nismobg Posted July 27, 2014 Share Posted July 27, 2014 (edited) @Woodstar , add this after // --- tweakables (coming soon...) ---MODULE{name = ModuleControlSurfacedragCoeff = 0.5deflectionLiftCoeff = 0.7ctrlSurfaceRange = 20ctrlSurfaceArea = 0.95}The inflated values in ModuleControlSurface cause the phantom acceleration. I am playing around with various configs as we speak to find the sweet spot.Edit. Just noticed SmokeScreen Breaks my KSP Edited July 27, 2014 by nismobg Link to comment Share on other sites More sharing options...
Woodstar Posted July 27, 2014 Share Posted July 27, 2014 (edited) Ok added I so confused though because you said "Remove the old name = ModuleControlSurface Module so they don't duplicate" but then you tell me to add that exact same module? Can you please look at my config for the super25surfaceLkso.cfg and if it is all to your liking I'll do the super25surfaceRkso.cfg the same way.PART{// this is a sample config file, for determining a good file format for defining part parameters// comment line - ignored by cfg parser// empty lines, or lines without a '=' sign are also ignored// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)// --- general parameters ---name = super25surfaceLksomodule = Partauthor = helldiver// --- asset parameters ---MODEL{ model = KSO/Parts/super25surfaceLkso}scale = 1rescaleFactor = 1// --- editor parameters ---TechRequired = supersonicFlightentryCost = 4900cost = 450category = Aerosubcategory = 0title = KSO EWBCL Left CSEmanufacturer = Kerbal Materials Corp.description = To improve the larger orbiter's flight handling characteristics at low speeds, the KSO EWBCL features Control Surface Extenders or CSEs. This system extends the control surfaces of the wings incorporating the flaps, elevons, and ailerons into a dynamic unit managed by the onboard flight computer. They are powered by high torque, digitally controlled, multi-function servos and hydraulics. The CSEs are adorned with a unique aerogel-metallic tiles which are part of its thermal protection system.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,1// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_top = 0.0, 0.32398, 0.0, 0, 1, 0, 2//node_attach = -0.09045, 1.84925, 0.0, 1, 0, 0, 1//node_stack_flap = -2.0811, -3.3107, 1.0365, 0, -1, 0, 1//node_stack_elev = -3.6956, -3.3102, 0.9631, 0, -1, 0, 1// --- standard part parameters ---mass = 0.08dragModelType = overridemaximum_drag = 0.02minimum_drag = 0.02angularDrag = 2crashTolerance = 20breakingForce = 25breakingTorque = 80maxTemp = 3400explosionPotential = 0.1fuelCrossFeed = True// --- winglet parameters ---// dragCoeff will override the maximum_drag value MODULE { name = FSanimateGeneric animationLayer = 3 animationName = Take002 startEventGUIName = Extend Flaps endEventGUIName = Retract Flaps toggleActionName = Toggle Flap Extension }//MODULE//{// name = FARWingAerodynamicModel// MAC = 2.264// e = 0.75// MidChordSweep = 22.16// b_2 = 3.601// TaperRatio = 0.188//}// --- tweakables (coming soon...) ---MODULE{ name = ModuleControlSurface dragCoeff = 0.5 deflectionLiftCoeff = 0.7 ctrlSurfaceRange = 20 ctrlSurfaceArea = 0.95}MODULE{ name = FSairBrake targetPartObject = spoilersmall deployedDrag = 0.25 deployedAngle = 48 stepAngle = 10}MODULE{ name = FSairBrake targetPartObject = spoilerlarge deployedDrag = 0.45 deployedAngle = 48 stepAngle = 10}// ----- DO NOT EDIT BELOW THIS POINT ------}Another problem i have is when i assign the airbrakes to AG6 and then use them they do not deploy. Edited July 27, 2014 by Woodstar Link to comment Share on other sites More sharing options...
nismobg Posted July 27, 2014 Share Posted July 27, 2014 Ok so after full day of testing and fighting outdate dependecies i can confirm KSO is working properly with x64 , FAR and DRE. Even my last re entry i managed to land at KSC with missing right rudder lol, exploded during reentry . The big SS feels amazing and does fly like a brick , intended. The small is same light and very maneuverable. If anyone have problem with phantom acceleration read few posts back for fix. Link to comment Share on other sites More sharing options...
helldiver Posted July 27, 2014 Author Share Posted July 27, 2014 (edited) Since I get asked for these every now and then:Final Frontier RibbonsSilver devices are usually higher grade than a bronze device.Heli Pilot, BronzeHeli Pilot, SilverS25 Mission Specialist, BronzeS25 Mission Specialist, SilverKSO Mission Specialist, BronzeKSO Mission Specialist, SilverShuttle Pilot, SilverShuttle Pilot, Bronze Edited July 27, 2014 by helldiver Link to comment Share on other sites More sharing options...
