Jump to content

BSC: Rocket-powered VTOL - We have a winner!


BSC: Rocket-powered VTOL - Finalists  

  1. 1. BSC: Rocket-powered VTOL - Finalists

    • Giggleplex777 - Damselfly
    • Ravenchant - Pack mule
    • Tarmenius - Bullfrog
    • MiniMatt - Snack Wagon VTOL


Recommended Posts

Good morning everyone!

Quick favor to ask.

To those who have reviewed my design so far, what features do you like or dislike? Which would you change?

I'm just wondering because I want to learn how to build better VTOLs. I have kind of fallen in love with the whole VTOL concept, and while mine may not be the best one here, it's a lot of fun to fly! I'm sure that some of you serious builders have ideas to make my VTOL even better and I would love to hear them.

Thanks!

I had a question:

May I ask a question about your craft? Why does it have the 4 angled engines? they only provide a bit of thrust and they guzzle lots of fuel.
Link to comment
Share on other sites

now continuing with my review

PDCWolf - Rocket Powered VTOL 2

highish part count. discription. action groups but not explained. what's with the RCS? low TWR. slugish to fly

Psycix - VTOL Training Or Learning

low part count. flys well. good TWR. more like a lander. (I like this one)

Ravenchant - Pack mule

low part count. description. action groups. escape thing but parachute dose not deploy with it. good TWR. I do like the suspension thing

SaplingPick - LeapFrog LV-I

high part count. not explained action groups. escpae thing but parachute dose not deploy with it.

well that's all for now. I also updated my last one

Edited by briansun1
Link to comment
Share on other sites

Good morning everyone!

Quick favor to ask.

To those who have reviewed my design so far, what features do you like or dislike? Which would you change?

I'm just wondering because I want to learn how to build better VTOLs. I have kind of fallen in love with the whole VTOL concept, and while mine may not be the best one here, it's a lot of fun to fly! I'm sure that some of you serious builders have ideas to make my VTOL even better and I would love to hear them.

Thanks!

Like Giggleplex, I am not sure about those engines.

Also the abort group, you have a seperatron to blow the capsule clear, but the parachutes deploy at the same time. This has a fair chance of leaving you with zero surface velocity while still in the air which cuts the 'chutes. best to have a separate action group to deploy parachutes after abort.

Link to comment
Share on other sites

Okay. Every craft flown, every craft landed (all but one of them on the VAB helipad). Most of them even landed with the same number of parts as they begun with and with only a couple of uses of the f9 key all pilots survived. That I, with the aeronautical ability of a goldfish (and memory to boot), could happily fly all these is testament to the strength of design on offer.

Thoughts below. Before I start let me re-iterate that these were some simply excellent ships. As a result the only distinguishers are minor and petty failings or personal foibles - and as a further result these thoughts may come across as overly negative. The positives of each craft vastly outweigh the negatives. Before each mini-review mentally append the phrase "I flew this craft, I landed this craft, I HAD FUN with this craft".

Andrew Hansen - Wernhermobile

Very nice variety of modes allows operator to choose between throttle response and flight time. Centre of mass moves around a bit as fuel burnt but kept well in check by SAS modules. Also a passable rover. Would have liked option for vertical navball orientation and some seperatrons on abort system to prevent capsule falling under main body upon eject. Possibly, if I'm being really picky, some landing legs or gear to allow slightly harder landings in addition to rover wheels.

Briansun1 - VV-2V

Jet only operation + oodles of fuel allows for epic flight time but sluggish response. Wasn't personally keen on the very symmetric aesthetic. Would have liked abort system to also kill engines and lower landing gear, some electricity generation beyond engines and a vertical navball option.

DisarmingBaton5 - VTOL Ostrich

Unique and quite pleasing aesthetic from this jet only craft. No description, action groups (one to activate all ladders might have been nice), or abort system. Navball choices offered by docking ports in craft file provided are only horizontal (like cockpit) though note vertical option in your screenshots. Disappointed that 0.23 enhancements weren't taken advantage of leading to redundant oxidiser in fuel tanks and hideously over thrusted jet engines which could have been tweaked down. Wanted to like this one more as aesthetic really grabbed but ultimately couldn't get past some odd choices.

