Guest Posted August 12, 2014 Share Posted August 12, 2014 How about the cool rocket effects? They don't work on any of the KSO engines anymore. I've installed the latest klockheed cold fx mod and they work on the stock engines, but don't for the KSO engines. Is there a fix for that?Yup,i agree Link to comment Share on other sites More sharing options...
mike9606 Posted August 12, 2014 Share Posted August 12, 2014 How about the cool rocket effects? They don't work on any of the KSO engines anymore. I've installed the latest klockheed cold fx mod and they work on the stock engines, but don't for the KSO engines. Is there a fix for that?I believe that was probably because the engines were changed a little in 3.10 and were updated to the latest Smokescreen version, and I don't think coolrockets has been updated in a while. Link to comment Share on other sites More sharing options...
Westi29 Posted August 12, 2014 Share Posted August 12, 2014 I believe that was probably because the engines were changed a little in 3.10 and were updated to the latest Smokescreen version, and I don't think coolrockets has been updated in a while.Also, the Super 25 exhaust changed from red to more classic flames in I think 3.08. Link to comment Share on other sites More sharing options...
SouthPhilly Posted August 12, 2014 Share Posted August 12, 2014 Ok, you guys are in here having way to much fun, im jealous and very interested in this for 64 bit. I like textures, and I am a mod ...... I remember seeing this idea in concept and fell in love back then. Cant wait for the 64 bit release. Thx guys, for all this work. I know I say that on every post, but it really is true. You guys make my KSP so much better.DrenI run this mod on 64bit and haven't run into any issues yet... Link to comment Share on other sites More sharing options...
Ydoc124 Posted August 13, 2014 Share Posted August 13, 2014 Can I Change all 4 of the cockpits names and put all the custom names in the game? and if so how? Link to comment Share on other sites More sharing options...
Woodstar Posted August 13, 2014 Share Posted August 13, 2014 Can I Change all 4 of the cockpits names and put all the custom names in the game? and if so how?Post #2 on the first page. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted August 13, 2014 Share Posted August 13, 2014 Can I Change all 4 of the cockpits names and put all the custom names in the game? and if so how?Sure. Use the blank (unnamed) textures from post 2 of page one to create your own fleet, then I recommend you use the patch shown here. It'll cut down on catalog clutter and you also won't have to rebuild your craft files for your whole fleet. Modify the patch to use your texture filenames, display names, and the root folder where you decide to put them. The Phase IV parts use this same method for switching textures. Link to comment Share on other sites More sharing options...
WissNX01 Posted August 14, 2014 Share Posted August 14, 2014 (edited) Allo! Ok, issue.I've tried installing this mod 5 times and for some reason it either crashes at load up OR the VAB shows absolutely NO PARTS (neither from stock or KSO). Im running at x32 version ksp. Using active texturemanagement. Deleted my other part mods. I have no idea what's causing this issue.EDIT: Fixed it.How did you fix it? Ive tried using this with the latest patch, but for me it seems to use a massive amount of memory, crashing the program.EDIT: I went through the BoulderCo folder and found a custom configuration for KSO where it seems it is minimally or not affected by the Active Texture Reducer mod. I deleted the configuration and it loads fine. Edited August 14, 2014 by WissNX01 Link to comment Share on other sites More sharing options...
scorchdestroya Posted August 15, 2014 Share Posted August 15, 2014 When attempting to modify a texture in paint.net, all of them just come up as transparent, is this a known issue and does anyone know of a fix? Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted August 15, 2014 Share Posted August 15, 2014 (edited) I love the station part, i can finally make good loking station thank you! Edited August 15, 2014 by S1000RRHP4 Link to comment Share on other sites More sharing options...
TeeGee Posted August 16, 2014 Share Posted August 16, 2014 (edited) Still problems.The game keeps crashing with KSO. I'm using everything required and using 32 bit version of KSP. It still keeps on crashing. Here is my error log:https://www.dropbox.com/s/xbv2cxoe7ap74gv/error.logand my KSP Loghttps://www.dropbox.com/s/avpv27h73zzqq8v/KSP.logIt happens everytime I revert to launch or VAB.EDIT: It was a memory problem. Had to install the aggressive version of active texture management. Edited August 16, 2014 by TeeGee Link to comment Share on other sites More sharing options...
unreguler101 Posted August 16, 2014 Share Posted August 16, 2014 Have you put game data in the game data folder then also installed active texture management if you did this,tell me what is your GPU and CPU and who made the PC or laptop Link to comment Share on other sites More sharing options...
nukeboyt Posted August 16, 2014 Share Posted August 16, 2014 (edited) My endeavor to land at all the anomalies on Kerbin with the EWCBL 25. I figured I'd do the Harder ones first. Had to use Sepatron-Assisted-Braking. OK, Perhaps this isn't going to be easy... Edited August 16, 2014 by nukeboyt Link to comment Share on other sites More sharing options...
luizopiloto Posted August 17, 2014 Share Posted August 17, 2014 put some parachutes inside the payload bay, then, open the doors and release them to land... Link to comment Share on other sites More sharing options...
helldiver Posted August 17, 2014 Author Share Posted August 17, 2014 Phase IV-Phase IV, a.k.a "Service Vehicle and Rover Pack" is almost finished-IVA about 80% done, just got to do a few bakes to get the shadows from the MFD screens.Now for some bad newsI decided I will not be doing the rover delivery vehicle/module. Nazari will try to put one together using stock parts if possible. Otherwise I'm leaving it up to you guys to put one together and be creative The main reasons for not doing one is:--Too much time. Phase IV is already long overdue and I can't keep delaying the project.--It requires too many additional parts which cuts into the above point. I.e. the delivery module would have required: Custom radial engines, custom RCS, a custom Rover container, as well as numerous other parts (couplers/decouplers, etcetera). I just don't have the time or enthusiasm to put all that together and stall the project further.--We do not have an experienced programmer and/or I just don't want to earmark the additional time plus add another DLL to the download just to have some custom Rover delivery system.--KAS as well as IR and other mods are out there that allow you to do a Rover delivery module anyways. There is no need for me to waste time and resources reinventing the wheel.There is no need to post or PM suggestions such as "Well you could do XYZ" and so on. The decision is final and the rover is in the can (meaning it's done). Phase IV needs to be out already.To do-Finalize IVA-Finish colliders-Get it in game-Finish Phase IV features-Testing-Release. Link to comment Share on other sites More sharing options...
