Avalon304 Posted May 16, 2015 Share Posted May 16, 2015 Squad's temperature gauge has a memory leak and can cause the game to crash. To avoid that, disable the temperature gauges by pressing F10.Ah... I see, I thought it was something on our end. Link to comment Share on other sites More sharing options...
Luna-Industries Posted May 16, 2015 Share Posted May 16, 2015 Yeah, sorry if I gave that impression! KSO works beautifully and takes up much less space than it used to. Absolutely brilliant. Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 16, 2015 Share Posted May 16, 2015 Nope, they should still both be right above the pilots head and are both probably marked 'Cabin Lights' or similar.yeah, I tried those switches, and every other toggle switch I could find, nothing happened. I'm wondering if something's up with RPM, because I just noticed that none of the MFDs are working either. Link to comment Share on other sites More sharing options...
Avalon304 Posted May 17, 2015 Share Posted May 17, 2015 yeah, I tried those switches, and every other toggle switch I could find, nothing happened. I'm wondering if something's up with RPM, because I just noticed that none of the MFDs are working either.What link did you use to download the new version? Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 17, 2015 Share Posted May 17, 2015 the media fire mirror Nazari posted on page 620. I'll reinstall the latest version of RPM and see if that helps. Link to comment Share on other sites More sharing options...
Avalon304 Posted May 17, 2015 Share Posted May 17, 2015 (edited) the media fire mirror Nazari posted on page 620. I'll reinstall the latest version of RPM and see if that helps.Well just incase its these switches here and here. Edited May 17, 2015 by Avalon304 Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 17, 2015 Share Posted May 17, 2015 yeah, I was right, reinstalling RPM fixed the switches and the MFDs. Link to comment Share on other sites More sharing options...
tkw Posted May 17, 2015 Share Posted May 17, 2015 version 4.2- Added support for Aero changes in KSP 1.0- Added support for Heat changes in KSP 1.0- Added airbake module support- Adjusted node directions to fix connection issued with KSP 1.0- Fixed image path error in RPM folder- Added support for DPAI to KSO RPM computers (Plugins page)- Converted Part and Interior Space textures to .DDS format- Added Rover craft files and added fuel cells to both orbiters. - Adjusted separation motor placement for the Super25 lifter- Added separation motor heat adjustment patchKerbalstuff Link:THIS VERSION DOES NOT INCLUDE THE REQUIRED PLUGINS. IT IS MEANT FOR CKAN USERS.https://kerbalstuff.com/mod/799/Kerbin%20Shuttle%20Orbiter%20System%20%28No%20Plugins%29Mediafire Mirror:(Complete version of KSOS with plugins)http://www./download/0cpv4e53q5mh1tp/KSO_v4.2_CompletePack.zipi download the Complete version of KSOS with plugins i really enjoy this mod i went to map view i get this Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 17, 2015 Share Posted May 17, 2015 I just noticed that you no longer have the option to change the name in the right click menu for the cockpit, has this been changed? The doors still work, so I'm pretty sure that firespitter is still working. Link to comment Share on other sites More sharing options...
Avalon304 Posted May 17, 2015 Share Posted May 17, 2015 (edited) I just noticed that you no longer have the option to change the name in the right click menu for the cockpit, has this been changed? The doors still work, so I'm pretty sure that firespitter is still working.As far as I know this was added through patches that Freeman did. Edited May 17, 2015 by Avalon304 Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted May 17, 2015 Share Posted May 17, 2015 Using parts from the Mk3 Expansion Pack, I have created a Shuttle Carrier for the EWBCL!If anyone is interested in the craft file, here it is! http://puu.sh/hQkom/2138c1beb2.craft Link to comment Share on other sites More sharing options...
Emilio Posted May 17, 2015 Share Posted May 17, 2015 Great job on the update !Just a quick question before I reinstall - I've seen people talking about a texture conversion. Is Active Texture Management still required ? Link to comment Share on other sites More sharing options...
