Vexxus9999 Posted April 21, 2015 Share Posted April 21, 2015 Oh,ok.Thanks Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted April 22, 2015 Share Posted April 22, 2015 KSO seems to be dramatically lagging my game up. I don't know why. I tried installing only it and ActiveTextureManagement, but my game loads unbearably slow, and runs my computer's CPU very high. It doesn't do that with other mods: just this. Any ideas? Link to comment Share on other sites More sharing options...
Avalon304 Posted April 22, 2015 Share Posted April 22, 2015 KSO seems to be dramatically lagging my game up. I don't know why. I tried installing only it and ActiveTextureManagement, but my game loads unbearably slow, and runs my computer's CPU very high. It doesn't do that with other mods: just this. Any ideas?Is this the first time you are running ATM? Link to comment Share on other sites More sharing options...
nukeboyt Posted April 22, 2015 Share Posted April 22, 2015 ATM is a requirement for all but especially so for Mac users.I run Linux-64, and have not needed ATM since the switch. KSO works fine. Perhaps I'm just lucky. Link to comment Share on other sites More sharing options...
Avalon304 Posted April 22, 2015 Share Posted April 22, 2015 I run Linux-64, and have not needed ATM since the switch. KSO works fine. Perhaps I'm just lucky.64-bit users will have no need of ATM, as KSP will not be limited by memory in 64-bit. Link to comment Share on other sites More sharing options...
Cairan Posted April 25, 2015 Share Posted April 25, 2015 At the dawn of 1.0, I just wanted to say thanks for the KSO developpers, and that this mod needs to make it into the KSP-ReleaseVerse... It's the favorite parts my son uses in his rockets Link to comment Share on other sites More sharing options...
Avalon304 Posted April 25, 2015 Share Posted April 25, 2015 (edited) At the dawn of 1.0, I just wanted to say thanks for the KSO developpers, and that this mod needs to make it into the KSP-ReleaseVerse... It's the favorite parts my son uses in his rockets I plan to extensively test the KSOS (atleast phases 1-3) in KSP 1.0, and Ill be providing a detailed report to helldiver. Im hoping not too many things break... but Im sure there will be many issues with the KSOS under 1.0.As such:I strongly advise that you (and anyone else) install KSP 1.0 separately from .90 (or hold off on updating) if you wish to keep using the KSOS uninterrupted until we have had a chance to see what has broken and what needs changing. Edited April 26, 2015 by Avalon304 Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted April 27, 2015 Share Posted April 27, 2015 I plan to extensively test the KSOS (atleast phases 1-3) in KSP 1.0, and Ill be providing a detailed report to helldiver. Im hoping not too many things break... but Im sure there will be many issues with the KSOS under 1.0.As such:I strongly advise that you (and anyone else) install KSP 1.0 separately from .90 (or hold off on updating) if you wish to keep using the KSOS uninterrupted until we have had a chance to see what has broken and what needs changing.And to add to that: please don't come here day one (when KSP 1.0 is released) and request an update or spam the thread with "please update" or "it broken." We know already. Link to comment Share on other sites More sharing options...
Emilio Posted April 27, 2015 Share Posted April 27, 2015 Just dropping by to say that this is a truly amazing mod. The parts fit perfectly with the rest of the Kerbal universe, and the detail in those MFDs is great ! The only little thing that I think is missing is adding VesselViewer to the plugin section - it's very handy to toggle parts and such without requiring action groups or externals. Other than that, bravo ! Link to comment Share on other sites More sharing options...
Mecripp Posted April 27, 2015 Share Posted April 27, 2015 VesselViewer should show up if you have it installed. Link to comment Share on other sites More sharing options...
Emilio Posted April 27, 2015 Share Posted April 27, 2015 Odd, I can't remember it showing up. I'll check it asap. Link to comment Share on other sites More sharing options...
Mecripp Posted April 27, 2015 Share Posted April 27, 2015 Your right it is gone looking for away to patch it now. Link to comment Share on other sites More sharing options...
Avalon304 Posted April 27, 2015 Share Posted April 27, 2015 Ok guys... the KSOS is well and truely broken in KSP 1.0. Please DO NOT update to 1.0 if you rely on the shuttles at all... it will not work. Link to comment Share on other sites More sharing options...
Jason Cox Posted April 27, 2015 Share Posted April 27, 2015 Ok guys... the KSOS is well and truely broken in KSP 1.0. Please DO NOT update to 1.0 if you rely on the shuttles at all... it will not work.You're holding it wrong. Link to comment Share on other sites More sharing options...
Avalon304 Posted April 27, 2015 Share Posted April 27, 2015 You're holding it wrong.I really, really wish that were the case... I really do. That would be an easy fix... Link to comment Share on other sites More sharing options...
Lekke Posted April 27, 2015 Share Posted April 27, 2015 Ok guys... the KSOS is well and truely broken in KSP 1.0. Please DO NOT update to 1.0 if you rely on the shuttles at all... it will not work.Is it because of the dependencies aren't updated for 1.0 or because of the new aerodynamics? Link to comment Share on other sites More sharing options...
Nazari1382 Posted April 27, 2015 Share Posted April 27, 2015 Ok guys... the KSOS is well and truely broken in KSP 1.0. Please DO NOT update to 1.0 if you rely on the shuttles at all... it will not work.we can rebuild it (we have the technology...) Link to comment Share on other sites More sharing options...
Avalon304 Posted April 27, 2015 Share Posted April 27, 2015 Is it because of the dependencies aren't updated for 1.0 or because of the new aerodynamics?Right now Im going to go with: All of the above. I've already sent off a report to Helldiver about the state of Phase 3 in 1.0 and Im about to install Phase 1 and do the same.we can rebuild it (we have the technology...)Indeed we do. And were gonna need it... also, longtime no see Naz. Link to comment Share on other sites More sharing options...
Meridius Posted April 28, 2015 Share Posted April 28, 2015 we can rebuild it (we have the technology...)Blast out of the 70's...CLASSIC (literally) Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted April 28, 2015 Share Posted April 28, 2015 Ok guys... the KSOS is well and truely broken in KSP 1.0. Please DO NOT update to 1.0 if you rely on the shuttles at all... it will not work.It's really no surprise. I don't know why anybody is surprised by this anymore. But thank you for letting us know anyway. I won't be able to do any testing until the weekend. Link to comment Share on other sites More sharing options...
Avalon304 Posted April 28, 2015 Share Posted April 28, 2015 It's really no surprise. I don't know why anybody is surprised by this anymore. But thank you for letting us know anyway. I won't be able to do any testing until the weekend.Oh, Im not surprised. I fully expected 1.0 to break everything.~~~~Anyway, while were working on making the KSOS less broken here are two vids for you of my 0.90 space program:STS-2: and STS-3: Enjoy! Link to comment Share on other sites More sharing options...
Teobug Posted April 29, 2015 Share Posted April 29, 2015 My loading stucks at MFD40x15002 texture file. I tried with both ATM x86 Basic and ATM x86 Aggressive, the KSP.txt says the file is out to date. KSP v. 0.90, installed manuallyKSP log: http://pastebin.com/p3DTEgEb Link to comment Share on other sites More sharing options...
Avalon304 Posted April 29, 2015 Share Posted April 29, 2015 My loading stucks at MFD40x15002 texture file. I tried with both ATM x86 Basic and ATM x86 Aggressive, the KSP.txt says the file is out to date. KSP v. 0.90, installed manuallyKSP log: http://pastebin.com/p3DTEgEbSeveral people have reported this problem... unfortunately, Im not sure whats causing it. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 2, 2015 Share Posted May 2, 2015 I don't want to sound impatient, but I can't wait for this mod to update, it was a fixture in my pre-1.0 space program, keep it up.On that note, have you guys considered migrating to the stock cargobay animation module? That would remove the dependency on firespitter. As much as I like firespitter's texture switching, I see that as more of an optional feature. Link to comment Share on other sites More sharing options...
MinimumSky5 Posted May 2, 2015 Share Posted May 2, 2015 I don't want to sound impatient, but I can't wait for this mod to update, it was a fixture in my pre-1.0 space program, keep it up.On that note, have you guys considered migrating to the stock cargobay animation module? That would remove the dependency on firespitter. As much as I like firespitter's texture switching, I see that as more of an optional feature.It will take much longer than normal in this update, the thermal, aerodynamic, engines and solar panels all need updates. Link to comment Share on other sites More sharing options...
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