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WissNX01

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Everything posted by WissNX01

  1. I would really like a bulkhead to separate sections.
  2. I was having the same problem even after resizing. I just decided to delete ATM until this is fixed.
  3. An official update would be great, JoePatrick1.
  4. Thanks for the reply. I managed to create an override in ATM to exclude the entire Leek folder. Wasnt too difficult and loaded okay.
  5. Seriously, this is my favorite mod and its worth working. If you had a donation page, I would even be a donor for this. - - - Updated - - - Not good with modding files, can you tell me how to scale these files up? Or maybe, could you post them until an offcial fix is made?
  6. I appear to be having trouble loading the Leek module on startup. Freezes there everytime. I removed the module and the game loads okay. Strange because it loaded the first time without issue. Is there a conflict with HGR and Module Manager?
  7. Great updates to a required mod. Is there any way to completely switch off solar panels being deployed? I found when ships dock, for some reason panels are automatically deployed. I prefer to manually deploy them since I tend to break them because I forget before undocking.
  8. Had a similar instance yesterday when one of my space stations exploded when I approached. Havent seen that bug in awhile.
  9. I haven't quite gotten used to the new areo effects, but it would be nice if certain values of the ascent path editor were selectable, like the turn start velocity. Anyway, good work on this as always.
  10. So, is there anyway to increase the ISP without it affecting the thrust?
  11. Seems that the old version works for the most part, though an update might still be nice.
  12. They work fine, though I wish the author would make an appearance and maintain this before it is incompatable in later versions.
  13. Does this work in .90? My favorite and most required mod, by the way. Where can I donate?
  14. I went ahead and installed it, and it seems to work, though the only other mod is mechjeb on my install.
  15. Hate to be that guy, but is this working in .25?
  16. I may be in the minority, but would it ever be possible to get parts that do not have that checkerboard pattern or that octopus?
  17. How did you fix it? Ive tried using this with the latest patch, but for me it seems to use a massive amount of memory, crashing the program. EDIT: I went through the BoulderCo folder and found a custom configuration for KSO where it seems it is minimally or not affected by the Active Texture Reducer mod. I deleted the configuration and it loads fine.
  18. I have an output log. It does appear to have some errors, but I am not a rocket physcian. I hope it helps you help me https://dl.dropboxusercontent.com/u/18508211/output_log.txt
  19. I will upload a log file when I get home, but I did take a look at it and noticed that MM doesnt appear to be loading TweakableDockingNode. All the other entries are listed as loaded, so I am not sure if this helps or not.
  20. I noticed a few players also commenting that the toggle for some parts, in particular, the shielded docking port is missing. I confirm the same issue since the last patch on a fresh install with no other mods installed. I looked through the cfg file, but I do not see any place where that option might exist where it can be toggled. Any ideas? Thanks.
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