Luna-Industries Posted May 17, 2015 Share Posted May 17, 2015 (edited) Great job on the update !Is Active Texture Management still required ?I haven't been using it and doing fine, so make of that what you will. I have a question of my own to anyone who can help. How do you fly the EWBCL? With the new aero I keep lawn-darting on landing.EDIT: I did some EXPERIMENTS and the Super 25 flies great WITHOUT fuel, contrary to the manual which dates back to soupy aero. Edited May 17, 2015 by Luna-Industries Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 17, 2015 Share Posted May 17, 2015 As far as I know this was added through patches that Freeman did.yeah, looks that way, I imported the patch from my old .25 backup, we'll see if it still works. Link to comment Share on other sites More sharing options...
Avalon304 Posted May 17, 2015 Share Posted May 17, 2015 yeah, looks that way, I imported the patch from my old .25 backup, we'll see if it still works.Mine did. Link to comment Share on other sites More sharing options...
Mekan1k Posted May 17, 2015 Share Posted May 17, 2015 Anyone find the buggy truck? It seems to have issues in-game, as the larger attachment node on top is too high for the chasis, and the fueltank's node is too high for the truck to properly attach. Link to comment Share on other sites More sharing options...
nukeboyt Posted May 17, 2015 Share Posted May 17, 2015 THIS VERSION DOES NOT INCLUDE THE REQUIRED PLUGINS. IT IS MEANT FOR CKAN USERS.https://kerbalstuff.com/mod/799/Kerbin%20Shuttle%20Orbiter%20System%20%28No%20Plugins%29So, how would one install this in a new INSTANCE of the game? Are you saying that it can only be installed by CKAN? Link to comment Share on other sites More sharing options...
Avalon304 Posted May 17, 2015 Share Posted May 17, 2015 So, how would one install this in a new INSTANCE of the game? Are you saying that it can only be installed by CKAN?You go down to the second link in his post and download the version that includes the plugins... Link to comment Share on other sites More sharing options...
Nazari1382 Posted May 17, 2015 Share Posted May 17, 2015 (edited) So, how would one install this in a new INSTANCE of the game? Are you saying that it can only be installed by CKAN?You use ckan to download it. It recognizes the dependencies and downloads them from their own authors, making sure you have the newest one. I don't think our ckan entry has been added yet officially to the latest version of the program, but I did create a .ckan file for us on ckan's site. Edited May 17, 2015 by Nazari1382 Link to comment Share on other sites More sharing options...
Clythoris Posted May 18, 2015 Share Posted May 18, 2015 Just launched an interplanetary mission and a few months later I found out that the KerbalLab does not work... Is there some easy patch to fix it? Link to comment Share on other sites More sharing options...
Avalon304 Posted May 18, 2015 Share Posted May 18, 2015 Just launched an interplanetary mission and a few months later I found out that the KerbalLab does not work... Is there some easy patch to fix it?Does not work how? Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 18, 2015 Share Posted May 18, 2015 Mine did.yup, it works fine. Link to comment Share on other sites More sharing options...
FellipeC Posted May 18, 2015 Share Posted May 18, 2015 Mine flies funny... aileron is too strong for roll, and the KSO have a strong tendency of yawing to left Link to comment Share on other sites More sharing options...
Damaske Posted May 18, 2015 Share Posted May 18, 2015 I am wondering if there are others out there that are having troubles connecting the orange tank for the KSO shuttle? not the larger one but the smaller one. I tried to have the tank as the first part and the cabin but it will not connect on the node. I will attempt to do a fresh install and only have KSOS and see if it happens again, as I have other mods that are in this install. This is just to ask if others are having the same trouble as me. Link to comment Share on other sites More sharing options...
Avalon304 Posted May 18, 2015 Share Posted May 18, 2015 I am wondering if there are others out there that are having troubles connecting the orange tank for the KSO shuttle? not the larger one but the smaller one. I tried to have the tank as the first part and the cabin but it will not connect on the node. I will attempt to do a fresh install and only have KSOS and see if it happens again, as I have other mods that are in this install. This is just to ask if others are having the same trouble as me.KSP 1.0 fixed a bug in the way nodes work. Its entirely possible that we missed a couple nodes and it appears the KSO ET node was one of them. To fix this for the moment you can turn no 'Non Strict Part Orientation Check' or whatever from the Alt-F12 menu. Link to comment Share on other sites More sharing options...
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