Lekke
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About me
Spacecraft Engineer
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Part Select Delay
Lekke replied to expert700's topic in KSP1 Technical Support (PC, modded installs)
Same here. But I have it happen in version 1.04. -
I did some more testing, it seems to only happen when I use the Mk 1 Command Pod. It's most outspoken with the female kerbals. Also it only seemed to happen when I attached the pods like this and there was nothing in the logs that I could see.
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No matter wich space suit I select, the tourists always have what seems to be a second helmet in the IVA picture. Is there a fix for this?
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Whenever I enter the VAB or SPH the life support status window won't show any of my vessels anymore. When entering the Tracking center or Astronaut Complex it keeps working.
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In my opinion the one in Scart91's texture pack are nice. I'm using those.
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I can confirm this aswell.
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One issue might be Squad keep changing the Aero model :-/.
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[1.0] TurboNisuReloaded - Stock-a-Like Parts Pack [06/05/15]
Lekke replied to a__gun's topic in KSP1 Mod Releases
On the modular girder and truss sections there is one node that isn't working. -
Resource Mining - Impressions and Questions
Lekke replied to Bobe's topic in KSP1 Gameplay Questions and Tutorials
I did some limited testing to try and get the drill to overheat but so far it didn't overheat. As far as I can tell you need an engineer to increase effeciency. -
ISRU Convertor stuck at 100%
Lekke replied to Sonny_Jim's topic in KSP1 Technical Support (PC, unmodded installs)
You can also heat up the converter from engine heat, once the converter hit's a temp of 500 it will overheat to 100% and be stuck on that. -
Is it because of the dependencies aren't updated for 1.0 or because of the new aerodynamics?
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Loading with ATM for the first time can take a very long time, it may seem that it hangs but it's most likely not the case. It can take hours before it's done.
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[1.02] Spin-o-Tron Motors (FINALLY UPDATED)
Lekke replied to Legion_Alpha's topic in KSP1 Mod Releases
As far as I have tested it, it just stops the rotation. no wierdness found. -
Ok thx for the reply.
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When I use a scaled up part it's fine on launch but when I reload the scene with that vessel the rescaled parts have all reverted to their originial size. Is there a fix for that?