Giggleplex777 - Damselfly

Damn. Really wanted to dislike this one as I see it as amongst my main competition :) How infuriating that it's really rather good. When I first talked about jet/rocket hybrids back on page 5 I envisaged both in operation at the same time; using jets as 90% thrust and having the rockets as toggleable descent modifiers however does indeed lead to supreme maneuverability and exemplary flight time. Curses :) If I'm being really picky, would have preferred the vertical navball option placed in line with thrust/mass (perhaps a probe core under the intake) and a slight tidying of the aesthetic, maybe some BZ-52 radial attachment points & modular girder adaptors to replace some of the strutting.

Mhoram - Kerbol Flying Object

Lovely example of what can be achieved in the looks department but the 258 parts made my computer cry & I couldn't get it on to the VAB roof as a result. Flight time felt low but that likely to be an illusion afforded by poor frame rate and hence controlability on my modest PC as by the numbers it should have a good three minutes in the air. Good survivability though, the closest I got was a glancing blow to the VAB which deposited our plucky test pilot back on Kerba-Firma missing a great many panels but alive.

PDCWolf - RocketPower VTOL2

Stays true to the original and as a result perhaps feels most "stock". Genuine improvement on original in a number of areas, but retains some of originals flaws - no ladder! Feels, like the original, a bit overly symmetrical. Initial TWR just a teensy bit under 1, requiring a couple of teaspoons of fuel to be burnt before liftoff. Perhaps could have done with a little bit more SAS as not sure RCS alone quite cut it and a vertical navball option would have been nice.

Ravenchant - Pack Mule

Very solid entry. Doesn't really put a foot wrong and as a result I'm struggling to think what to write; it simply does what it says on the tin, no fuss, easily controlable, ample flight time. That writeup sounds overly negative but is not meant to be, I see this as a very strong contender. Only minor quibbles would be Jeb's entry and egress of the craft can be a bit fiddly and the drop tanks can struggle to drop if the craft is climbing at the time.

SaplingPick - Leapfrog

It's true. I do love turtles. Achieves a unique look without turning into a multi-hundred part monster. Centre of thrust slightly off from centre of mass although that's easily compensated for by multitude of (perhaps slightly spammy) SAS modules making this a supremely easy craft to fly. I really do love turtles. Perhaps an extra thirty seconds or so of flight time wouldn't go amiss, and maybe change the cockpit for one with a better IVA view, but I really do love turtles.

Spartwo - Tern

Had to rearrange staging order to launch without firing off missile compliment(!) and get the LV909 (clipped inside a jet engine) to fire prior to landing gantry. Very very clippy but achieves nice look with it. Arguably some lift generated from control surfaces but little enough to matter. Description field, parachute/abort system, some means for pilot to get in/out, and a vertical navball option would have been appreciated. Handles very nicely with suprisingly good flight time but far too clippy for my tastes in a stock challenge.

Tarmenius - Bullfrog

I like this because it makes use of a rarely used engine which in this challenge has some good qualities (vectoring range). Plus the author reminded me to include an abort group in my own entry :) Despite designer's best efforts those engines do drain flight time a bit. Would have appreciated a vertical navball option and I think there may be more aesthetically pleasing ways of ballasting the rear than a stack of SAS modules but this remains a solid easy to fly craft worthy of being stock.

ThePseudoMonkey - Omega 16

Solid improvement over original, easy to fly, very respectable range for a rocket propelled craft. Only niggles would be that initial stage drop tanks are a bit wobbly when landed by a klutz like me and perhaps the aesthetic could have been tidied slightly (perhaps modular girder adaptors rather than regular square girders etc).

UpsilonAerospace - Pavo

Very nice aesthetic, feels almost a teesnsy bit clippy. One minute, 23 second max throttle flight time on the slightly skimpy side although as with stock and all other entrants in practice this is likely to near double as throttle is feathered. Feels ever so slightly more unbalanced as fuel shifts than some other entrants but actually has really nice flying characteristics and inclusion of horizontal rocket option greatly adds to the design.

Rhomphaia - HALO

Really love the look. And the description text :) Jet only but thrust tweaked to an appropriate TWR. Redundant oxidiser left in fuel tank though, schoolboy error :) Feels a bit over-torqued leading to twitchy controls coupled with jets' natural sluggish throttle response making for an odd flight. But an enjoyable one.

