mu\GameData\KSO\Parts\rearkso.cfg\GameData\KSO\Parts\rearkso.mu\GameData\KSO\Parts\rearplanekso.cfg\GameData\KSO\Parts\rearplanekso.mu\GameData\KSO\Parts\rightelevkso.cfg\GameData\KSO\Parts\rightelevkso.mu\GameData\KSO\Parts\rightgearkso.cfg\GameData\KSO\Parts\rightgearkso.mu\GameData\KSO\Parts\rightwingkso.cfg\GameData\KSO\Parts\rightwingkso.mu\GameData\KSO\Parts\ssauxfuelkso.cfg\GameData\KSO\Parts\ssauxfuelkso.mu\GameData\KSO\Parts\ssport1kso.cfg\GameData\KSO\Parts\ssport1kso.mu\GameData\KSO\Parts\ssport3kso.cfg\GameData\KSO\Parts\ssport3kso.mu\GameData\KSO\Parts\stackmountkso.cfg\GameData\KSO\Parts\stackmountkso.mu\GameData\KSO\Parts\tailrudderkso.cfg\GameData\KSO\Parts\tailrudderkso.mu\GameData\KSO\Parts\thrustmaxkso.cfg\GameData\KSO\Parts\thrustmaxkso.mu\GameData\KSO\Parts\KSOflag.tga\GameData\KSO\Parts\dockstandardkso.cfg\GameData\KSO\Parts\dockstandardkso.mu\GameData\KSO\Parts\kerbin_orbiter_docking_mod.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod_emis.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod_norm_NRM.tga\GameData\KSO\Parts\ss2pointextkso.cfg\GameData\KSO\Parts\ss2pointextkso.mu\GameData\KSO\Parts\ss3pointhubkso.cfg\GameData\KSO\Parts\ss3pointhubkso.mu\GameData\KSO\Parts\ss4pointhubkso.cfg\GameData\KSO\Parts\ss4pointhubkso.mu\GameData\KSO\Parts\ss6pointhubkso.cfg\GameData\KSO\Parts\ss6pointhubkso.mu\GameData\KSO\Parts\ss6pointocto1kso.cfg\GameData\KSO\Parts\ss6pointocto1kso.mu\GameData\KSO\Parts\ss6pointocto2kso.cfg\GameData\KSO\Parts\ss6pointocto2kso.mu\GameData\KSO\Parts\ss6pointsquarekso.cfg\GameData\KSO\Parts\ss6pointsquarekso.mu\GameData\KSO\Parts\ssdecouplerkso.cfg\GameData\KSO\Parts\ssdecouplerkso.mu\GameData\KSO\Parts\ssmodcupolakso.cfg\GameData\KSO\Parts\ssmodcupolakso.mu\GameData\KSO\Parts\ssmoddockkso.cfg\GameData\KSO\Parts\ssmoddockkso.mu\GameData\KSO\Parts\ssmodhabkso.cfg\GameData\KSO\Parts\ssmodhabkso.mu\GameData\KSO\Parts\ssmodhydrokso.cfg\GameData\KSO\Parts\ssmodhydrokso.mu\GameData\KSO\Parts\ssmodlabkso.cfg\GameData\KSO\Parts\ssmodlabkso.mu\GameData\KSO\Parts\sstugmodulekso.cfg\GameData\KSO\Parts\sstugmodulekso.mu\GameData\KSO\Parts\sspanelmedkso.cfg\GameData\KSO\Parts\sspanelmedkso.mu\GameData\KSO\Parts\sspanelslargekso.cfg\GameData\KSO\Parts\sspanelslargekso.mu\GameData\KSO\Parts\sspanelsmallkso.cfg\GameData\KSO\Parts\sspanelsmallkso.mu\GameData\KSO\Parts\ssport1kso.cfg\GameData\KSO\Parts\ssport1kso.mu\GameData\KSO\Parts\ssport2kso.cfg\GameData\KSO\Parts\ssport2kso.mu\GameData\KSO\Parts\ssport3kso.cfg\GameData\KSO\Parts\ssport3kso.mu\GameData\KSO\Parts\ssport4kso.cfg\GameData\KSO\Parts\ssport4kso.mu\GameData\KSO\Parts\sspowerkso.cfg\GameData\KSO\Parts\sspowerkso.mu\GameData\KSO\Parts\sstruss1kso.cfg\GameData\KSO\Parts\sstruss1kso.mu\GameData\KSO\Parts\sstruss2kso.cfg\GameData\KSO\Parts\sstruss2kso.mu\GameData\KSO\Parts\kerbin_space_station.tga\GameData\KSO\Parts\kerbin_space_station_emis.tga\GameData\KSO\Parts\kerbin_space_station_norm_NRM.tga\GameData\KSO\Parts\KSOflag.tga\GameData\KSO\Parts\omskso.cfg\GameData\KSO\Parts\omskso.mu\GameData\KSO\Parts\kerbin_orbiter_engines.tga\GameData\KSO\Parts\kerbin_orbiter_engines_emis.tga\GameData\KSO\Parts\kerbin_orbiter_engines_norm_NRM.tga\GameData\KSO\Parts\ssport1kso.cfg\GameData\KSO\Parts\ssport1kso.mu\GameData\KSO\