Avalon304 Posted February 14, 2015 Share Posted February 14, 2015 (edited) This line:texture = kerbin orbiter, KSO/Parts/altnames/ksolibertyNeeds to be this: texture = kerbin_orbiter, KSO/Parts/altnames/ksolibertyAdd that underscore.I think he got it working. It was an issue with the ATM texture cache I think. Also, you shouldnt really need the kerbin_orbiter texture if youre making a named shuttle as the whole texture is included either way.EDIT: Also (and maybe this is just because its 0130 and Im tired) but I find this line in the changelog:"-Fixed an issue where previous version didn't get updated."freaking hilarious. Edited February 14, 2015 by Avalon304 Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 14, 2015 Share Posted February 14, 2015 (edited) I think he got it working. It was an issue with the ATM texture cache I think. Also, you shouldnt really need the kerbin_orbiter texture if youre making a named shuttle as the whole texture is included either way.EDIT: Also (and maybe this is just because its 0130 and Im tired) but I find this line in the changelog:"-Fixed an issue where previous version didn't get updated."freaking hilarious.Yeah, helldiver's computer was not cooperating.EDIT: by the way, I believe that part (kerbin_orbiter) is required if the texture is applied through the part config in the model reference (as opposed to firespitters textureswitch module). It's not so much using the original texture as referencing which texture is being substituted if I understand it correctly. The original texture filename is kerbin_orbiter.tga, the original model files are exported from unity to reference said texture filename, and this "texture =" tag (which is not required originally because the model is already set up to use it) in the part cfg specifies that we are using this file in lieu of kerbin_orbiter.tga. For example: Where a part would normally use: MODEL{model = mymod/parts/myparttexture = texture-a, mymod/parts/texture-a}We could sub out texture B in lieu of texture A.MODEL{model = mymod/parts/myparttexture = texture-a, mymod/parts/texture-b} Edited February 14, 2015 by qnistNAMEERF Link to comment Share on other sites More sharing options...
Avalon304 Posted February 14, 2015 Share Posted February 14, 2015 Yeah, helldiver's computer was not cooperating.Oh I understand completely... and I even understand that changelog notes should be written unambiguously... but its just the phrasing of it, and the ways its deadpan just makes me laugh. Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2015 Author Share Posted February 14, 2015 Nope, downloaded 6 other mods, while playing with this one, perfectly able to download from Curse and KerbalStuff, speakeasy and speedtest.net check out good, it's on the path from mediafire to my part of AT&TKerbal Stuff link.https://kerbalstuff.com/mod/591/Kerbin%20Shuttle%20Orbiter%20System Link to comment Share on other sites More sharing options...
Moon Goddess Posted February 14, 2015 Share Posted February 14, 2015 A Curse mirror will be up soon. We're currently cleaning up my master file library to make sure it includes some fixes. 4.12 will be up tonight once Mediafire stops being lame.Oh thank you so much. Link to comment Share on other sites More sharing options...
Kerbonautics Posted February 14, 2015 Share Posted February 14, 2015 Do you need to install the executable or can you just unpack all the parts into gamedata? Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2015 Author Share Posted February 14, 2015 Do you need to install the executable or can you just unpack all the parts into gamedata?Double check op. Should be a link for KSOS Complete, Manual Install. Link to comment Share on other sites More sharing options...
Avalon304 Posted February 14, 2015 Share Posted February 14, 2015 Helldiver, those new graphics for the OP are super clean looking. Very nice! Link to comment Share on other sites More sharing options...
Moon Goddess Posted February 14, 2015 Share Posted February 14, 2015 Yeah, AT&T must hate mediafire, downloaded great from Kerbalstuff Link to comment Share on other sites More sharing options...