Kasuha - Morpheus

Feel a bit unsure what this wants to be. Were it capsule rather than seat equipped I could almost see it as a Mun Lander/Rover hybrid (not dissimilar to one I built for an earlier BSC). Bit symmetrical but flies nice and smooth with ample flight time.

MajorJim - LLTV Bedstead

Truly fantastic recreation that does actually fly as well as can be expected of a jet powered vtol. Oh I don't know, I love craft like these and I truly believe there should be a category for creations like this in the game because they are inspiring. I'm just not sure that stock craft is the category to fit them in. 190 parts, tricky (but by no means bad) to fly, requiring of capsule-command seat EVA just doesn't feel stock to me. But of all the form over function designs in this challenge and I think any other BSC challenge, this one is undoubtedly my favourite.

Psycix - VTOL Training or Learning

When is a VTOL craft a lander? When is a lander a VTOL? Technically the two definitions are identical but in my gut this feels like any other lander rather than a VTOL craft. As a lander it's fine, it's perfectly capable of landing on the Mun, taking off, and returning safely to Kerbin. As a VTOL it's capable, easy to fly, simple & sturdy. Would note lack of ladder and inability of 48-7S engine choice to generate electricity makes solar panels insufficient for night time operation, esp coupled with limited battery life on offer.

Sploden - RocketChair

Suffers from same is it a VTOL / is it a lander worry I detail above in Psycix's entry. Swapping a capsule for a command seat makes the flight look more fun but it adds complexity to the launch and I'm not sure it adds anything more positive. In my gut this is a direct ascent Mun lander with a chair rather than a capsule. Nevertheless, remains a capable easy to fly craft.

Xeldrak - CRPLTV

Feels the least "landery" of the "is it a VTOL or is it a lander" bunch but I could still envisage this atop a rocket on a Mun mission. Perhaps I'm being overly hard on this category but I tend to think a stock VTOL craft should be SPH based like the current stock rather than VAB. 48-7S engines and solar panels prevent night time flight. The wide spread on the RCS jets do greatly aid maneuverability making this my favourite of the "is it a lander or a VTOL" bunch.


With all that I now need to figure some order to put these in. Not sure yet but in no particular order the ones likely to fill the top half of my voting are:

Andrew Hansen - Wernhermobile

Giggleplex777 - Damselfly

PDCWolf - RocketPower VTOL2

Ravenchant - Pack Mule

SaplingPick - Leapfrog

Tarmenius - Bullfrog

ThePseudoMonkey - Omega 16

UpsilonAerospace - Pavo


EDIT: Ok, for transparency, final ranking I went with:

1st Giggleplex777 - Damselfly

2nd Ravenchant - Pack Mule

3rd UpsilonAerospace - Pavo VTOL

Joint 4th SaplingPick - Leapfrog

Joint 4th Tarmenius - Bullfrog

Joint 4th Andrew Hansen - Wenhermobile

Joint 5th ThePseudoMonkey - Omega 16

Joint 5th PDCWolf - Rocket Powered VTOL 2

Joint 6th Majorjim - LLTV

Joint 6th Rhomphaia - HALO

Joint 6th Xeldrak - CRPLTV

Joint 7th Briansun1 - VV-1V

Joint 7th DisarmingBaton5 - Ostrich

Joint 7th Mhoram - Kerbol Flying Object

Joint 7th Spartwo - Tern

Joint 7th Kasuha - Morpheus

Joint 7th Sploden - VTOL Rocket Chair

Joint 7th Psycix - VTOL Training or Learning

19th MiniMatt - Snack Wagon

Edited by MiniMatt
Link to comment
Share on other sites

My review of all VAB crafts, more to come soon:

Kausha - Morpheus: A terrible rover, but an ok VTOL. Would be better if it had no rover wheels or a better rover chassis.

Psycix - VTOL Training or Learning: Good lander, low part count, seems good for learning. The only thing I would change is that there is no forward-facing docking port, so it flies more like a lander and less like a Harrier or LLTV.

Xeldrak - CRPLTV: Similar to above, very good lander, less of a VTOL. I like the abort system.

sploden - VTOLPV7.1 Rocket Chair: Very good VTOL here, low part count, overall nice. A bit buggy though, the abort system is unreliable and getting in can be difficult.

