walkgeo Posted February 14, 2014 Share Posted February 14, 2014 Javascript is disabled. View full album KSO Atlantis!! Link to comment Share on other sites More sharing options...
Bomoo Posted February 14, 2014 Share Posted February 14, 2014 Because of this issue, I'm including a docking port in the upcoming satellite and space station kit. I too am fed up with docking ports giving issues like this.It's really a non-issue if you use Editor Extensions. Toggling between enabling/disabling radial attachment for a docking port you want to place with Alt-R means there is zero fiddling when you're wanting to hook them onto attachment nodes. Link to comment Share on other sites More sharing options...
Starwaster Posted February 14, 2014 Share Posted February 14, 2014 Hello to all. Has anyone created the .cfg files needed to make this mod compatible with realfuels, DR and such???I am going back through reading, but thought i would ask as well.thanks.I started to but never finished it... someone will get to it eventually if not me. Link to comment Share on other sites More sharing options...
Woodstar Posted February 14, 2014 Share Posted February 14, 2014 (edited) http://gyazo.com/a4380cf07d7eee8932119b0ecf343c6d.gifPlease note I've tried every angle, every combination you can think of and I chose this angle as it was easiest to capture a gifYes this is the same problem im having, and i dont want to download another mod just to fix it.It's really a non-issue if you use Editor Extensions. Toggling between enabling/disabling radial attachment for a docking port you want to place with Alt-R means there is zero fiddling when you're wanting to hook them onto attachment nodes.It really is an issue, Im sure helldiver doesn't want to start directing everyone to a different mod just to "fix" his mod. Short of this one little problem which i've read he is going to remedy, In my eyes this mod is perfect. Edited February 14, 2014 by Woodstar Link to comment Share on other sites More sharing options...
Woodstar Posted February 14, 2014 Share Posted February 14, 2014 (edited) Damn dbl post, move on nothing to see here. ( yes i screwed up) Edited February 14, 2014 by Woodstar Link to comment Share on other sites More sharing options...
vardicd Posted February 14, 2014 Share Posted February 14, 2014 http://imgur.com/a/bTajm KSO Atlantis!!I want this texture! I've been trying to customize it to this myself, and can't get it right. Link to comment Share on other sites More sharing options...
vardicd Posted February 14, 2014 Share Posted February 14, 2014 It really is an issue, Im sure helldiver doesn't want to start directing everyone to a different mod just to "fix" his mod. Short of this one little problem which i've read he is going to remedy, In my eyes this mod is perfect.Not to mention some of us can't find this editor extension mod. I'm obviously blind... Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 14, 2014 Share Posted February 14, 2014 I too have been having some great fun with this modJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2014 Author Share Posted February 14, 2014 (edited) This week's update-Work began on Phase II-Phase II 3D Geometry 50% complete-KSO Cargo Bay improvement. That included whole new colliders and lowering of the floor in preparation for Phase IITo Do:-Docking Rings (low profile, KSO/VAB friendly)-Fuel Accessory Module (For Station, KSO or SST)-Low Profile RCS boxes-Trusses (2 styles)-Solar PanelsWork In Progress:Javascript is disabled. View full album Edited February 14, 2014 by helldiver Link to comment Share on other sites More sharing options...
vardicd Posted February 14, 2014 Share Posted February 14, 2014 yep loving this mod Link to comment Share on other sites More sharing options...
vardicd Posted February 14, 2014 Share Posted February 14, 2014 This week's update-Work began on Phase II-Phase II 3D Geometry 50% complete-KSO Cargo Bay improvement. That included whole new colliders and lowering of the floor in preparation for Phase IIWork In Progress:http://i.imgur.com/RyEDk3o.jpghttp://imgur.com/a/5oBZHOMG That service tug!!! GIMME GIMME!!!! Link to comment Share on other sites More sharing options...
Raptor831 Posted February 14, 2014 Share Posted February 14, 2014 There is an unofficial patch somewhere around here...Here's the patch I made: http://cl.ly/code/2o2U2i2b1v2M It does make everything work with FAR, and be sure to set up the flaps as such.RE: Surface attaching anything in the bay. That's a generic problem with any cargo bays. B9 has the same issue, CSS has the same issue. It's the way KSP works. Your best bet, if you don't want to get Editor Extensions (http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-(EdTools-Editor-Tools-replacement)), generally you need to build everything separately down to the docking node, and then surface attach to the bay. Trying to hit the node inside the bay is like finding a needle in 6 haystacks. Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 14, 2014 Share Posted February 14, 2014 AWESOME absolutely awesome those pieces will be fantastic you SIR have won Modder of the year in my opinion Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2014 Author Share Posted February 14, 2014 Here's the patch I made: http://cl.ly/code/2o2U2i2b1v2M It does make everything work with FAR, and be sure to set up the flaps as such.RE: Surface attaching anything in the bay. That's a generic problem with any cargo bays. B9 has the same issue, CSS has the same issue. It's the way KSP works. Your best bet, if you don't want to get Editor Extensions (http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-(EdTools-Editor-Tools-replacement)), generally you need to build everything separately down to the docking node, and then surface attach to the bay. Trying to hit the node inside the bay is like finding a needle in 6 haystacks.KSO Phase II will provide docking rings specifically designed to solved that. Link to comment Share on other sites More sharing options...