Parts\ssport3kso.cfg\GameData\KSO\Parts\ssport3kso.mu\GameData\KSO\Parts\kerbin_space_station.tga\GameData\KSO\Parts\kerbin_space_station_emis.tga\GameData\KSO\Parts\kerbin_space_station_norm_NRM.tga\GameData\KSO\Parts\super25boosterkso.cfg\GameData\KSO\Parts\super25boosterkso.mu\GameData\KSO\Parts\super25commandkso.cfg\GameData\KSO\Parts\super25commandkso.mu\GameData\KSO\Parts\super25decouplerkso.cfg\GameData\KSO\Parts\super25decouplerkso.mu\GameData\KSO\Parts\super25enginekso.cfg\GameData\KSO\Parts\super25enginekso.mu\GameData\KSO\Parts\super25fuelkso.cfg\GameData\KSO\Parts\super25fuelkso.mu\GameData\KSO\Parts\super25maingearLeft.cfg\GameData\KSO\Parts\super25maingearLeft.mu\GameData\KSO\Parts\super25maingearRight.cfg\GameData\KSO\Parts\super25maingearRight.mu\GameData\KSO\Parts\super25nosegearkso.cfg\GameData\KSO\Parts\super25nosegearkso.mu\GameData\KSO\Parts\super25nosekso.cfg\GameData\KSO\Parts\super25nosekso.mu\GameData\KSO\Parts\super25rudderkso.cfg\GameData\KSO\Parts\super25rudderkso.mu\GameData\KSO\Parts\super25surfaceLkso.cfg\GameData\KSO\Parts\super25surfaceLkso.mu\GameData\KSO\Parts\super25surfaceRkso.cfg\GameData\KSO\Parts\super25surfaceRkso.mu\GameData\KSO\Parts\super25tailkso.cfg\GameData\KSO\Parts\super25tailkso.mu\GameData\KSO\Parts\super25wingLkso.cfg\GameData\KSO\Parts\super25wingLkso.mu\GameData\KSO\Parts\super25wingRkso.cfg\GameData\KSO\Parts\super25wingRkso.mu\GameData\KSO\Parts\KSO_25.tga\GameData\KSO\Parts\KSO_25_emis.tga\GameData\KSO\Parts\KSO_25_Lifter.tga\GameData\KSO\Parts\KSO_25_Lifter_norm_NRM.tga\GameData\KSO\Parts\KSO_25_norm_NRM.tga\GameData\KSO\Parts\KSO_Engines_02.tga\GameData\KSO\Parts\KSO_Engines_02_emis.tga\GameData\KSO\Parts\KSO_Engines_02_norm_NRM.tga\GameData\KSO\Parts\KSOflag.tga\GameData\KSO\Parts\kmwairstairkso.cfg\GameData\KSO\Parts\kmwairstairkso.mu\GameData\KSO\Parts\kmwbuskso.cfg\GameData\KSO\Parts\kmwbuskso.mu\GameData\KSO\Parts\kmwcargokso.cfg\GameData\KSO\Parts\kmwcargokso.mu\GameData\KSO\Parts\kmwchassiskso.cfg\GameData\KSO\Parts\kmwchassiskso.mu\GameData\KSO\Parts\kmwfiretruckkso.cfg\GameData\KSO\Parts\kmwfiretruckkso.mu\GameData\KSO\Parts\kmwfuelkso.cfg\GameData\KSO\Parts\kmwfuelkso.mu\GameData\KSO\Parts\kmwheliboomkso.cfg\GameData\KSO\Parts\kmwheliboomkso.mu\GameData\KSO\Parts\kmwhelicamerakso.cfg\GameData\KSO\Parts\kmwhelicamerakso.mu\GameData\KSO\Parts\kmwhelikso.cfg\GameData\KSO\Parts\kmwhelikso.mu\GameData\KSO\Parts\kmwhelirotormainkso.cfg\GameData\KSO\Parts\kmwhelirotormainkso.mu\GameData\KSO\Parts\kmwhelirotortailkso.cfg\GameData\KSO\Parts\kmwhelirotortailkso.mu\GameData\KSO\Parts\kmwhitch2akso.cfg\GameData\KSO\Parts\kmwhitch2akso.mu\GameData\KSO\Parts\kmwhitch2bkso.cfg\GameData\KSO\Parts\kmwhitch2bkso.mu\GameData\KSO\Parts\kmwlandingskidskso.cfg\GameData\KSO\Parts\kmwlandingskidskso.mu\GameData\KSO\Parts\kmwlorrykso.cfg\GameData\KSO\Parts\kmwlorrykso.mu\GameData\KSO\Parts\kmwpatrolkso.cfg\GameData\KSO\Parts\kmwpatrolkso.mu\GameData\KSO\Parts\kmwroverbodykso.cfg\GameData\KSO\Parts\kmwroverbodykso.mu\GameData\KSO\Parts\kmwrovercargokso.cfg\GameData\KSO\Parts\kmwrovercargokso.mu\GameData\KSO\Parts\kmwroverchassiskso.cfg\GameData\KSO\Parts\kmwroverchassiskso.mu\GameData\KSO\Parts\kmwroverfuelkso.cfg\GameData\KSO\Parts\kmwroverfuelkso.mu\GameData\KSO\Parts\kmwroversaskso.cfg\GameData\KSO\Parts\kmwroversaskso.mu\GameData\KSO\Parts\kmwroverwheelkso.cfg\GameData\KSO\Parts\kmwroverwheelkso.mu\GameData\KSO\Parts\kmwsedankso.cfg\GameData\KSO\Parts\kmwsedankso.mu\GameData\KSO\Parts\kmwsedanwheelkso.cfg\GameData\KSO\Parts\kmwsedanwheelkso.mu\GameData\KSO\Parts\kmwspotlightkso.cfg\GameData\KSO\Parts\kmwspotlightkso.mu\GameData\KSO\Parts\kmwtrailerkso.cfg\GameData\KSO\Parts\kmwtrailerkso.mu\GameData\KSO\Parts\kmwtruckwheelkso.cfg\GameData\KSO\Parts\kmwtruckwheelkso.mu\GameData\KSO\Parts\KSOS_Heli.tga\GameData\KSO\Parts\KSOS_Heli_Emis.tga\GameData\KSO\Parts\KSOS_Heli_Eng.tga\GameData\KSO\Parts\KSOS_Heli_Eng_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Heli_Med.tga\GameData\KSO\Parts\KSOS_Heli_MisB.tga\GameData\KSO\Parts\KSOS_Heli_MisB_Alt.tga\GameData\KSO\Parts\KSOS_Heli_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Heli_RotorBlades.tga\GameData\KSO\Parts\KSOS_Heli_RotorBlades_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Heli_Spotlight.tga\GameData\KSO\Parts\KSOS_Rover.tga\GameData\KSO\Parts\KSOS_Rover_Emis.tga\GameData\KSO\Parts\KSOS_Rover_Norm_NRM.tga\GameData\KSO\Parts\KSOS_SedanPol_LBlue.tga\GameData\KSO\Parts\KSOS_SedanPol_White.tga\GameData\KSO\Parts\KSOS_Sedan_Black.tga\GameData\KSO\Parts\KSOS_Sedan_LBlue.tga\GameData\KSO\Parts\KSOS_Sedan_Red.tga\GameData\KSO\Parts\KSOS_Sedan_White.tga\GameData\KSO\Parts\KSOS_Trucks.tga\GameData\KSO\Parts\KSOS_Trucks_B.tga\GameData\KSO\Parts\KSOS_Trucks_B_Emis.tga\GameData\KSO\Parts\KSOS_Trucks_B_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Trucks_C.tga\GameData\KSO\Parts\KSOS_Trucks_C_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Trucks_D.tga\GameData\KSO\Parts\KSOS_Trucks_Decouplers.tga\GameData\KSO\Parts\KSOS_Trucks_Decouplers_N_NRM.tga\GameData\KSO\Parts\KSOS_Trucks_D_Emis.tga\GameData\KSO\Parts\KSOS_Trucks_D_Glass.tga\GameData\KSO\Parts\KSOS_Trucks_D_Glass_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Trucks_D_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Trucks_E.tga\GameData\KSO\Parts\KSOS_Trucks_emis.tga\GameData\KSO\Parts\KSOS_Trucks_E_Emis.tga\GameData\KSO\Parts\KSOS_Trucks_E_Norm.tga\GameData\KSO\Parts\KSOS_Trucks_E_Norm_NRM.tga\GameData\KSO\Parts\KSOS_Trucks_E_Red.tga\GameData\KSO\Parts\KSOS_Trucks_Grey.tga\GameData\KSO\Parts\KSOS_Trucks_Norm_NRM.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod_emis.tga\GameData\KSO\Parts\kerbin_orbiter_docking_mod_norm_NRM.tga\GameData\KSO\Parts\lightlongkso.cfg\GameData\KSO\Parts\lightlongkso.mu\GameData\KSO\Parts\lightlongredkso.cfg\GameData\KSO\Parts\lightlongredkso.mu\GameData\KSO\Parts\lightroundkso.cfg\GameData\KSO\Parts\lightroundkso.mu\GameData\KSO\Parts\lightroundredkso.cfg\GameData\KSO\Parts\lightroundredkso.mu\GameData\KSO\Parts\lightshortkso.cfg\GameData\KSO\Parts\lightshortkso.mu\GameData\KSO\Parts\lightshortredkso.cfg\GameData\KSO\Parts\lightshortredkso.mu\GameData\KSO\RPM\GPS\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\Hyomoto\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\KSO25\* ## Required for Phase 3\GameData\KSO\RPM\KSOHELI\* ## Required for Phase 4\GameData\KSO\RPM\KSO_ADI\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\KSO_HUD_LEFT\* ## Required for Phases 1 and 