SquaredSpekz Posted February 14, 2015 Share Posted February 14, 2015 Can we get some screenshots for the each pack.... would be good Link to comment Share on other sites More sharing options...
nukeboyt Posted February 14, 2015 Share Posted February 14, 2015 The two pictures below show the problem I'm having The ADI is blank when selected. I suspect that it has something to do with the fact that the graphics on the windshield HUD are black. But I accept the possibility that I'm doing something wrong. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 14, 2015 Share Posted February 14, 2015 The two pictures below show the problem I'm having The ADI is blank when selected. I suspect that it has something to do with the fact that the graphics on the windshield HUD are black. But I accept the possibility that I'm doing something wrong.http://i.imgur.com/J9BFLHq.jpghttp://i.imgur.com/WGRQkOo.jpgWhat version you using? Did you manually install? Is the KSO_ADI folder located in your GameData\KSO\RPM\ directory? Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2015 Author Share Posted February 14, 2015 Could also be he suffers from the same bug other folks have with the ADI/HUD in KSOS. We never really solved that. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 14, 2015 Share Posted February 14, 2015 (edited) Could also be he suffers from the same bug other folks have with the ADI/HUD in KSOS. We never really solved that.Yeah, I agree on that with the dark HUD. But he should also have a dark ADI in the first screenshot with some white text. There's nothing there though so I'm guessing he has not installed it correctly.EDIT: by the way, the new OP is slick. Edited February 14, 2015 by qnistNAMEERF Link to comment Share on other sites More sharing options...
nukeboyt Posted February 14, 2015 Share Posted February 14, 2015 (edited) What version you using? Did you manually install? Is the KSO_ADI folder located in your GameData\KSO\RPM\ directory?Thanks for the troubleshooting tips. I am running the Linux 0.90 version of KSP. I did a manual install. Yes, I have the KSO_ADI foldder. It has five .tga files in it.ADI_heading.tgaADI_ladder.tgaADI_leftscale.tgaADI_overlay.tgaADI_rightscale.tgaIs that how many there are supposed to be?Edit: Windows version works fine. Used the same downloaded KSO zip file Edited February 14, 2015 by nukeboyt Link to comment Share on other sites More sharing options...
helldiver Posted February 14, 2015 Author Share Posted February 14, 2015 Edit: Windows version works fine. Used the same downloaded KSO zip fileYou'll have to elaborate. Windows version works fine? What do you mean by that?Thanks! Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 14, 2015 Share Posted February 14, 2015 (edited) Thanks for the troubleshooting tips. I am running the Linux 0.90 version of KSP. I did a manual install. Yes, I have the KSO_ADI foldder. It has five .tga files in it.ADI_heading.tgaADI_ladder.tgaADI_leftscale.tgaADI_overlay.tgaADI_rightscale.tgaIs that how many there are supposed to be?Edit: Windows version works fine. Used the same downloaded KSO zip file// ADI left screen MODULE { name = RasterPropMonitor screenTransform = RPM_ADI_ONLY_Left fontTransform = KSO/RPM/KSO_MFD/hudfont textureLayerID = _Emissive // Name of texture layer to work with on the screen surface. screenWidth = 40 // Screen width in letters. screenHeight = 20 // Screen height in lines. screenPixelWidth = 640 // Width of the generated screen texture in pixels. screenPixelHeight = 640 // Height of the generated screen texture in pixels. fontLetterWidth = 16 // Width of a font character. fontLetterHeight = 32 // Height of a font character. cameraAspect = 1.0 fontDefinition = KSO/RPM/KSO_MFD/fontDefinition.txt extraFont = KSO/RPM/KSO_MFD/hudfont refreshDrawRate = 2 refreshTextRate = 5 refreshDataRate = 20 buttonClickSound = KSO/RPM/KSO_MFD/buttonbeep buttonClickVolume = 0.6 noSignalTextureURL = KSO/RPM/KSO_MFD/nosignal PAGE { name = ADIpg button = ADI_Left_ADI_Button text = KSO/RPM/Pages/default/pa_ADI.txt defaultFontTint = 255,255,255,255 //textureURL = KSO/RPM/KSO_MFD/screenbg //textureOverlayURL = KSO/RPM/KSO25/Overlay disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home showHeadingBarPrograde = false BACKGROUNDHANDLER { name = JSIHeadsUpDisplay method = RenderHUD //backgroundColor = 42,42,42,0 horizonTexture = KSO/RPM/KSO_ADI/ADI_ladder use360horizon = false horizonSize = 320,320 horizonTextureSize = 480,480 hudFov = 120 headingBar = KSO/RPM/KSO_ADI/ADI_heading headingBarPosition = 160,123,320,37 headingBarWidth = 320 showHeadingBarPrograde = false progradeColor = 255,255,255,255 iconPixelSize = 64 vertBar1Texture = KSO/RPM/KSO_ADI/ADI_rightscale vertBar1UseLog10 = true vertBar1Variable = RADARALTOCEAN vertBar1Position = 480,160,64,320 vertBar1Limit = 0,10000 vertBar1TextureLimit = 855,170 vertBar1TextureSize = 640 vertBar2Texture = KSO/RPM/KSO_ADI/ADI_leftscale vertBar2UseLog10 = true vertBar2Variable = VERTSPEED vertBar2Position = 96,160,64,320 vertBar2Limit = -10000,10000 vertBar2TextureLimit = 1845,208 vertBar2TextureSize = 640 staticOverlay = KSO/RPM/KSO_ADI/ADI_overlay }} PAGE { name = ADIflightDisplay button = ADI_Left_PFD_Button text = KSO/RPM/Pages/default/pa_ADI.txt //text = KSO/RPM/Hyomoto/MFD/pages/overlayPFD.txt //textureURL = KSO/RPM/Hyomoto/MFD/images/genericBg //textureOverlayURL = KSO/RPM/KSO25/Overlay disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home BACKGROUNDHANDLER { name = JSIPrimaryFlightDisplay method = RenderPFD buttonClickMethod = ButtonProcessor //speedModeButton = 4 navBallModel = KSO/RPM/KSO_PFD/NavBall horizonTexture = KSO/RPM/KSO25/kso_nav_KSO_25 staticOverlay = KSO/RPM/KSO_PFD/pfdStatic3 headingBar = KSO/RPM/Hyomoto/MFD/images/pfdHeading headingBarPosition = 0.0, 0.65, 0.4, 0.05 headingAboveOverlay = 1 cameraSpan = 0.75 cameraShift = 0, -0.05 } }}We're concerned with the ADI half of that screen (name = ADIpg). So, just to verify you have all the files installed correctly, you'll need to make sure you have the following in place: KSO/RPM/KSO_MFD/hudfontKSO/RPM/KSO_MFD/fontDefinition.txtKSO/RPM/KSO_MFD/buttonbeepKSO/RPM/KSO_MFD/nosignalKSO/RPM/Pages/default/pa_ADI.txtKSO/RPM/KSO_ADI/ADI_ladderKSO/RPM/KSO_ADI/ADI_headingKSO/RPM/KSO_ADI/ADI_rightscaleKSO/RPM/KSO_ADI/ADI_leftscaleKSO/RPM/KSO_ADI/ADI_overlayYou've already verified the KSO_ADI folder. I should have asked if the KSO/RPM/Pages folder was there now that I think about it because all the text is missing from the pa_ADI.txt file on that screen.Also, make sure you're using the JSI (RPM) plugin files (should be at GameData/JSI/ ) that came bundled with KSOS.EDIT: Hmm, actually, the text from pa_ADI.txt is there on the PFD screen. Huh, not sure what's going on there. Edited February 14, 2015 by qnistNAMEERF Link to comment Share on other sites More sharing options...