kookoo_gr Posted February 14, 2014 Share Posted February 14, 2014 Great mod, i am having a blast with it. One suggestion though for a future update, could you include a large decoupler that fits the cargo bay? The 2.5m TR-XL Stack Separator clips the cargo bay but has the ideal length for placing cargo but it is also way to powerful when decoupling. I know i could use (and i have used) the TR-2V Stack Decoupler or the TR-2C Stack Separator since they have the same length as the 2.5m decoupler but it just doesn't look that nice when attached to a cargo, a decoupler with a the proper diameter that fits the cargo bay exactly would be nice. Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2014 Author Share Posted February 14, 2014 Great mod, i am having a blast with it. One suggestion though for a future update, could you include a large decoupler that fits the cargo bay? The 2.5m TR-XL Stack Separator clips the cargo bay but has the ideal length for placing cargo but it is also way to powerful when decoupling. I know i could use (and i have used) the TR-2V Stack Decoupler or the TR-2C Stack Separator since they have the same length as the 2.5m decoupler but it just doesn't look that nice when attached to a cargo, a decoupler with a the proper diameter that fits the cargo bay exactly would be nice.Hrm, didn't think people would use a decoupler since they tend to shoot things out of the cargo bay rather than simply releasing them gently.Will run it by Nazari first. But otherwise I'll include that in since I'm putting together the docking rings today. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted February 14, 2014 Share Posted February 14, 2014 This week's update-Work began on Phase II-Phase II 3D Geometry 50% complete-KSO Cargo Bay improvement. That included whole new colliders and lowering of the floor in preparation for Phase IITo Do:-Docking Rings (low profile, KSO/VAB friendly)-Fuel Accessory Module (For Station, KSO or SST)-Low Profile RCS boxes-Trusses (2 styles)-Solar PanelsWork In Progress:http://i.imgur.com/RyEDk3o.jpghttp://imgur.com/a/5oBZHgrrr if this was just twice it's sized i'd use it :/ i REALLY want to use it but the stuff i need it to deliever is just too big :'( WHY MUST I WAIT :'( Link to comment Share on other sites More sharing options...
Itsdavyjones Posted February 14, 2014 Share Posted February 14, 2014 Looking good, can't wait to see more of it. Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 14, 2014 Share Posted February 14, 2014 Use the Buran if you have large stuff or the old CSS shuttle they just arnt as sexy as this one Link to comment Share on other sites More sharing options...
Bomoo Posted February 14, 2014 Share Posted February 14, 2014 (edited) Not to mention some of us can't find this editor extension mod. I'm obviously blind...http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-%28EdTools-Editor-Tools-replacement%29It really is an issue, Im sure helldiver doesn't want to start directing everyone to a different mod just to "fix" his mod. Short of this one little problem which i've read he is going to remedy, In my eyes this mod is perfect.Why would you not use EE? It adds a whole dimension of VAB/SPH functionality for advanced players and has no drawbacks that I've found after months of using it. IMO it's one of those mods that ought to be part of the base game, like Alarm Clock.This week's update-Work began on Phase II-Phase II 3D Geometry 50% complete-KSO Cargo Bay improvement. That included whole new colliders and lowering of the floor in preparation for Phase IITo Do:-Docking Rings (low profile, KSO/VAB friendly)-Fuel Accessory Module (For Station, KSO or SST)-Low Profile RCS boxes-Trusses (2 styles)-Solar PanelsWork In Progress:http://i.imgur.com/RyEDk3o.jpghttp://imgur.com/a/5oBZH*mega-drool* Edited February 14, 2014 by Bomoo Link to comment Share on other sites More sharing options...
vardicd Posted February 14, 2014 Share Posted February 14, 2014 So now that we've go a link to editor extensions, it doesn't have an install instruction, does it just go in the gamedata folder or where? Help please. Link to comment Share on other sites More sharing options...
mdapol Posted February 14, 2014 Share Posted February 14, 2014 Any chance romfarer will help make a robotic arm that can get inserted into the cargo bay?You can use the default Romfarer Buran arm and just scale the model to fit. I changed the scale to about 0.45 and it fits nicely. Link to comment Share on other sites More sharing options...
luisair Posted February 14, 2014 Share Posted February 14, 2014 Is the KSO already FAR and DR compatible? Link to comment Share on other sites More sharing options...
Westi29 Posted February 14, 2014 Share Posted February 14, 2014 Those are sweet parts for phase 2! I'm halfway through creating my space station with the KSO, and these parts will be sweet additions when they are released! Link to comment Share on other sites More sharing options...
mandarinn Posted February 14, 2014 Share Posted February 14, 2014 Awesome work on Phase 2 so far!Will the cockpit of the station service tug be as detailed as the shuttle? I love buttons and lights! Link to comment Share on other sites More sharing options...
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