3\GameData\KSO\RPM\KSO_HUD_RIGHT\* ## Required for Phases 1 and 3\GameData\KSO\RPM\KSO_Laptop_1\* ## Required for Phase 2\GameData\KSO\RPM\KSO_Laptop_2\* ## Required for Phase 2\GameData\KSO\RPM\KSO_MFD\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\KSO_Navball\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\KSO_PFD\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\KSO_PROP\* ## Required for Phases 1 thru 4\GameData\KSO\RPM\KSO_SSTMFD\* ## Required for Phase 2\GameData\KSO\RPM\Pages\* ## Required for Phases 1 thru 4\GameData\KSO\Sounds\* ## Required for Phase 4\GameData\KSO\Spaces\internalkso\* ## Required for Phase 1\GameData\KSO\Spaces\internalstation\* ## Required for Phase 2\GameData\KSO\Spaces\internalsuper25\* ## Required for Phase 3\GameData\KSO\Spaces\ksocmd\* ## Required for Phase 2\GameData\KSO\Spaces\ksofiretruck\* ## Required for Phase 4\GameData\KSO\Spaces\ksohab\* ## Required for Phase 2\GameData\KSO\Spaces\ksoheli\* ## Required for Phase 4\GameData\KSO\Spaces\ksohydro\* ## Required for Phase 2\GameData\KSO\Spaces\ksorover\* ## Required for Phase 4\GameData\KSO\Spaces\ksoscience\* ## Required for Phase 2\GameData\KSO\Spaces\ksosedan\* ## Required for Phase 4\GameData\KSO\Spaces\ksotruck\* ## Required for Phase 4\GameData\KSO\Spaces\ksotug\* ## Required for Phase 2You can now download these lists if you so desire. Edited August 25, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
mike9606 Posted June 26, 2014 Share Posted June 26, 2014 OK, so I did a bit of a stress test last night. Launched a 10+ ton module up to my interplanetary tug last night, along with a tank of xenon weighing in at 3-4 tons. Took a bit longer to do, as I kept orbits relatively close and didn't do my usual high to low transfer, but I made it with probably enough fuel to spare a reentry. Dropped off the module, crew, and the gas, and was able to fill up the orbiter with what was left in my launch vehicle. I'm really getting the hang of the Super25, it's a big burly beast, not as smooth as the KSO but still very managable. If I had one complaint though, it would be that it seem a bit too twitchy in atmosphere. I think it's a bit too manueverable for its size, as it snaps pretty quick to any control input.Also, on a slightly unrelated note, how are you guys doing the FASA launch pads? Every time I go to the launchpad the crew tower seperates from the shuttle as soon as the physics kicks in.Honestly I find the Super 25 very hard to turn in atmosphere without using the engines. Sent from my IPhone using Safari (IOS Internet Browser). Link to comment Share on other sites More sharing options...
Fl0oo Posted June 26, 2014 Share Posted June 26, 2014 Theos tracks will be compatibile with KAS? That will be so awesome! Link to comment Share on other sites More sharing options...
Aurora-Aerospace Posted June 26, 2014 Share Posted June 26, 2014 Im guessing FAR is the culprit here Simply put the Super 25 is awesome, a big thank you and good job is in order for the dev. To be honest the whole shuttle pack has been a huge reason I have started to play again recently. I have just about hit 2000 hours now and mods like this are the reason why this community rocks. Link to comment Share on other sites More sharing options...
Recommended Posts