Auriel Posted July 27, 2014 Share Posted July 27, 2014 Are we getting 64bits support at some point? This is one of my main mods that I just can't play with. Link to comment Share on other sites More sharing options...
NoMrBond Posted July 27, 2014 Share Posted July 27, 2014 (edited) Are we getting 64bits support at some point? This is one of my main mods that I just can't play with.That would require all the dependency plugins to work correctly under x64 from memory, so that's really up to the maintainers of those mods more than the KSO team[Edit] There are pre-release builds which work* for everything except KSI-MFD for which there is a hotfix, but YMMV under x64 Edited July 27, 2014 by NoMrBond Link to comment Share on other sites More sharing options...
Avalon304 Posted July 28, 2014 Share Posted July 28, 2014 Are we getting 64bits support at some point? This is one of my main mods that I just can't play with.You can certainly play with the KSOS in 64-bit right now as the plugins that the KSO uses have been updated for .24+ but because of the instability of the Windows 64-bit build, we cant guarantee that your experience will be the same as it would be on the 32-bit build. I myself am currently playing on 64-bit with the KSOS and it works just fine. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted July 28, 2014 Share Posted July 28, 2014 Since I get asked for these every now and then:Final Frontier RibbonsSilver devices are usually higher grade than a bronze device.Heli Pilot, Bronzehttp://i.imgur.com/9uOJdAZ.pngHeli Pilot, Silverhttp://i.imgur.com/WFkXMUo.pngS25 Mission Specialist, Bronzehttp://i.imgur.com/o6UsDnl.pngS25 Mission Specialist, Silverhttp://i.imgur.com/1kH1rvy.pngKSO Mission Specialist, Bronzehttp://i.imgur.com/96pdJaY.pngKSO Mission Specialist, Silverhttp://i.imgur.com/pAmaWog.pngShuttle Pilot, Silverhttp://i.imgur.com/iCvmdgs.pngShuttle Pilot, Bronzehttp://i.imgur.com/w6fki2L.pngThe ribbons look great. I'll have to check out that mod. Link to comment Share on other sites More sharing options...
Alewx Posted July 28, 2014 Share Posted July 28, 2014 Hey there, I'm constructing a shuttle like spaceplane with parts of KSO, SPP, B9, KAX and at least some stock parts, for flying with FAR.KSO contains the most real shaped tail rudders for Shuttles, so my Intention is to use them for this purpose too, but currently I'm getting a strange drag behaviour from them.Is this known, or can I fix it myself with any MM file, or is this a problem of the rudder itself?I would really appreciate some help with this. Link to comment Share on other sites More sharing options...
SpyVirus Posted July 28, 2014 Share Posted July 28, 2014 Is the installer working? I'm having problems installing as I can't find a guide or something to tell me how to do it. Link to comment Share on other sites More sharing options...
helldiver Posted July 29, 2014 Author Share Posted July 29, 2014 Hey there, I'm constructing a shuttle like spaceplane with parts of KSO, SPP, B9, KAX and at least some stock parts, for flying with FAR.I would really appreciate some help with this.It's a display bug, it should be fine.I'll be streaming tonight, mostly so Nazari can make fun of me crash the Kerbostar. Will be streaming at 6:00pm PST. http://www.twitch.tv/fanbusNotice-My streams are not "Lets play streams". They are simply development streams.-KSP isn't very stable for me so odds are there will be lots of crashes. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted July 29, 2014 Share Posted July 29, 2014 Is the installer working? I'm having problems installing as I can't find a guide or something to tell me how to do it.The windows installer is coming with Phase IV. The old batch script is no longer supported and outdated. To install, extract the zip into your KSP installation directory. It's a display bug, it should be fine.I'll be streaming tonight, mostly so Nazari can make fun of me crash the Kerbostar. Will be streaming at 6:00pm PST. http://www.twitch.tv/fanbusNotice-My streams are not "Lets play streams". They are simply development streams.-KSP isn't very stable for me so odds are there will be lots of crashes.The new OP looks good. I'll try and catch some of the stream before I have to head to work. Link to comment Share on other sites More sharing options...
SwissArmyKnife Posted July 29, 2014 Share Posted July 29, 2014 (edited) Is the installer working? I'm having problems installing as I can't find a guide or something to tell me how to do it.If you have already successfully installed Active Texture Management skip step 1.Step 1Download ATM: http://forum.kerbalspaceprogram.com/threads/59005-0-23-5-Release-3-1-Active-Texture-Management-Save-RAM-without-reduction-packs%21, make sure you download the version matching the KSP.exe you play. x86 for the regular KSP.exe and x64 for the KSP_x64.exe.Using WinRAR (http://www.rarlab.com/download.htm) open the .zip file, you'll see a folder named GameData. Hit the big Extract To button at the top and browse to your Kerbal Space Program installation folder. If you're using Steam it will be in the Steam/SteamApps/Common folder. Once you've selected the extraction destination hit ok. Active Texture Management should be installed now.Step 2Download the latest KSOS_v311.zip, open it with WinRAR and double click on the KSOS_v311 folder. It should now show two folders (GameData and Ships) and a User Manual and Credits PDF. Do the same thing you did with ATM and extract these folders to your Kerbal Space Program folder. KSOS should be installed and ready to go. Edited July 29, 2014 by SwissArmyKnife Link to comment Share on other sites More sharing options...