Majorjim - LLTV "The flying bedstead": Great VTOL, working abort system, would probably be the best one here IMO if not for the part count.

fpXHG7V.png

Edited by DisarmingBaton5
Link to comment
Share on other sites

Now on to five more SPH crafts:

Andrew Hansen - Wernhermobile: This one gets points immediately for making me laugh upon loading it. Good rover, pretty bad VTOL though due to CoM shifting.

briansun1 - Rocket VTOL (VV-2V): That's no rocket! :P Great VTOL, not sure about the wheels, though. Without forward propulsion the wheels seem to get in the way.

DisarmingBaton5 - VTOL Ostrich: Obviously the best craft here, and everyone should vote for it. :D

Giggleplex777 - Damselfly: This is amazing. The only thing I don't really like is the lack of action group for the jet; that makes the craft slightly harder to control.

Mhoram - Kerbol Flying Object: Nope. My little Macbook curled up in the corner when it saw this; part count way too high. Flight time low, torque almost nonexistent, TWR low, rover wheels pointless. It sure looks great, though.

Yx8Iyjr.png

Edited by DisarmingBaton5
Added image
Link to comment
Share on other sites

Good morning everyone!

Quick favor to ask.

To those who have reviewed my design so far, what features do you like or dislike? Which would you change?

I'm just wondering because I want to learn how to build better VTOLs. I have kind of fallen in love with the whole VTOL concept, and while mine may not be the best one here, it's a lot of fun to fly! I'm sure that some of you serious builders have ideas to make my VTOL even better and I would love to hear them.

Thanks!

My testing notes:

Bullfrog
Aesthetically interesting
Too much torque; precision maneuvers difficult
Narrowish wheelbase
Good part count

CRPLTV
Aborting while controlling from probe core is potentially lethal - that capsule moves fast
Probe core should be flipped and placed on the opposite side
Hovers at approximately 2/3 throttle
Good part count

Damselfly
Hybrid rocket/jet design is cool
Aesthetically interesting
A little too much torque
Balance is off
Good part count

H.A.L.O.
Aesthetically interesting
Jet-only design - precision maneuvers difficult
Good part count
Abort shuts engine down - good
Too much torque for my taste
Needs a second parachute in the back for landing evenly upon aborting

Kerbol Flying Object
Very high part count
Quite large
Torque is too low
TWR is too low
Wheel arrangement is questionable

LeapFrog LV-IVTOL
Aesthetically interesting
Too much torque for my taste
Narrowish tripod landing gear base
Medium-high part count

LLTV “The flying bedsteadâ€Â
Very high part count
Nice replica design
Jet-only design - precision maneuvers difficult
Abort system works well
Part clipping present

Morpheus
Kinda bulky
Medium-high part count
Can drive on the ground
Command chair transition from the pod is a little cumbersome
No abort system
Discards a capsule on launch

Omega 16 VTOL mk6
Good part count
Balance is off
Struggles to roll and yaw. Pitch is better.
Would prefer horizontal orientation controls - difficult to fly as a result.

Pack Mule
Medium part count
Aesthetically interesting
Works well

Pavo VTOL
Medium-high part count
Impossible to take off without SAS
Legs attached to parachutes
Seven parachutes
Parachutes and forward engines triggered on #1
Requires 100% throttle to take off
Part clipping present

Rocket VTOL
Craft named “rocket vtol†has no rockets
Jet-only design - precision maneuvers difficult
Abort action group doesn’t cut engine, problematic because aborting doesn’t split the craft
Good part count

Rocket-power VTOL 2
Medium-high part count
Requires 100% throttle to take off
Feels sluggish - needs more torque, either RCS or reaction wheels; just more

Snack Wagon VTOL
Good part count
Aesthetically interesting
Could lose the science parts
Balance is off
Good amount of torque
Side engines unnecessary

Tern
Medium-high part count
Not sure why it starts mounted to a launch clamp
Expected pushing space would release the launch clamp
(Went back to SPH to remove the launch clamp and make it start with legs out, then continued testing)
Cool missile thingies
Aesthetically interesting
Lots of part clipping
Hybrid rocket/jet design is cool
No abort mechanism

VTOL Ostrich
Good part count
Jet-only design - precision maneuvers difficult
Aesthetically interesting

VTOL Training Or Learning
Recursive name is recursive :-)
Good part count
Simple design is easy to understand at a glance
Would prefer horizontally oriented controls

VTOLPV7.1 Rocket Chair
Good part count
Aesthetically interesting
Can be flown without SAS
Discards a capsule on launch
Part clipping present

Wernhermobile
Medium part count
Balance is off
Would prefer one toggling action group per engine bank (i.e. 1 = jet, 2 = middle rockets, 3 = outer rockets)
Kinda big, but torque is good.
Becomes increasingly imbalanced as fuel is used. Jet engine should use fuel from the rocket fuel tanks, which should move forward, to consolidate the fuel source and thus increase the balance throughout the flight.