Westi29 Posted August 17, 2014 Share Posted August 17, 2014 Such an awesome rover! I'm already thinking of rover delivery options lol. Link to comment Share on other sites More sharing options...
Avalon304 Posted August 17, 2014 Share Posted August 17, 2014 I'm loving the look of the rover. its gonna be interesting to come up with a super 25 delivery method. Link to comment Share on other sites More sharing options...
luizopiloto Posted August 17, 2014 Share Posted August 17, 2014 (edited) Don't worry Helldiver... I already have a stock rover lander I use since KSP 0.22... I know you said you're not accepting sugestions on rover delivery systems, but... you already have the technology for this.you can use something that uses rcs thrusters or small liquid fuel engines with extensible arms above the rover, attached to a surface mounted dockingport. something with 4 arms. Once you land, you decouple the thing from the rover. The stock thing I made works this way. And... if the planet/moon have atmosphere... some sepatrons and a parachute can do the work... Edited August 17, 2014 by luizopiloto Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted August 17, 2014 Share Posted August 17, 2014 (edited) Phase IV-Phase IV, a.k.a "Service Vehicle and Rover Pack" is almost finished-IVA about 80% done, just got to do a few bakes to get the shadows from the MFD screens.Now for some bad newsI decided I will not be doing the rover delivery vehicle/module. Nazari will try to put one together using stock parts if possible. Otherwise I'm leaving it up to you guys to put one together and be creative The main reasons for not doing one is:--Too much time. Phase IV is already long overdue and I can't keep delaying the project.--It requires too many additional parts which cuts into the above point. I.e. the delivery module would have required: Custom radial engines, custom RCS, a custom Rover container, as well as numerous other parts (couplers/decouplers, etcetera). I just don't have the time or enthusiasm to put all that together and stall the project further.--We do not have an experienced programmer and/or I just don't want to earmark the additional time plus add another DLL to the download just to have some custom Rover delivery system.--KAS as well as IR and other mods are out there that allow you to do a Rover delivery module anyways. There is no need for me to waste time and resources reinventing the wheel.There is no need to post or PM suggestions such as "Well you could do XYZ" and so on. The decision is final and the rover is in the can (meaning it's done). Phase IV needs to be out already.To do-Finalize IVA-Finish colliders-Get it in game-Finish Phase IV features-Testing-Release.http://i.imgur.com/K7gEphB.jpghttp://i.imgur.com/X13EXox.jpgThe rover is looking sweet! Nice IVA. In regards to a delivery vehicle, I had been checking out a lot of other mods lately and two come to mind right away for those other parts you mentioned. There's Bahamuto Dynamics, which has these great five-way retracting RCS, retracting rocket engines (and the critter crawler too!). And there's Hanger (currently still in beta, though, but has huge potential), which has a rover hanger made just for dropping off rovers. Edited August 17, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
unreguler101 Posted August 17, 2014 Share Posted August 17, 2014 put some parachutes inside the payload bay, then, open the doors and release them to land... The reason why he can't do this is because in KSP the parachutes will cut when touchdown doing this in the air would be kind've less realistic,he's trying to make this mod as realistic as possible,but in FASA there is a parachute called the Drag parachute which doesn't cutoff when landing but it isn't radial. Link to comment Share on other sites More sharing options...
vardicd Posted August 17, 2014 Share Posted August 17, 2014 The reason why he can't do this is because in KSP the parachutes will cut when touchdown doing this in the air would be kind've less realistic,he's trying to make this mod as realistic as possible,but in FASA there is a parachute called the Drag parachute which doesn't cutoff when landing but it isn't radial.real chutes lets you turn any stack or radial chutes into drag, drogue or main chutes. Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted August 17, 2014 Share Posted August 17, 2014 I would say it is even better if you don't do a delivery system for the rover, that way we can think about a way of doing it ourself, it's more fun+ it's a great mod, i love it, thank you! Link to comment Share on other sites More sharing options...
Helix935 Posted August 17, 2014 Share Posted August 17, 2014 hmm for the rover delivery i can only say two things, one if you want us to build a rover delivery system for ourselves, you could just simply add 2 or 3 extra nodes for mounting and two you can make a really simple one by having a cage-like mount much like that of RoverDude's Pack Rat and then just leave the rest to the players...just saying... Link to comment Share on other sites More sharing options...
TronX33 Posted August 17, 2014 Share Posted August 17, 2014 No offense to Tiberion, but I think this is a much better pack. It's just awesome and I have no control issues! Link to comment Share on other sites More sharing options...
helldiver Posted August 17, 2014 Author Share Posted August 17, 2014 hmm for the rover delivery i can only say two things, one if you want us to build a rover delivery system for ourselves, you could just simply add 2 or 3 extra nodes for mounting and two you can make a really simple one by having a cage-like mount much like that of RoverDude's Pack Rat and then just leave the rest to the players...just saying...Pretty much. I believe that is Nazari's plan once he starts getting it into KSP. Link to comment Share on other sites More sharing options...
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