marioluigi653 Posted July 29, 2014 Share Posted July 29, 2014 I absolutely LOVE this mod!!!! It is my favorite mod of all time.The Phase I Shuttle is really COOL and CUTE!!!! I LOVE it. It reminds me of the real life Space Shuttle.The Phase II Space Station Kit is also VERY AWESOME!!!!It has given me a fabulous idea to build my very first space station. Phase III is also really COOL!!!!It reminds me of the Russian Space Shuttle, and since its bigger I can bring up more payload. Link to comment Share on other sites More sharing options...
tygoo7 Posted July 29, 2014 Share Posted July 29, 2014 (edited) I really like the new op better. This is a must have mod for me! EDIT: Also thanks for the ATM config! The parts look great again and I still save a lot of RAM. Edited July 29, 2014 by tygoo7 Link to comment Share on other sites More sharing options...
Alewx Posted July 29, 2014 Share Posted July 29, 2014 It's a display bug, it should be fine.Currently it is not only a display bug for me, because I made this test setup because my plane is having trouble will yaw, as it tends to yaw always in the direction that the test setup is showing. Link to comment Share on other sites More sharing options...
MikeDavis Posted July 29, 2014 Share Posted July 29, 2014 This seems to continuously crash my game on startup.... Would anyone perhaps know why? If a mod list is needed I will happily provide one. I can normally sort these type of things out but at the moment it appears to be something that I can not fix. If anyone can help me I would love it. This mod looks kick*** and I would hate to not be able to use it.KSO_25_Interior_02_Emis Link to comment Share on other sites More sharing options...
Avalon304 Posted July 29, 2014 Share Posted July 29, 2014 This seems to continuously crash my game on startup.... Would anyone perhaps know why? If a mod list is needed I will happily provide one. I can normally sort these type of things out but at the moment it appears to be something that I can not fix. If anyone can help me I would love it. This mod looks kick*** and I would hate to not be able to use it.KSO_25_Interior_02_EmisDo you have an error log? Or output log? If so, please post them. Link to comment Share on other sites More sharing options...
MikeDavis Posted July 29, 2014 Share Posted July 29, 2014 The only log I have is this.http://pastebin.com/G0G3pqtH Link to comment Share on other sites More sharing options...
Avalon304 Posted July 29, 2014 Share Posted July 29, 2014 The only log I have is this.http://pastebin.com/G0G3pqtHOk, what is the name of that log in the KSP folder? Also, what mods are you running? Because I have a sinking suspicion you are running out of memory. Link to comment Share on other sites More sharing options...
MikeDavis Posted July 29, 2014 Share Posted July 29, 2014 I went ahead and restarted my PC and then launched again with the 32bit version of KSP, but it had the same effect. I launched with 64bit and is started perfectly fine. I think Lazor is not made for 64bit yet so it yeah kinda died in the VAB and it was acting funny on the spacecenter. The name of the file is "error.log" I normally do get an "output.log" but with these crashes I don't get one. So I'm stuck.I also have 6gbs of ram as well. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 29, 2014 Share Posted July 29, 2014 I went ahead and restarted my PC and then launched again with the 32bit version of KSP, but it had the same effect. I launched with 64bit and is started perfectly fine. I think Lazor is not made for 64bit yet so it yeah kinda died in the VAB and it was acting funny on the spacecenter. The name of the file is "error.log" I normally do get an "output.log" but with these crashes I don't get one. So I'm stuck.I also have 6gbs of ram as well.So youre saying it worked with 64-bit? Then you were running out of memory it looks like. (32-bit KSP can only access 3.5GB). Link to comment Share on other sites More sharing options...
MikeDavis Posted July 29, 2014 Share Posted July 29, 2014 I've always had an issue with running too many mods. xDI still don't see why it would crash on that one thing though. .-. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 29, 2014 Share Posted July 29, 2014 I've always had an issue with running too many mods. xDI still don't see why it would crash on that one thing though. .-.Thats probably the point where its running out of memory. Link to comment Share on other sites More sharing options...
Chadley123 Posted July 29, 2014 Share Posted July 29, 2014 I have the same issue with the exact same file, however, I'm on a mac so I don't have 64bit, but I haven't changed the amount of mods I used, I only changed the recent KSO install from 3.10 to 3.11 and something broke. I believe I brought this issue up during the stream, and removing active texture management didn't help. It did work with Half resolution, so maybe Avalon, you're correct about it being correlated with memory.TL;DR: I got the same problems, works with half res, you're probably right, Avalon Link to comment Share on other sites More sharing options...
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