...

Giggleplex777 - Damselfly: This is amazing. The only thing I don't really like is the lack of action group for the jet; that makes the craft slightly harder to control.

...

I think the Jet is toggled on action group 1.

Link to comment
Share on other sites

Now on to five more SPH crafts:

Andrew Hansen - Wernhermobile: This one gets points immediately for making me laugh upon loading it. Good rover, pretty bad VTOL though due to CoM shifting.

briansun1 - Rocket VTOL: That's no rocket! :P Great VTOL, not sure about the wheels, though. Without forward propulsion the wheels seem to get in the way.

DisarmingBaton5 - VTOL Ostrich: Obviously the best craft here, and everyone should vote for it. :D

Giggleplex777 - Damselfly: This is amazing. The only thing I don't really like is the lack of action group for the jet; that makes the craft slightly harder to control.

Mhoram - Kerbol Flying Object: Nope. My little Macbook curled up in the corner when it saw this; part count way too high. Flight time low, torque almost nonexistent, TWR low, rover wheels pointless. It sure looks great, though.

http://i.imgur.com/Yx8Iyjr.png

well it's called the TVTOL(trainer vtol) VV-2V I just have it title as the BSC rocket VTOL in the file for easy searching and the wheels are there for an easier landing and there is no abort thing just parachutes

Edited by briansun1
Link to comment
Share on other sites

Andrew Hansen - Wernhermobile

Very nice variety of modes allows operator to choose between throttle response and flight time. Centre of mass moves around a bit as fuel burnt but kept well in check by SAS modules. Also a passable rover. Would have liked option for vertical navball orientation and some seperatrons on abort system to prevent capsule falling under main body upon eject. Possibly, if I'm being really picky, some landing legs or gear to allow slightly harder landings in addition to rover wheels.

Thanks! I feel like that's a generally positive review. The center of mass does move around a bit, and I did my best to ensure it moved around as little as possible. The COM starts behind the COT, then moves in front of it as the rocket fuel drains. If jet fuel is used up as well, the COM will move back behind the COT the way it started at.

I actually considered attaching a small docking port to a fuel tank for the vertical navball option, but I had already made my video and stated the craft had 64 parts, so I didn't think it was too important.

Sepatrons on abort system? Maybe, but after testing the abort system extensively, I couldn't get the capsule to explode or the parachute to break off due to problems with the main body. The thing is that you're usually leaning forward when moving forward, so the capsule gets tugged underneath the main body by the parachute and the rest goes flying onwards. Only if you're going at 75+ m/s and pointing at your prograde marker, and then press abort will you stand a chance of the parachute breaking off/capsule exploding.

oRDcdhM.gif

Landing legs to allow rougher landings would be a good thing, but the nice thing is rover wheels can actually take a lot of force, even if they break (23 m/s touchdowns were tested). And it's pretty easy to repair the wheels. Plus, all those frills would add more parts, and at 64 parts I thought that was as high as I wanted to get to.

Anyway, thank you again for the review (and the vote). I really appreciate it!

Edited by Andrew Hansen
Link to comment
Share on other sites

Thanks! I feel like that's a generally positive review.

Very much so, all my reviews tend to sound a bit negative but they're really not intended to be. When faced with such a surplus of quality entries the only things to differentiate end up being rather insignificant negatives

Sepatrons on abort system? Maybe, but after testing the abort system extensively...

Yep, to be fair I tested the abort at low altitude with very minimal forward momentum and a modest vertical descent, this ended with the capsule scraping along the underside and being squished under the body - but important to note that capsule, parachute, and pilot survived just fine.

Re landing legs, vertical navball etc these are all very minor personal thoughts which are really just clutching at straws for something to say. Indeed throughout testing I think I swapped my preference from vertical to horizontal navball orientation.

Link to comment
Share on other sites

Hello everyone! I received a number of comments, and I'll try to explain my reasoning behind each design feature as best as I can.