nukeboyt Posted February 15, 2015 Share Posted February 15, 2015 You'll have to elaborate. Windows version works fine? What do you mean by that?Thanks!I have a dual boot system, So when I run a similar install in Windows (versus Linux) The screen works fine. I suspect the problem has something to do with the way that Linux is reading the files. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 15, 2015 Share Posted February 15, 2015 I have a dual boot system, So when I run a similar install in Windows (versus Linux) The screen works fine. I suspect the problem has something to do with the way that Linux is reading the files.I went ahead and checked the v413 All zip against my linux setup and here's how it looks: That's on Ubuntu 64bit running KSP 64bit linux client with the KSOS v413 All zip pack. The dark HUD is a known bug from pretty much the beginning of this mod. You'll also experience it in windows if you use force OpenGL. Link to comment Share on other sites More sharing options...
OrianCEV Posted February 15, 2015 Share Posted February 15, 2015 (edited) Having some issues here...It seems the MFD's are being replaced by randomized textures, as seen here, the kerbal EVA suit and the textures for the KSO parts.. Is there an existing fix for this? I sure can't find it.Javascript is disabled. View full album Edited February 15, 2015 by OrianCEV Link to comment Share on other sites More sharing options...
nukeboyt Posted February 15, 2015 Share Posted February 15, 2015 (edited) Funny you should mention that because I am using the KSO provided RPM plugin files on Linux. The windows installation (where the ADI screen works) is using the version of the RPM files provided with KSO 4.10 So that gave me an idea... What if I switched out the RasterPropMonitor.dll files and copied the older one into the Linux-install with KSO 4.13?The result looks somewhat more like expected. Mising the ladder, but at least the text shows up. Ladder is probably there, just not visible because it's black. So perhaps something is different in the RasterPropMonitor.dll files Edited February 15, 2015 by nukeboyt Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 15, 2015 Share Posted February 15, 2015 Having some issues here...It seems the MFD's are being replaced by randomized textures, as seen here, the kerbal EVA suit and the textures for the KSO parts.. Is there an existing fix for this? I sure can't find it.http://imgur.com/a/cHYvdSomeone else just had this issue a page or two back in the thread. Helldiver said they were running an outdated version of RPM. Funny you should mention that because I am using the KSO provided RPM plugin files on Linux. The windows installation (where the ADI screen works) is using the version of the RPM files provided with KSO 4.10 So that gave me an idea... What if I switched out the RasterPropMonitor.dll files and copied the older one into the Linux-install with KSO 4.13?The result looks somewhat more like expected. Mising the ladder, but at least the text shows up. Ladder is probably there, just not visible because it's black. So perhaps something is different in the RasterPropMonitor.dll files http://i.imgur.com/pxfFcCr.jpgSounds like you were probably having the same issue.Yeah, the graphics are there. They're just black like you said. It's a bug with RPM and OpenGL. Link to comment Share on other sites More sharing options...
nukeboyt Posted February 15, 2015 Share Posted February 15, 2015 I went ahead and checked the v413 All zip against my linux setup and here's how it looks: http://i.imgur.com/WpLJin5.pngThat's on Ubuntu 64bit running KSP 64bit linux client with the KSOS v413 All zip pack. The dark HUD is a known bug from pretty much the beginning of this mod. You'll also experience it in windows if you use force OpenGL.That's very strange. I can get the same screen, but only with the KSOS v410's RPM files. I'm using Linux Mint and the KSP 64 bit client Link to comment Share on other sites More sharing options...
Avalon304 Posted February 15, 2015 Share Posted February 15, 2015 Yeah, the graphics are there. They're just black like you said. It's a bug with RPM and OpenGL.Can confirm. I run Windows 32-bit with the OpenGL flag and my ADI ladders and tapes are also black... which considering I dont fly IVA isnt much of an issue, but it is perplexing. Link to comment Share on other sites More sharing options...
helldiver Posted February 15, 2015 Author Share Posted February 15, 2015 Can we get some screenshots for the each pack.... would be goodCheck op again. Link to comment Share on other sites More sharing options...
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