The canted engines are, in large part, used to provide stability. Without them in their approximate places, the Pavo's CoM goes all over the place during flight. I also canted them to provide my favorite TWR for VTOLs: just above one at takeoff, building to almost two at landing. I know I could have thrust-limited them but I wanted to use that tool as little as possible.

As for the problem of the parachutes deploying right as you press the action group. The abort button is used as a method of last resort for the Pavo. It can land very well without pressing the Abort button but instead activating the craft's parachutes; there should really be no reason to press this unless you are a meter from death. If you are a meter from death, you don't want to spend a lot of time pressing multiple action groups. Besides, the Separatron causes the capsule to move fast enough that the velocity of the capsule never drops to zero. I was worried about this too but I have tested the abort system extensively and never killed a Kerbal or made a parachute disappear prematurely.

In the spirit of shameless self-promotion I direct you to the second half of this video, showing a successful abort.

[edit: Third place from MiniMatt! I might actually reach the finals! Hooray!]

Edited by UpsilonAerospace
Link to comment
Share on other sites

Spartwo - Tern MK3

missiles. whats with the launch clamp?. hard to fly after you use the rocket engine for a while. action groups not explained. Not very stock like. highish part count

sploden - VTOLPV7.1 Rocket Chair

not very well explained cockpit design. action groups. parachute not tied to abourt button. flys well. only toggle one leg though this may have been on purpose. the simplest out of all of the chair Vtols to get into.

Tarmenius - Bullfrog

description.lowish part count. action groups though I don't think there in the best order. flys well. overall pretty good

ThePsuedoMonkey - Omega 16

Description. RCS again? low part count. a bit slugish.

on all the craft I have test I took some points off if the nave ball looked like a lander and not like a space plane

Link to comment
Share on other sites

Hello everyone! I received a number of comments, and I'll try to explain my reasoning behind each design feature as best as I can.

As for the problem of the parachutes deploying right as you press the action group. The abort button is used as a method of last resort for the Pavo. It can land very well without pressing the Abort button but instead activating the craft's parachutes; there should really be no reason to press this unless you are a meter from death. If you are a meter from death, you don't want to spend a lot of time pressing multiple action groups. Besides, the Separatron causes the capsule to move fast enough that the velocity of the capsule never drops to zero. I was worried about this too but I have tested the abort system extensively and never killed a Kerbal or made a parachute disappear prematurely.

Well, my comment on the parachute was due to that happening to me on my first test of the Pavo abort system.

One more issue, with the choice of landing gear, it may have been better to start on the wheels, might not be as clean a lift-off but I have noticed with the Pavo and PDCWolfs Rocket Powered VTOL 2 that the landing legs tend to clip through the terrain on load and can cause the craft to flip, It can be avoided by throttling up slowly.

Still the Pavo gets a top 5 vote from me.

Link to comment
Share on other sites

Five more craft:

MiniMatt - Snack Wagon VTOL: This is a small, fun VTOL to fly, but I am not sure what the science stuff is for. Flight time is not enough to get anywhere except KSC, so what is the point of ScienceTM?

PDCWolf - Rocket-Power VTOL 2: I cannot say I like this one; it is too sluggish even with RCS.

Ravenchant - PackMule: Nice, the choice of wheels is confusing and abort system does not work while on the ground, but otherwise maneuverable and overall good.

SaplingPick - LV-I VTOL: Turtles! Or Frogs! Or something... It flies well, and looks better. I like this one.

Spartwo - Tern: I want to like this one. It looks great and has weapons, but it only flies forward and has a tendency to RUD upon landing.

DCs0ulJ.png

Link to comment
Share on other sites

The final few crafts:

Tarmenius - Bullfrog: This is a very nice entry. Balanced, lots of torque, acceptable flight time. Again: Why the wheels?

ThePsuedoMonkey - Omega 16: Vertical navball, no horizontal option; this is more lander than VTOL. Also slightly too sluggish for my taste.

UpsilonAerospace - Pavo VTOL: A bit heavy and too compact; not sure it is great for this challenge. Otherwise a good VTOL.

Rhomphaia - H.A.L.O: This is fun to fly. Almost too twitchy even. I am not sure it entirely fits the parameters of a BSC challenge due to part clipping and cubic octagonal strut clipping, but a fantastic VTOL nonetheless.

rCDrF6v.png

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...